Greetings Horadrims! I hope everyone is well and cozy,
Today I want to share my personal opinion about the current D2R TZ endgame; Because I think people don’t have a proper way of chosing when/where/what to engage with… Specially the people with less hours to play during the day.
I trully hope they add a proper endgame system into D2R. TZs is not the best solution.
They could make maps drop, like scrolls of portal in a diferent collor or some other icon… That you could just go to town and transmute in your cube and would open a map… and they could make tiers… like tier 1, tier 2, tier 3, up to tier 10 or so… starting with tier 1 being a map in monster area lvl 85, and going all the way up to lvl 96…
Each map would have a name and be based on areas of the maps in the acts, they could decide on few maps of tier 1 for example; based on blood moor, outher cloister, pits, cathedral, with a new name than a few tier 2 maps based on arcane sanctuary, ancients tunnels, rocky waste, tombs, etc the maps would drop in acts during hell progression, but only the tier 1 ones.
The higher tiers you would drop inside the tier 1 and you could only open those maps after completing baal in hell. Inside the maps you could only find up to 2 tiers higher than the map you are running. Those maps would also be tradeable.
That type of system allows the players to have a choice on where they want to farm, without need a lucky roll on random tzs… Specially people that only play for few hours a day.
That would also slow down the progression of the players into the level 96 areas… since they’d need to find the maps inside the maps to get there
That way they could balance those maps making the higher tiers a lot harder… without messing up the regular act maps progression balancement.
Best Regards,
Alex