Dclone spawn and sacrifice

i know there are plenty of threads regarding the annihilus charm, but as i can see i would end up on page 55 and be forgotten in history before someone even reads it so here goes

as Sojs arent going to be a viable thing for spawning Diablo clone, and many suggestions end up being problematic or too easy.
my suggestion is this.
we replace sojs with standard of heroes, nothing else. standard of heroes arent the easiest thing to get, and if it has to be sold like sojs, an unknown number of standard of heroes has to be sold before Dclone spawns, it still leaves it with being a rare occurence and wont destroy the economy+ it will give standard of heroes a purpose

Regards BuzzBuzz

while its one of the better idea i have heard, it still has 2 flaws.
the first of which is it required you to farm complete a torch run. which is much harder to do that kill d clone.

but more important it donest adrss the issue that there is only 1 server now… and having the “old” spawn method which walks every game on that server… well… that just means EVERY game.

so when people see stuff selling… they aill ALL leave thier game and attempt to make a new game… which the server cant handle.

it will also encourage people to leave their client on overnight in a private in case some decided to walk overnight.

a much better method would be to use a similar system to torch of gathering mats from bosses.

if u want to make it thematic we can use the cube to forge it into a “faux SOJ” which we can smash at the hellforge" to spawn him in our 1 game

Just make him spawn randomly instead of Super Unique Monsters with a very low chance.

This will keep it very close to the original experience for an overwhelming majority of the player base and gives the devs a lot of control to get the rarity of the Annihilus right.

Changing it from SoJ to Standard of Heroes would heavily inflate the Annihilus market.

if we look at how it was originally the diablo clone was a fix to the duped sojs, there was already alot of annihilus charms, not sure if we went with standard of heroes it would be any different in comparison to how it was

Just make him spawn randomly instead of Super Unique Monsters with a very low chance.

This 100%

Make it a VERY are occurence. This method will make it exciting without encouraging duping for sojs.

I think sacrificing a torch to spawn dclone would be a good way of keeping the torch market healthy. Standard of heros can be massed farmed due to all 8 players in game getting one.

Let’s go crazy.

Sell 1 of each unique ring and amulet= 1 dclone spawn.

Imagine how rare anni would be.

You and me both would have one first ladder season Geezer don’t even play.

Much as I’d like to play that much, I doubt I’ll get all the unique rings first season.

Probably wisp and bk wouldn’t drop, I always seem to find way more SoJ than Bk.

I do find a maras quite often tho. Almost every char I make finds Mara lol. Couple 30% even.

nihl runs for them from my experience

What do you mean? It has nothing to do with chance. If you are on nightmare or hell game and he is spawned, he will replace first super unique monster you met.

But this has nothing to do with spawn mechanic. You need to sell sojs to spawn him to these games. I think they should change spawn mechanic to just 1 stone of jordan. But that would guarantee you diablo clone only in your game.

isent it a server room and not 1 singular server tower?, if its a server room with multiple server towers than you can assign it to only spawn on that tower that has the right amount of sold standard of heroes, and will leave the other towers alone.

from what i understood regarding the servers will be for all players and remove the those for europe and those from us west and east so we all play together. but having a singular server tower leaves the entire player base vulnerable, if the server goes down everyone is kicked off, but if its multiple server towers in a server room, its a collective of servers and if one goes down the other towers take over the slack and the inconvinience is only a short problem

wut… >.>
in d2 each realm has multiple different IP’s you could land on when u made a game… each of these had their own separate soj count.

in d2:R running on bnet 2.0 they will all have the same ip… therefore there is only count for all games… thats that problem.

and of course its not a singular “server” all 1 ip means its thats all you cant see from the “outside”

im not going into more specifics, its a mess and i would be using way too much networking jargon for it to be worthwhile to 98% of the people here.

I wasn’t trying to explain how it is working now.
I was making a proposal on how it could be properly implemented in D2:R.

I’d be happy if they just had him spawn in the one game that you sell a soj in. They just need to make it like a 50% chance that he spawns when you vendor a soj. A standard of heroes seems too easy as you can abuse it and do ubers in like a p4 or p8 game and get enough to spawn Dclone many times from one Uber trist…

fair enough :slight_smile: and that does make sense