D4 has copied a lot from Lost Ark. The structure of the game, at least during the leveling, feels almost identical (and that should be easily noticeable to anyone, who’s played that other game).
The slower movement and combat, the large zones, the questing, picking resources, world bosses, mounts.
Not, that those are 100% original to Lost Ark, but it was the game, that brought those in an isometric setting.
When it comes to the endgame though, I believe the games will be different.
Lost Ark’s endgame is mechanics focused dungeons and raids. Very punishing ones, as in one player makes a single mistake, the entire group/raid dies.
I do not believe, that Blizzard will take thous route. They’ll go with a different endgame, one, in which you can succeed, or at least be reasonably successful as a solo player.
My main concern and question is:
Are there time gates when it comes to the rewards?
In Lost Ark something like Chaos Dungeons (activity similar to D3’s speed rifts) dropped nice rewards like twice per day. You could spam them, but you’d get lesser stuff.
When it comes to D4, is there something I can actually farm? You know, Diabo style?
Can I come home from work and farm the same activity/dungeon to my heart’s content, with change for decent rewards every run?
Or will the game play out in the manner of “do my daily quests” for rewards, and once I run out of daily activities, I’d be better of swapping character or logging out.
This is something the devs should have come out and said straight away, so that people know what they are actually buying.