Basically the new change to trap synergies involving death sentry’s synergy removal, means that there is no reason to put more then 1 point into it, meaning it will only be used for corpse explosion and nullify it’s lightning damage usage, why even allow it to shoot lightning now and waste charges?
I love using it for both lightning damage and corpse explosion with my hybrid kick sin, even though it won’t change my current build but it will change the most used hybrid kicksin build, which entails putting 20 points into venom, which you can’t do if you want to maximize lightning sentries damage now
so now if you want to use death sentry there is really no point in investing more then 1 skill point, which is a shame because I think it’s a lovely skill and I enjoyed using it very much, I wish more thought would have been put into this change
every other change is a welcome one and they did a very good job with the assassin, but I see no harm altering death sentry synergies a bit
if you are taking death sentry out of every skill’s synergy at least make it self sufficient so you don’t need any other synergy to use death sentry as well
As far as I know, they got rid of the reliance of death sentry as far as a synergy to other skills while balancing out those other synergies to maintain damage. They did not get rid of Death Sentry’s synergies, so it should still do the same damage if you put into lightning sentry and fire blast.
To be honest it shouldn’t change it’s effectiveness, but give it an option to use as a one point wonder while still having full power traps. I don’t see why people are complaining about that.
Then allow me to explain further, If you were like me, someone that used to always put 20 points into death sentry, you are now basically wasting points if you are not maxing out lightning sentry synergies, if you are only investing in death sentry, lightning sentry and charged bolt sentry without putting points into shock web you are now unable to get higher damage output from lightning sentry which makes investing both points in death sentry and lightning sentry a waste
if before those points would have gone else where like: venom, either of the shadow summons, or any other utility skills
now you either have to max out lightning skill tree to get the same result or just opt out from even using death sentry for lightning damage output altogether and just use it for corpse explosion
it’s a 20 skill points nerf basically to current builds of the assassin’s class that don’t strictly max out the lightning skill tree
as I said before, you can solve it by making death sentry self sufficient without the need to invest further into his synergies to make it strong or removing his lightning charges all together to strictly make it use only corpse explosion
another thing they might add for the assassin’s changes would be allowing to use burst of speed and fade at the same time, they could make it so that if fade and BOS(burst of speed) are both in effect, you would lose the attack speed aspect from BOS, that way you keep the movement speed, because of that I never use fade in any of my endgame builds just because moving in max movement speed is as fast as teleport more or less and it’s a nice compromise
Explain to me why you wouldn’t max light traps as a pure light trapsin? (And why you would use venom?) As a hybrid, you will just max death sentry, light sentry and fire blast anyway, which leaves it unaffected.
As far as the endgame goes, you can put one point into death sentry and with a lot of +skills you still get a good range with corpse explosion and still have full power lightning sentry. With endgame gear, maxing death sentry only adds about 6 yards to the range of corpse explosion. Not having to max it frees up 19 skill points to assign elsewhere.
I will admit it you may have to alter your leveling allocation some, but I don’t see that being a big detractor.
With endgame builds, 95% of it’s value comes with the corpse explosion, not for the lightning damage. So I fail to see how that is a detractor.
I think this is where your confusion lies, one of the most affective hybrid builds in the game is the hybrid kick sin which uses traps, my particular build is not affect by the change as much other ones but the main build is being nerfed by 20 skill points
Very affective build, I finished ladder goals in about a week and half from launch, here is an old post for referencing the build:
I see you edited your post right before I posted mine with the link, you are basically agreeing with me that death sentry should just use corpse explosion if the new changes stay as is
I like this change.
Death Sentry was always totaly useless for PvP but it was synergy.
Anyway DS will not shoot lighning if you spawn it too far. Its CE ability has quite big range so just spawn it away from mobs so it only uses CE. This is how I control it.
Removing lightning damage from it would be mistake for Kick/DS sins out there.
Now I will use 1 point with +skills the CE range should be enough for PvM and I will get 19 free skill points.
That is major win for my Ww/LS sin.
I understood what you meant and I don’t stand corrected, what you are saying is basically agreeing that death sentry is only good for corpse explosion now and has no reason to use lightning charges with the new changes in effect
This is a PVM balance not a pvp one, you don’t revolve the game around the pvp scene although you do help it to stay alive
if you actually optimize your build you are losing around 20 skills points, what you are saying as well is that death sentry is only good for it’s corpse explosion and shouldn’t cast lightning that way.
What I’m saying is, this doesn’t affect hybrids. You will still max death sentry, light sentry, dragon talon, venom, and fireblast… which won’t change the damage output on death sentry.
For pure trappers, lightning sentry does the same damage without maxing death sentry as it did before when you had to max it. You can still max death sentry and have everything run the same. This just gives you an option to not max death sentry if you are fine with +skills increasing range of corpse explosion… that is all. This can help free up points to put elsewhere for engame builds that are fine with 12 yard radius on death sentry as opposed to 18 yard radius you get maxing it.
I don’t see how you lose 20 skill points… they reworked the other lightning trap synergies to equal the synergy damage lost from the death synergy, so you are doing the same damage with less points, how does that cause a loss of 20 skill points?
I’m sorry to tell you, you either failed to read what I wrote with my second post in this topic or you don’t know the synergy allocation of the trap skill tree, you get less damage now from lightning sentry compared to how it used to be if you don’t invest into shock web, which costs you more points to get the same amount of damage from lightning sentry
you need to understand what I’m telling you and go look into each skill synergies because you are most definitely wrong
Well it depends.
I play LS trapper with WW to me 1point DS for CE is enough for Pvm and it is major buff.
If you play Kick/DS then you will still use it for full effect to get CE and LS because you will not spend points in rest of traps. DS still has its synergy and in that build you dont use LS so who cares.
Regardless it is not a nerf for these builds.
For it to be nerf you would have to play some Kick/trap build where you want max DS for whatever reason but you dont really max LS. Because pure LS trapper gest buffed with 19free points.
So it is nerf only if you want it to be.
DS will have the same damage and Kick DS build will be the same. Other Lightning trappers just got 19free skills for Pvm 20 for PvP. Win- Win.
as I said before, it’s a nerf only if you don’t max out lightning skill tree, which is a major over sight by the developers and can be solved in several ways, but it is most definitely a nerf at the moment even though you like this change
But it makes 0 sense to play that way roflmao.
Either you go LS +1 DS and get 19 points to spend elsewhere,
or you go Kick DS and dont care about LI damage at all.
Kick/DS can work for ubers for everything else pure LS + Infi or WW venom/LS are 3 perfectly functional builds. Yours is just sub-optimal.
Your build makes no sense from build standpoint even now.
So as a pure light trapper, you used to not invest in shock web to boost lightning sentry damage?
Do you understand that you get the same lightning sentry damage with 60 skill points now as opposed to 80 skill points?
Current patch:
Max Light sentry - 20 points
Max Death sentry - 20 points
Max Charged bolt sentry - 20 points
Max Shock web - 20 points
Results = 10k damage light sentry with endgame gear and 80 points invested
New patch:
Max Light sentry - 20 points
Max Charged bolt sentry - 20 points
Max Shock web - 20 points
Results = 10k lightning sentry damage with engame gear and 60 points invested
my build is almost maxing lightning, as I said before I’m not talking about my build
If you choose to put 20 points into venom with a hybrid kick sin you don’t put points into shock web, which means there is no point in investing points into Lightning sentry synergies with that build anymore which is a major nerf to your damage, a way to solve it is either to make death sentry synergies better and stronger or getting rid of the lightning charges altogether, you refuse to understand
Totally wrong.
I have 20venom and now I have 20 LS/DS and Web/ rest into charged.
This change will allow me to have full LS synergies 20venom and 10+ points on lvl 95 as free. So it is major buff.
Compared to now I am missing i think 6-7 poitns for maximum LS synergy. This patch will allow me to have maximum LS.