Daily Unique Upgrade rework #23: Lenymo

**what is Unique upgrade rework: In short it’s the concept that uniques from lower tiers have improved version on later tiers and that not only they can drop in the game but also that the upgrade recipe upgrade its affixes, each

So a normal Unique can drop as normal, exceptional or elite in hell, but you can also upgrade the normal and exceptional ones **

Improvements to the Unique are based on its current version and the Spirit of it, it’s perceived lore. These upgrades version are not focussed on power but rather creating a diverse endgame itemization opening a vast selection of build enabling and build enhancing uniques

Today’s Unique upgrade, Lenymo

From normal

Regenerate Mana 30%
All Resistances +5
+15 To Mana
+1 To Light Radius

To exceptional

10% chance to cast level 20 mana shield when struck
Regenerate Mana 35%
All Resistances +15
+40 To Mana
+5 To Light Radius

Finally elite

10% chance to cast level 15 energy shield when struck
+1 to Warmth
All Resistances +25
+80 To Mana
+5 To Light Radius
10% mana leech

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These changes make it as much interesting for melee, summoner or casters

Ideally Raven hit limit desumon would also count as death and it’s Hp would be considered as HP=#hit*10

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As always, values# are there for demonstration purpose, it’s the affixes, mechanics & themes that are the topic

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If you want a certain Unique to be reworked through the upgrade system, please share which one, it’ll be fun to thinker on how to make it more interesting and endgame viable

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Extra info on the concept:

Hell is the real difficulty, norm and NM are tuned down difficulty to train and progress. Your character when you first spawn in hell A1 is the start of the real story, norm and nm only there to simulate the progression your hero did before arriving at the rogue camp. Meaning all previous tiers, norm& exceptional, are tuned down and only there for gameplay purpose. Upgrade recipe allows them to gain back their true nature

Lore wise, there is no such thing as norm/nm/hell as much as normal/exceptional/elite. Everything is on the same tier, so it makes sense that if there is an elite version of Death web there is an elite version of Ice blink with hell capabilities*

Meaning a Normal Unique/sets now has a Exceptional and elite version

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Only problem I see is the energy sheild proc. When you have an un-synergized energy sheild, it will drain every last bit of your mana. +Warmth as an 0 skill is interesting. It would certainly remove the need for insight on a good amount of classes. That alone may make it a little too powerful. Instead consider 10% fcr?

Please don’t nerf Lenymo

Crafted belts and arach already exists

This belt allows melee to have some extra EHp but they have to leech it back manually for the most part

Lol tell us you haven’t read the concept without telling us you haven’t read it

I did read it, lol…