**what is Unique upgrade rework: Tldr it’s the concept that uniques from lower tiers have improved version on later tiers and that not only they can drop in the game but also that the upgrade recipe upgrade its affixes, each
So a normal Unique can drop as normal, exceptional or elite in hell, but you can also upgrade the normal and exceptional ones**
Improvements to the Unique are based on its current version and the Spirit of it, it’s perceived lore. These upgrades version are not focussed on power but rather creating a diverse endgame itemization opening a vast selection of build enabling and build enhancing uniques
Today’s Unique upgrade, Bane ash staff
https://i.imgur.com/wnA1kq8.png
From
Lycander’s aim Expceptional
+2 To Bow And Crossbow Skills
+2 To Amazon Skill Levels
20% Increased Attack Speed
+150-200% Enhanced Damage (varies)
Adds 25-50 Damage
5-8% Mana Stolen Per Hit (varies)
+20% Enhanced Defense
+20 To Dexterity
+20 To Energy
to
Lycander’s aim Elite
50% chance to cast level 50 Inner sight on attack
+2 To Bow And Crossbow Skills
+2 To Amazon Skill Levels
40% Increased Attack Speed
+150-200% Enhanced Damage (varies)
Adds 50-75 Damage
5-8% Mana Stolen Per Hit (varies)
+50% Enhanced Defense
+30 To Dexterity
+40 To Energy
10% Reanimate As: Uncorrupted rogue (Spear, bow or Sword)
Special perks:
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doubled the untouched affixes
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Lycander is the angel from who the Sightless Eye order has been created, to protect the sightless eye, a relic that allowed Lycander to communicate with her Nephalem lover Philios. For that reason her bow in its elite version spawns rogues back to life uncorrupted to give them a last chance to redemption
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Her relic being an “Eye” makes it perfectly logical to grant “inner sight’” which could have been “ignore target defence” but in that form help allies
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As always, values# are there for demonstration purpose, it’s the affixes, mechanics & themes that are the topic
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If you want a certain Unique to be reworked through the upgrade system, please share which one, it’ll be fun to thinker on how to make it more interesting and endgame viable
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Extra info on the concept:
Hell is the real difficulty, norm and NM are tuned down difficulty to train and progress. Your character when you first spawn in hell A1 is the start of the real story, norm and nm only there to simulate the progression your hero did before arriving at the rogue camp. Meaning all previous tiers, norm& exceptional, are tuned down and only there for gameplay purpose. Upgrade recipe allows them to gain back their true nature
Lore wise, there is no such thing as norm/nm/hell as much as normal/exceptional/elite. Everything is on the same tier, so it makes sense that if there is an elite version of Death web there is an elite version of Ice blink with hell capabilities*
Meaning a Normal Unique/sets now has a Exceptional and elite version