**what is Unique upgrade rework: Tldr it’s the concept that uniques from lower tiers have improved version on later tiers and that not only they can drop in the game but also that the upgrade recipe upgrade its affixes, each
So a normal Unique can drop as normal, exceptional or elite in hell, but you can also upgrade the normal and exceptional ones**
Improvements to the Unique are based on its current version and the Spirit of it, it’s perceived lore. These upgrades version are not focussed on power but rather creating a diverse endgame itemization opening a vast selection of build enabling and build enhancing uniques
Today’s Unique upgrade, The Impaler
From
exceptional The impaler
+140-170% Enhanced Damage
40% Chance Of Open Wounds
+20% Increased Attack Speed
Ignore Target’s Defense
+150 To Attack Rating
Prevent Monster Heal
+5 To Impale (Amazon Only)
+3 To Power Strike (Amazon Only)
elite The impaler
+200-350% Enhanced Damage
40% Chance Of Open Wounds
+35% Increased Attack Speed
Ignore Target’s Defense
+400 To Attack Rating
Prevent Monster Heal
+6 To Impale
+6 To Power Strike [Fully synergized]
Repair 1 durability on kill
Special perks:
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buffed the value of unaltered affixes
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removed the class restriction on the skills and made power strike synergized, allowing other classes to use it
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added repair on kill to allow the item to be Eth but still can break if you are not careful
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Builds it could buff:
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spear barb would certainly love it, getting access to a spear dedicated skill
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spear pally with fanat for impale and conviction for power strike
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maybe even enchant sorc with lightning mastery
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As always, values# are there for demonstration purpose, it’s the affixes, mechanics & themes that are the topic
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If you want a certain Unique to be reworked through the upgrade system, please share which one, it’ll be fun to thinker on how to make it more interesting and endgame viable
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Extra info on the concept:
Hell is the real difficulty, norm and NM are tuned down difficulty to train and progress. Your character when you first spawn in hell A1 is the start of the real story, norm and nm only there to simulate the progression your hero did before arriving at the rogue camp. Meaning all previous tiers, norm& exceptional, are tuned down and only there for gameplay purpose. Upgrade recipe allows them to gain back their true nature
Lore wise, there is no such thing as norm/nm/hell as much as normal/exceptional/elite. Everything is on the same tier, so it makes sense that if there is an elite version of Death web there is an elite version of Ice blink with hell capabilities*
Meaning a Normal Unique/sets now has a Exceptional and elite version
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