Dear Blizz, VV: Please balance stun in PVP

First, thanks for fixing the weapon switch glitch. And please don’t give in and keep the glitch fixed.

It’s an very pleasant surprise that you actually dig into and fix old bugs, it’s sure alot of work, and besides theres a lot of noice complaining, there are people that appreciate it alot.

However it leaves the core problem, which is currently solved by abusing the WSG: Stun is imbalanced in PVP. Please nerf it in PVP. Something like durance /4, or that stun only half chars speed and not completey stun, whatever, nerf it someway. Even if it’s not a perfect solution it sure will be better than wwwwwwwwwwwwwwwwwwwwww.

There are alot of people that argue very civilised that it should be unfixed again, it’s their opinion, i respect that tho mine is different.

@everyone else from pro WSG:
The way that you troll around in the forum, calling yourself pro, telling people to shut up because you are better, telling people they have no clue, is highly toxic and absolutly cringeworthy. Take some time and try to REFLECT YOUR BEHAVIOR.

WSG breaks stun by switching weapons. IT IS NOT INTENDED, SO IT’S AN GLITCH. Period. That is has been fixed in the past already clearly shows that. That is has been unfixed DOES NOT CHANGE THAT IT IS AN GLITCH. You either just whined enough to make blizz give in, or they where to lazy to do the balancing that the removing of WSG requires.

Thank you.

I care less about the bug and more annoyed I could slam on W begging the damn game to swap my weapons and for it not to happen when I was fighting monsters.

Fix a bug/glitch, but dear lord, make the switch work right.

Have been pvping for ages and I don’t know how to convince people about the importance of wsg at d2. It’s what brings balance to many match ups and makes things interesting.

Imagine a bowzon without wsg for example…
It’s unplayable

You convinced me that stun is stupidly overpowered for PVP. That’s why i propose to nerf it. And if it’s still too OP nerf it even more. PVP balance should not rely on an GLITCH, the fact that it’s been that the last 20 years and a whole system has been build around it makes it even worse.

It isn’t just stun from mindblast, it has to do with faster hit recovery as well. You would have to opt to have less stun effects from skills that deal major damage, there is A LOT that would have to be changed.

That’s why i proposed to nerf the whole stun mechanic, just like other effects are softened in hell, and not a single skill.

fixing stun won’t fix all the problems of getting rid of wsg. Wsg does more than just allow you to get out of stuns, it also allows you to get out fhr frames of many things that don’t include stun.

Your opinion on the matter isn’t backed by any exemplification of real in game scenarios, and it shows just how little you understand about the nature of the problem here. While I respect that you are voicing your opinion, I suggest that you look into what exactly you’re talking about before making these large claims. I’m not trying to be “toxic” as you put it, but to be frank, this perspective is quite naive and uninformed.

Now you want to get rid of FHR entirely. If not, well think again, because that is what you would be doing if you proposed this.

Well, that doesn’t sound like it should be possible in first place.

When you get charged infinitely by a charge pally and you can’t do anything but sit there and watch yourself die because the pally got a single namelock on you, come talk to me.

Or if you are playing vs an amazon with knockback, good luck getting out of the frame lock without WSG.

Or mindblast, Or Nado spam, Or hammer spam, Or Trap spam, Or Fireball spam, or Bone spear spam.

FHR locking is a thing, the WSG gets you out of it.

If every duel allowed you to just namelock someone with your fastest attacking skill, and they just lock you out of the duel, it isn’t much of a duel.

Lol, or when timmy the barbarian maxes leap and sits outside of town spamming leap putting you in fhr frames while his friend jimmy the hammerdin ruins your entire pvp game and there’s absolutely nothing you can do to fight back.

/edit not to mention when timmy optimizes his leap build with x2 doom axes to permanently slows you with holy freeze aura which cant be countered by cannot be frozen. Have fun. What we’re showing here is you inexperienced people. Who are arguing against WSG really have not thought about the implications of removing such a mechanic.

Maybe, let the people who ACTUALLY pvp on the game, and ACTUALLY have experience advocate for what is good for the game and why it should be maintained AS IT IS.

Its funnier when the leap actually gets the kill XD :rofl: :rofl: :rofl:

Well said.

I do agree that solution should be found in nerfing stun effect in pvp. But they should honestly introduced that together with the fixing WSG.

Nice examples, but i tell you once again that you don’t need to convice me that some mechanics are OP and need to get changed, you already have.

And i tell you once again IMHO this should be done by actually balancing and nerfing whats OP, and not by bug abuse!

Just make WSG a core feature of the game then and solve every issue?

/edit wsg was removed in 1.13 for about a month, and we fought to get it back. The classic dev team agreed with us about how vital it is for the state of pvp and put the mechanic back in the game

Try to actually pvp and you will see why we try so hard to have wsg.

Anyway, we will see what happens.

You can’t remove the stun effect, without getting rid of FHR as a useful stat in PVP.

It would also affect the main game, not just pvp. Would you like to hit a monster, and it not get stunned but just keep coming at you? Would you like a monster to hit you and not get rid of FHR?

This would be a completely lackluster KEY element in pvp if you got rid of the stun effect. I 100% do not want this to happen. FHR should be required in duels.

Damage is also reduced /6 for PVP only, so i’m sure stun mechanics can also be changed for PVP only.

You can’t, I am telling you. Unless you completely throw out FHR mechanics, you cannot get rid of the “Stun” effect.

I will list a few skills that are affected by this if you remove the “Stun” effect.

Lightning, Nova, Thunderstorm, Telekenesis, Chain Lightning, Charged Bolt. Fireball, Meteor, Ice blast, Glacial spike, Blizzard, Ice bolt.

I mean I could just about list every attack skill in the game here.
FHR is required in duels currently, and must be kept.
I am sorry you don’t think WSG should be kept in the game, but if you take it out, you are completely destroying duel games.

All of these skills can “Stun” not just the stun skills like the barb skill Stun, or paladin skill Smite, or Mindblast.

It effects ALL SKILLS that are used to attack.