Once again improving the Unique based on it current stats and the Spirit of it, it’s perceived lore
From
Iceblink [Normal]
+70-80% Enhanced Defense
Freezes Target
Cold Resist +30%
Magic Damage Reduced By 1
+4 To Light Radius
To
Iceblink [Exceptional]
+150-200% Enhanced Defense
+2 cold skills
Freezes Target
Cold Resist +40%
Magic Damage Reduced By 40
+4 To Light Radius
To
Iceblink [Elite]
+200-250% Enhanced Defense
+3 cold skills
Freezes Target
Cold Resist +50%
5% chance to cast level 21 shiver Armor when struck
+4 To Light Radius
This would buff its cold thematic and give perks that interest A variety of builds
+3 cold is Unique in its kind. Cold Sorc, wind Druid bowa, claw sin would be interested
Freeze target makes it interesting for melee build
And the shiver armor makes it interesting for melee but also any other builds, it’s nice buff to have, especially for sorc that wouldn’t have to spend 3 pts to get it
As always, values# are there for demonstration purpose, it’s the affixes, mechanics & themes that are the topic
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If you want a certain Unique to be reworked through the upgrade system, please share which one, it’ll be fun to thinker on how to make it more interesting and endgame viable
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Recap on what the Unique upgrade rework is:
Lore wise, there is no such thing as norm/nm/hell as much as normal/exceptional/elite. Everything is on the same tier, so it makes sense that if there is an elite version of Death web there is an elite version of Ice blink with hell capabilities
and set that can be upgrade now have alternate versions
Meaning a Normal Unique now has a Exceptional and elite version
Tldr: Hell is the real difficulty, norm and NM are tuned down difficulty to train and progress. Your character when you first spawn in hell A1 is the start of the real story. Meaning all previous tiers, norm& exceptional, are tuned down. Upgrade recipe allows them to gain back their true nature