So what exactly are you proposing? That they update it aesthetically? From a functionality standpoint, its ok but unlike other sets it completely neglects buffing MA/Traps trees and ITD isn’t as great as people make it out to be(-100% Target Defense >>> ITD). The Defense on the set isn’t that great either(~700 Defense on Chest Armor for a Melee character is not strong enough). I agree that the Helm is really good, particularly on its own but the Boots could use less RNG and requires an upgrade if they’re to be utilized from a Kicker standpoint.
Natalay Set
Natalya’s Mark:
-100% Target Defense
+1 Assassin Skills
+2 to Martial Arts Skills (2 Items)
-20% Enemy Poison Resistance (3 Items)
+20% Poison Skill Damage (Complete Set)
First off, Ignore Target Defense is not as great as people think it is. Yes it removes Defense but only on Trash. The moment you face Champions, Uniques, Super Uniques and Act Bosses, your attacks go back to relying on Attack Rating. -100% Target Defense achieves the same result with Trash but with the added kicker that it works against Champions/Uniques. Against Super Uniques/Act Bosses it works at half the listed value(unlike ITD). This would make the Claw hit more enemies than it otherwise could right now.
Also the lack of +Skills, much less Martial Arts Skills on this set is one thing that always bothered me. By completing the set, your Martial Arts skills effectively get +6 as opposed to the +3 we have right now. Dual-wielding Natalya Claw = +9, which would match Unique options such as Bartuc’s. I then went and buffed Poison Skill damage since Venom is a signature skill of the MA Assassin, be it a Kicker or a Ghost Sin. Plague runeword with this Claw would be awesome.
Natalya’s Totem:
+2 to Trap Skills (2 Items)
-20% Enemy Light Resistance(3 Items)
+20% Light Skill Damage (Complete Set)
Another area the set ignores is buffing the Assassin’s Trap tree. Seeing as the Blade Traps were an area of focus in 2.4, it would be prudent to buff Traps on the Class set. Additionally, the MA tree encompasses two skills that deal Lightning Damage(Claws of Thunder + Phoenix Strike + Shock Web) so buffing those is common sense. Now if Crescent Moon could be made into a Claw, we might have the makings of something here… sigh
Natalya’s Shadow:
+100% Enhanced Defense
+1-99 to Life (Based on Character Level)
+2 to Shadow Disciplines Skills
+25% Poison Resistance
Poison Duration Reduced 75%
Socketed (3)
+30% Faster Hit Recovery (2 Items)
-20% Enemy Cold Resistance (3 Items)
+20% Cold Skill Damage (Complete Set)
Natalya’s Armor does need a bit of a boost. For starters, its Defense is way too low since it’s +Defense modifier can vary(150 to 225) and goes as high as 722 Defense(~46% Enhanced Defense). For Elite Armor… that’s pretty bad. I swapped out the integer Defense for a flat 100% Enhanced Defense. This would bring it to 994 Defense, which while not great is better than what it is now. It also varied on the number of Sockets. Locking that value at 3 Sockets would go a long way in helping its Trade value since 1 and 2 Socket armors are Charsi’d.
I then added a buff to Faster Hit Recovery at 2 items, making it that much easier to hit the 86% breakpoint while also continuing the theme of buffing the MA tree but with Cold Skills in mind(Blades of Ice + Phoenix Strike).
Natalya’s Soul:
+25% Cold Resistance
+25% Lightning Resistance
+25% Fire Resistance (2 Items)
-20% Enemy Fire Resistance (3 Items)
+20% Fire Skill Damage (Complete Set)
Natalya’s Boots are solid with respect to mobility and even make viable KickSin Boots when upgraded. What I dislike about them is that their Cold/Light Resistance varies so giving a fixed value would reduce RNGeus while adding Fire Resistance when 2 items are equipped(turning them into godly Tri-Resist Boots). When combined with the Chest Armor, that’s effectively 25 to All Resistance and 35-45 when combined with the Helm. Completing the Set effectively yields 85 to 95 All Resistance, putting it on par with the other Class Sets.
Like with the items before it, the Boots address the Fire Skill side of Martial Arts, which include the finishing move Dragon Tail. It also buffs Fists of Fire, Phoenix Strike and Fire Blast.
Partial Set Bonus:
+200 to Attack Rating (2 Items)
+300 to Attack Rating (3 Items)
Complete Set Bonus:
+3 To Assassin Skill Levels
+550 Defense
+500 to Attack Rating
14% Life Stolen Per Hit
14% Mana Stolen Per Hit
All Resistances +50
Damage Reduced by 30%
Magic Damage Reduced By 30
Fade Effect
I completely overhauled Partial and Complete Set bonuses by first moving the existing Partial Set bonuses to Complete Set(+350 Defense → +550 Defense and Magic Damage Reduced by 15 → 30. Both values are unchanged overall but simply moved to make room for new Partial Set bonuses).
In place of the old Partial Set bonuses, I took a page from Immortal King and gave the Assassin a massive boost to base Attack Rating. Yes Natalya’s Claw has -Target Defense but that only takes you so far since there are some situations where Attack Rating is required(Ancients… cough) and therefore the need to land blows really matters. So with 2 Items, you get +200 to Attack Rating. 3-Pieces adds another 300 Attack Rating or 500 overall.
In the Complete Set I have all the old modifiers(including the old Partial Set bonuses added on) but added one new wrinkle in an additional +500 to Attack Rating or 1k overall. Granting 1k Base Attack Rating ought to have a positive impact on overall Attack Rating and greatly helping the Assassin take advantage of the massive AR buffs we got in 2.4. Before you complain that’s more than what IK yields, keep in mind his Battle Cry can even remove Defense entirely(except on Ancients and Uber Izzy due to Enhanced Defense buffs).