So this is a repost. I will now try write this thread is a more mature and posh way.
About some weeks/days ago Diablo immortal add appears on my battle.net launcher informing me of a HUGE update to Diablo Immortal. A patch so big it not only gives a new act from what I can see, but also new ways to play like end-game bosses or merchenaries. And this is not the first time Diablo Immortal has gotten updated a lot. We can guess the game earns Blizzard 2-3 million dollars a day, but who knows after their pandering to China didnt work out…
Of course developers needs to make money, but will I remind you that D2R did sell for about 150 million dollars/5 million copies. This should be way more money than they need to actually do something with this game. Cause as it stands D2R is completely dead, and has gotten no meaningfull updates since it launched. Correct me if I’m wrong in the comments, but thats my opinion that none of the patches added anything special.
I hate how Blizzards priorities seems to only be 1 thing: Oppertunity cost. Why make 10, 50, 100 million dollars when you can make doubble that`? We all know about the celestial steed outselling SC2, fuss why they never gonna make another RTS game. But will I remind you that Blizzard is now owned by Microsoft that supports AOE2 very well. This could be the same for D2R if Blizzard wasen’t fueled by greed.
There is a reason why I never log into D2R and thats because it gets no updates. Id love actual patches to the game. But as it stands 5 million copies is apparently not enough money earned. I know im yelling into the void, hopefully more TOS agreeable this time, but this is how it is.
Have you seen the diablo immortal patch notes? Blizzards can do great work when they have the right motivation, which is about 500 million dollars a year (365x2-3 is even low estimate from what we can tell).
i’ll definitely be correcting you as you are EXTREMELY wrong. lol.
they have patched d2:r. a few times, in quite drastic ways imo. and ALL for the worse.
they changed how pvp works, added TZ zones, added game breaking runewords, changed how a few skills work, changed NHD so the OP build they created with a weapon could do more dmg (it never needed to)
so my wish honestly, is that they revert their changes back to what it was before and THEN LEAVE IT THE EFF ALONE. like why make such terrible changes to a game and then abandon it ? i don’t understand, at least tweak your terrible ideas until it’s fun, but what they’ve left us with is basically trying to get everyone to quit imo. they created a worse game for us to play.
Care to explain how terror zones were a bad update? They are optional, and you do not have to do them. You can literally ignore them. Your other mentions have some merit, but your terror zone comment is not only baseless but presumably made during some vape cig induced haze. Very odd.
i don’t do nicotine in any form. soo uuh… sure.
but TZ are bad because RANDOM SELECTED ZONES ONE HOUR AT A TIME, is not fun. let’s say you have 2-4 hours to play and all the TZ during that time are ones you do not wish to participate in.
things like stony field / trist NEED to be put together. things like BLOOD MOOR / DEN OF EVIL needs more. add cold plains and mauso.
on that note. crypt and mauso, not exactly a favorite… city of the damned? RATHER NOT. you know what i mean, and the one hour thing is just painful, i’m not the type of playing to slam one area and leave the game. that’s boring. rather have changing in game terror zones when completeled by some metric of all units killed, all champ packs killed or hit a gold chest they added for TZ completion.
OR
multiple tz’s per hour. but as it stands, i’m not having fun with TZ, and i know most people i played with thought the one hour rotation extremely painful as well… TZ COULD ve a good addition, but as it stands they left us with a lazy addition.
oh and then they added sunder charms because hammer pallies are too good in comparison at TZ. instead of you know, fixing hammer dmg so it isn’t insane… now we have these stupid charms that drop way too often and break the game in another direction… you can’t tell me the changes in d2:r are positive…
I agree with all of this. I think they are a great addition and actually make getting a character to 99 possible. Like you said though , the implementation could be vastly improved. Some do the zones are painful to do and most can’t schedule their playtime around good zone timing.
see i don’t think hitting 99 is something anyone NEEDS to achieve, or need to be made easier, i thought the difficulty before was just right, the people who wanted it badly would do it, and the rest of us well… we got what we deserved with our play time.
now any old joe can hit 99 with a few hours on weekends… basically a participation ribbon… i don’t need one, but i guess others do to feel better about themselves. not exatly sure on that one but NO ONE NEEDS to hit 99. NO ONE.
I think adding more level 85 zones was better farming wise than TZ. I still do my regular runs and if one happends to be tz, so be it. I don’t chase the TZ.
Hey, I agree that change was fine doing more lvl 85 zones, and about the only minor meaningfull change they added to the game imo. When people say new runewords I haft to wonder what they mean - Didnt they only make 1 build, melee assassin have anything new at end-game. Or am I so far out the loop.
Well Fire builds have some new tools, and Fohdin is more useful. Other than that it’s mostly minor tweaks.
Sunder charm was a lazy fix. I rather have no sunder and that they made infinity/lower resist have the same efficiancy on cold and fire (as in reducing the max cold and fire to the same as most lightning monsters were).
Overall it is still a veery good game if you play offline and ignore the changes you don’t like for example in my case terror zones. Online i can see a drop in quality with mosaic etc
The purpose of D2:R was to pique the interest of old retired from Diablo players back into the game in order to prime the sales of Diablo 4. Blizzards obligation to Diablo II:Resurrected is to make sure it’s (mostly) functional, and it (mostly) holds true to being a remaster of the original game. That’s it.
The question is do you really want Blizzard doing anything further with Diablo II:Resurrected? Anything extra that they do with the game risks them screwing up the game further. If you want a good example of what I’m talking about, go check out the runeword Mosaic.
but even grinding to like 96 - 97 you will find TONS of stuff. like insane amounts, usually enough to get bored and start a new build or move onto another game. even with TZ speedrunning the lvling process, you will still find tons of stuff…
i guess grinding hard isn’t as popular anymore. as most gamers just aren’t built like we used to be as there’s just… a larger pool, going to be a lot more different types of players… some claim to enjoy tz and sunder and some absolutely can’t stand it.
Hey agreed on the sunder thing. I always wanted infinity to matter less in some way because its too costly a runeword for the masses, and by the time it becomes cheaper in ladder or whatever most people moved on after the 3-6 weeks.
I made tons of suggestions for the game, but infinity hits home yes. Its the most OP runeword in D2 for sure. And Im one of those people who praise dual wield grief over death or other options any time of the day.
Only time can tell us what direction the new leadership is going to take the IPs in. So far Microsoft has done Bethedsa no favors with their bombs of late. Starfield was garbage. So was that random Vampire shooter and the Deathloop one.
Doom is perhaps the only BGS game that came out recently that didn’t suck. Bethedsa is really good at prettying up IPs that they bought off others. Not so good with making their own thing. Sure, they DID make Skyrim whole cloth but so what? What has that turned out to be? If TES 6 also sucks well that won’t be good. Skyrim was a game that was outshone by Dark Souls and I said as much when it released.
I’m only bringing this up because money is not the problem. When Blizzard was a young company they blatantly took from established IPs. You can call that inspiration sure. However no Everquest means no WoW. No Starship Troopers / Independence Day and Starcraft is a very different story.
What it shows is that some people are good at making things. Other people are good at enhancing the things. Just because someone can really draw or really paint doesn’t mean they are really good at creating things whole cloth. Good writers aren’t a dime a dozen either.
The amount of pure creative energy a company like FROMsoft puts into each of their games for example is amazing. Their games are very unique on the landscape and have inspired so many others. Blizzard isn’t that company and has never been that company. Every derivative of retail WoW is a worse game as a result and their lack of success is proof of that.
Long winded but I’m just stating that the higher ups have a LOT of work in front of them to make this thing work across their gaming IP enterprises.
the shapeshift IAS change is a huge improvement for fury
even if it does screw up wolf barb.
and before they nerfed firewall it was incredibly fun.
yes, sunder charms were a bad implementation of a good idea.
mosaic was also again bad implementation of a good idea, but honestly mosiac main issue is infinity, which should not be a thing.
the balance team or thier management is just incompetent. its not like they dont know what we want… they just don’t have either the skills or permission to do it.
I choose to believe the reason why we haven’t received any meaningful updates is because they’re working on a big one, such as stackable runes or a loot filter which will take a lot of development time.