skills: Magic/fire/cold arrows
Skills flaw: gets their whole identity stolen and outshined by subsequent iterations
Skills change:
- Same change for all 3
- Gain additional arrow
Option 1) +1 arrow every Xskill
Option 2) multishot as a synergy which grants +0.2arrow each skill
Option 3) a mixt of 1&2
That way these single target bow skills become more interesting and different than their descendants by getting inspiration from multishot but leaving multishot far ahead in its perk
For example: with option 1 being “+1/6skill” fire arrow would have 7 arrows at level 36… multishot has that at lvl 5 and can get as many as 24 arrows
I think it would really help if there would be magic, rare and unique bolts and arrows instead.
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I Second this Idea!!
Also make more stronger throwing potion options.
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The problem is that the arrow effects don’t stack
Which would be great imho
I often brought up this feature buff, which would allow the bow builds to have to paths
Power bows and effect bows
Which would make bows like kuko shakaku, raven claw, wizendraw, etc more interesting
On top of this I also suggested a cube recipe where with simple ingredients you can buff your quivers
Explosive potion+quiver= Quiver with “fires explosive arrow” affix
Rancid potion+ quiver= quiver with “fires poison explosion arrows”
Oil potion+ quiver= Immolating arrows
Explosive potion + thawing+ quiver= freezing arrows
Endurance potion + quiver = magic arrows
etc
This formula makes throwing potion more interesting on the “pickable” aspect