4K Poster
https://i.ibb.co/k5g7cvc/d2r-proposal-9-mega-curse.jpg
D2 Planner
https://maxroll.gg/d2/d2planner/ps2xf0t8
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Malhex
Level 1 Gloves
- While Skill Points Spent in Curses Only:
- Curse Effects Immunity is Sundered
- Any Curse Applies Other Curses Effects
- Curses Use Highest Radius And Duration of All Curses
- Decrepify Instead Increases Enemies Damage And Speeds
- Dim Vision Instead Increases Enemies Vision Radius
- Weaken Instead Increases Enemies Damage
- Iron Maiden Returns All Damage Types
- 100% Effectiveness For Immunity Break by Curse
- Lower Resist Affects Magic Damage Resistance
- Life of Cursed Enemies is Cut by I% Per Second
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Explainer
- Fantasy: All-in-One Curse, Enemies kill themselves
- Best attributes: +X to All Skills, +X to Necromancer Skills, +X to Curses
- Gameplay: 1 single curse: Enemies flee from you and kill each other (Attract, Confuse, Iron Maiden, Amplify, Lower Resist, …etc.)
- When skill points spent in curses only: Zero point in Summoning Skills, Zero point in Poison and Bone Skills
- Curse effects Immunity is sundered: Diablo can be feared. But it still has resistance to Fear (duration, or if player uses it too often)
- Any curse applies other curses effects: 1 curse active at a time, but with effects of curses having at least 1 skill point spent in
- Curses use highest radius and duration of all curses: Duration of Amplify, Radius of Weaken
- Decrepify instead increases enemies damage and speed: +50% for enemy’s { damage, attack speed, movement speed }
- Dim Vision instead increases enemies radius: Interesting when coupled with other curses (Terror, Confuse, Attract)
- Weaken instead increases enemies damage: +X% Enemy damage
- Iron Maiden returns all damage types: Iron Maiden now returns { Cold, Fire, Lightning, Physical, Poison, Magic } damage
- 100% Effectiveness for Immunity Break by curse: { Amplify, Lower Resist } 1/5 effectiveness now becomes 5/5 effectiveness
- Lower Resist affects Magic damage resistance: Lower Resist now lowers { Cold, Fire, Lightning, Poison, Magic } resistance
- Life of cursed enemies is cut by 1% per second: For bosses. Slow, but efficient. Just need to survive the boss you just buffed
- Hexing Grand Charms: +1 to Curses
- Blackhand Key: +1 to curses, +2 to Necromancer Skills
- Homonculus: +2 to curses, +2 to Necromancer Skills
- Enigma, Harlequin, Mara’s Kaleidoscope: 3 x +2 to All Skills = +6 to All Skills
- Bul Kathos, Stone of Jordan, Arachnid Mesh: 3 x +1 to All Skills = +3 to All Skills
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Other suggestions
- Iron Maiden should work on ranged attacks
- Open Wounds when Enemy attacks would counter Enemy’s natural healing
https://www.youtube.com/watch?v=kFI2hxusnfQ
On how Weaken work:
- Weaken should reduce all types of damage (not only physical)
- Weaken should reduce the total damage and not only the base damage (total = base damage +X% damage)
- Weaken’s reduction should be a percentage and not a substraction
https://www.youtube.com/watch?v=VOYyOQAsU7o
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In addition, Life Tap should probably do something else than healing the attacker, as it diminishes the efficiency of enemies killing each other.
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Other proposals
https://diablo-proposals.web.app/