D2R Servers are absolute garbage

thanks blizz for redirecting all of your servers efforts to D4, cant make games, failed to join game, failed to create game, baal runs are destroyed, cant make game, try a second time, failed to make game 2 times in a row everyone leaves no one gets baal runs done, shame on you blizz wake up greedy corporate losers

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I played for hours in one game, had no issues.

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Most times when I experience such things, fully exiting the game, resetting the router/modem and logging back in resolves the issues.
Even when playing remotely, running off the hotspot on my phone.

If you have done the above, I don’t know what to tell you.
I only play with 2 online-friends and we rarely struggle to fill Baal-Walk games… we play for experience, so, we just leave the drops for the greedy leachers, and, they keep coming back for more.

If you are hosting a Baal run, and getting in a quick Nihla run while people join, people are gonna leave.
If you are hosting a Baal run, and going slow and returning to town to stock pile your drops, people are gonna leave.

If you are going to host, and are slow, just make it a walk game… so everyone knows to participate.
and;
If you are going to host, then, leave drops for your guests… the ones that are there for exp will do the same… but even guys in it for exp have no interest standing around being Px in some random game… they want to get the elites/champions along the way, and will help you roll those walk games.

Signed,
Miscellaneous Ramblings…

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You obviously don’t know what it costs to host servers these days. It’s not cheap. Are you going to pay the hosting fees?

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He paid the hosting fees when he paid for the game.

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The hosting fees are thousands of dollars per month.

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D2R has been released for less than 2 years.

Its inexcusable that Blizzard are winding down the servers to this extent.

You acting like this is D2 LoD lol

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Diablo 2 has always been extremely sensitive to packet loss and high ping jitter, which results in “Your connection has been interrupted.” issues along with other gameplay problems. Even just 1% packet loss will eventually result in the connection being dropped, with higher packet loss percentages equating to more frequent dropouts.

Using any type of wireless connection only spells problems playing D2/D2:R. All wireless connections are prone to packet loss due to interference, obstructions, proximity problems or otherwise signal to noise ratio issues. So if you’re using WIFI, consider switching to a direct ethernet connection between your computer and your router. If you’re using any type of satellite or cellular internet service, you really need to consider getting a land-line based internet provider. With all of that said, there’s the fact that some internet connections are just simply garbage. Your connection is only as good as the weakest link.

When Blizzard is experiencing problems, like for example from a DDoS attack, they are usually pretty quick to let us know via the Battle.net launcher and through Twitter.

While there are many reasons to dog Blizzard that I won’t mention, connection issues are typically NOT their fault. I don’t know how many times I’ve seen people automatically blame Blizzard for connection issues they are experiencing, when it’s actually a problem on their end, or a packet loss issue on one of the many connection hops between their system and Blizzards servers.

I very rarely experience connection issues with any Blizzard games, mainly because I have a very reliable connection that is only a few hops away from the largest backbone that goes through the United States. When I experience issues, usually many others are as well either due to a true problem Blizzard is experiencing, or perhaps due to a major pipeline/backbone outage which is causing the temporary connection reroutes to become overloaded.

Another bit of fun that we’re dealing with is the fact that our wonderful Sun is approaching the peak of its 11 year cycle where it belches out huge waves of ionized gas, which can trigger potentially intense geomagnetic storms here on Earth. These electromagnetic pulses can wreck havoc on unshielded wires and electronic systems, not to mention wreck havoc on any orbiting satellites.

Fun fun! :sun_with_face:

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Don’t like the company. Play something else. That’s what I did.

You’re in the dark ages. You’re thinking old 802.11g Linksys routers and what not. In today’s day and age, we’re on 802.11ac/ax and mesh wifi. This is not an issue. I played without any problems on a Netgear Orbi and many other games. If you can watch uninterrupted 4K streaming media, you’ll be fine.

You’re a joker.

If you dont like the company and dont play the game, what are you doing here?

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there’s a large number of us on the forum that have pretty much quit. but we’re still here out of passion. we HOPE that one day this dev team will revert or make better changes for us, but for now. being bitter losers on the forum because we don’t know what else to do.

if they don’t hear how awful their changes are. they will keep doing them. it’s all we can do? i don’t even know. d2:r is sad for me.

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Someone died on their hardcore character.

I’m gonna have to say no to that.

I have seen packet loss issues with the latest and greatest WIFI hardware standards. It doesn’t happen as much as older standards, but it still happens.

Also, you’re assuming that everyone is up to the latest and greatest WIFI standards. I’m including the ones who run their wireless setups until they die of old age.

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I understand the difference between wired and non-wired. I’ve been in IT since before wireless existed. This difference is very different from what it was back in the 802.11b/g days. Like I said, I have empirical evidence with my network setup that it has worked fine for years. I am not even on the latest and greatest (802.11ax) I’m on 802.11ac from a few years ago. I’d like to upgrade to the latest because then I could get 1gigabit WIFI speeds instead of half a gigabit. The only time I ever got connection interrupted was 1) my internet connection actually went down or 2) the WIFI satellite disconnected. Other than that, rock solid for D2 and D3. Is the WIFI ping worse than wired? Yes. Is it worse enough that you can’t have a stable connection to bnet. No. I do have my cable modem in ideal spec and I also have everything configured to get the least amount of interference (satellite placement) and also configured on both 2.4ghz and 5ghz to use the best channels, beam forming, etc. I also have my radios set to the highest strength. My neighbor tells me he can see my network from across the street with a strong signal. I wanted to have solid WIFI in my backyard.

No, I said I acknowledged the difference. I mentioned not once but twice different WIFI standards. If you’re on a 15-year-old WIFI standard, it’s time to upgrade. I suspect you wouldn’t complain about having to upgrade from an old video card to play newer games especially at 4K right? C’mon now. I do prefer premise wiring but not everyone has the money to pay someone for that or knows how to do it for themselves. You need a snake (to go through insulation up walls if you live in multi-story home), punch down tool, a box of cable, RJ45 jacks, punch down block (ideally), at least a gigabit switch with enough ports for all your drops.

It really just boils down to the crappy ancient netcode the game runs with.

It’s amazing that dialup modems for the era were able to maintain a relatively stable connection… But they did have tons of parity checking and redundancy built into them. It was kind of required with all of the static hum that people would get on their phone lines.

Drive down a street paralleled with powerlines with 240V stepdown transformers with your AM radio turned on… There’s the major source of the interference that crept into landline phones.

I play on a wired connection, the fastest Fios offered here by Fios, and I have no connection issues normally with Blizzard, but since the introduction of D4, which I am not playing yet, I am failing to join games that I created about 40% of the time, and that includes the creation of games for a number of Baal runs, some of which promptly fell apart by the time I got back on, or were continued by someone else, with the result of me being locked out of a full game. This simply wasn’t happening at all for me before D4 came out.

i dont play hardcore, i just cant create games at a reasonable pace to run baal runs or MF runs, the game is ded, i need speed to run games a a satisfactory pace and the servers are done for, i listened to the responses, reset my router and even check IP connection whoever mentioned “The cost to run servers” absolutely correct 2 years is about the life time of any game nowadays so its time for even the resurrected D2 to just die off, i wish i could transfer my characters to offline so i can play them solo

you could get an item editor, and just level back up to that level, wouldn’t take that long.

What does that have anything to do with today’s day and age? Humble bragging? I used to work at an ISP where I used to supply people with custom modem strings to initialize their modems to help with different things. xmodem, ymodem, zmodem, bbs’s, yeah, I used them all. My first modem was 300 baud. Do you know how to create 9 pin serial cables, how about RS232? Honestly, if this is the way you need to flex, that’s sad. You don’t win any merit badges for how much you know about dead technology. I would know.

You had 300 baud eh? Well I had two tin cans and a really tight string! Beat that! What, let me guess… You started with campfire smoke signals, amirite?

As far as the original reason you opened your trash talk dialogue… If you think the latest and greatest WIFI standard don’t experience packet loss, it shows how dumb you really are with wireless networking technology. “Oh, I worked at an ISP”… Yeah that doesn’t mean squat.

Back on ignore you go, you pompous donkey. I’ll set it for a year this time.