@ Devs Phys dmg needs buffed

I post it here because maybe the devs pay more attention in this category.

Barb sucks, ik set sucks every melee char sucks.

We are doomed to be a support char.
Low gear sorc wipes the floor with a decent equipped barb.

Can we please get a buff ??
Ladder is not old so the devs coud throw a patch out to make us somehow even dmg wise in current season.

I mean, honestly do the devs play the game ?
If yes i think yes but no melee…

Sorry for my english.

6 Likes

I’m open to splash or rather “slash” damage to certain melee skills… Whirlwind is a prime example.

Or maybe perhaps a low base level “slash” damage for cutting type weapons, swords and axes, maybe a low level of crushing blow for blunt hammer/mace type weapons, and maybe a low level open wounds for stabby daggers. (Maybe transitioning into something of use for poison dagger necros?) Then melee skills can further augment these effects.

Just some food for thought.

1 Like

I know one (Cederquist) does, either that or he is really good at memorizing how things work in the game, the mechanics and even events that happened far before D2r started developement.
The others probably not and I wouldn’t believe anyone saying Rob Gallerani actually plays the game, well unless he can only remember the things about the game he prepared his speeches for and playing the game for him is alway like playing it for the first time, he doesn’t even know the simple things unless he had time to look up how it works.

The new sunder charm made the gap even worse.
As if the phys charm would help the melee builds…!

Meanwhile, the caste builds ragdoll entire screens lol.

2 Likes

Both phys and magic charms should buff the damage, not remove immunitys that are rare as hell as they are anyways. I mean, cold mastery does the opposite from fire and lightning mastery, so why not implement this thinking to sunder charms.

i dont think the “damage” needs a buch as much as the “aoe”
physical is pretty much relegated to single target
and also can not effectively lower resistances ( outside of necro curses which are hard to reliably proc on your intended target, and grim ward… which while it helps barb a tremendous amount… SS druid is still screwed over

add attacking rating on top of that and physical despite having fantastic single target damage, is way behind in clear speed.

i originally wasn’t’ for “melee splash” but after sunder charms… i feel it might be the lesser of evils at this point.
as melee frankly cant remotely keep up with caster due to complete lack of aoe

Once again ill say why does melee get punished with AR, while casters don’t? What benefits do melee get to offsend the negative impact on relying on attack rating gear+normal gear. Why can casters out tank melee characters if this was the “benefit” for melee.

Why does melee require you to play something else just to gear to the teeth and become mediocre at best.

Barb needs 100% rework and buffs. Without Find Item it would be a dead class.

Please combine all weapon mastery so they can swap melee weapon, or make them different when maxed with diff buffs.

Melee splash needs to be a thing to even remotely somewhat compete+ movement speed.

1 Like

I hope you did not just say magic charm should buff the damage lol. Hammerdin???

OR… or… and hear me out. You just nerf aoe damage, so the game isn’t a complete joke difficulty wise? Then melee would be comparably less crap.

2 Likes

Melee have 3 problems that caster don’t have.

  1. mobility
  2. aoe
  3. actually hitting the target

Terror zones should have been high density short walking distance events with high res and high hp mobs. Maybe even a gauntlet event similar to waves in throne but bigger area more mobs that move towards the players. It would have cut the mobility issue and would have given melee some purpose.

Next thing melee need is a rework of hit chance in pvm. Even if you reach 95% hit chance mobs still dodge and block a huge amount of hits

1 Like

add -% physical resistance to mastery. with diminishing return

Agree.
Melee fells good now, game still has challenge, chance to die, requires you retreat/regroup, need herd/seperate monster packs to take them on…
Caster just eliminates screen.
Makes no sense that caster damage is not divided amongst targets.
My zealot, lvl 97 does;
5500-6500damge.
40k dps
one target at a time…
Light Sorc
12k±80k damage.
85+k dps…
To each and every monster on screen…

1 Like

Hammerdin is its own disaster. Buffing it more does not change the outcome very much. if you get hammers to hit, target is pretty much gone as it is. But yeah, wasn’t thinking of it, more of those necro skills like teeth and spirits.

Anyways, the current way of “removing” magic immunities and making mobs 95% immune instead is just preventing you to notice the immune mobs until you realize you just can’t kill something; thus, it must’ve been immune previously.

Another way to go about this would be making that 95% something like 75%. That would make you able to kill the mobs with magic or phys damage skills, albeit more slowly.

Damage isn’t really an issue, bosses go down very fast with melee. It’s lack of aoe, missing hits, getting hit by melee mobs, need for cannot be frozen and crushing blow while casters don’t care about stats like that and just clear with minimum gear.

Barb has whirlwind and frenzy, Pala has zeal, druid has fury. Maybe they should add more range into these skills? I don’t want to see smiter doing splash damage tho. Being poor, only single target hitter is the price you pay for being godly ubers killer.

Problem is frenzy is not really an AoE skill, and WW feels extremely bugging or lacking as well.

Serious question again is what advantages do melee have vs casters to warrant the AR stat ( why is this melee only, dont casters need to aim spells also)

Currently with casters having unlimited mana,being able to not only tank as much or out tank melee physical dps, but also in most cases out single target them.

There is zero reason to go physical dps over casters, not a single advantage because even ubers can be now done just as easy with charms on any caster.

Its just wrong what they did with physical dmg players.

As many already said, we need DS,CB,CS.
Than as much Ar we can stuck to even have a chance to hit the monsters.

Seriusly thats a really really big joke.
Every caster needs nothing of them…

Max skill, a bit faster cast rate, sunder charm everything is dead and the barb in the corner is attacking the last monster and every other player waits…its a shame to be honest…

Something has to be done NOW and not in the next season.

Devs listening ???

Btw just improve barb skills completly. No synergie skill bonuses.

We need skill lvls for mastery, warcrys, attack skill.
We cant effiort to lose fore example battle orders for ww skill bonus because of synergier.

Improve every combat skill.
For ww add magic dmg .
Ik set also needs a buff…not everyone can effort enigma botd and other high end super expensive stuff.

Make monster def lower so we dont need thousends of AR to get a chance to hit…

Oh and btw…Physical Sunder Charm…20 headnuts for that nonsense…!!! No absolutly no one use this crap charm…

Devs think before you release a patch.
And i beg you throw out a patch …now and NOT in the next season !

@ filthierich
Any reaction from the devs ???
This s…t cant go on like this. Fix this issues.
NOW!!! And not next season !! This season is fresh. Enough Time for a patch !!!
This is now a caster game. Java,sorc, hammerdin.
Gz completly destroyed what we loved in Diablo 2 !! 90 percent caster with thunder charms wipe the complete screen in seconds and in the same time physical dmg dealers kills 2 monsters !!

Fix Physical dmg !!
We need DS,CS,CB and tons of Ar for 75 percent hit on monster…
No caster needs this …physical dmg dealers are doomed !!

Fix Ik Set because not everyone have high end runewords!! Give Ik Helm an Bonus fore each Ik item wearing like the rest of the set. Buff barb Combat and Mastery skills. 3 socked in Ik weapon but ffs do something !!!

Whole game needs reworked. Play somthing else!