D2R Proposal 9 - Necromancer - Mega Curse

4K Poster

https://i.ibb.co/k5g7cvc/d2r-proposal-9-mega-curse.jpg

D2 Planner

https://maxroll.gg/d2/d2planner/ps2xf0t8

Malhex

Level 1 Gloves

  • While Skill Points Spent in Curses Only:
    • Curse Effects Immunity is Sundered
    • Any Curse Applies Other Curses Effects
    • Curses Use Highest Radius And Duration of All Curses
    • Decrepify Instead Increases Enemies Damage And Speeds
    • Dim Vision Instead Increases Enemies Vision Radius
    • Weaken Instead Increases Enemies Damage
    • Iron Maiden Returns All Damage Types
    • 100% Effectiveness For Immunity Break by Curse
    • Lower Resist Affects Magic Damage Resistance
    • Life of Cursed Enemies is Cut by I% Per Second

Explainer

  • Fantasy: All-in-One Curse, Enemies kill themselves
  • Best attributes: +X to All Skills, +X to Necromancer Skills, +X to Curses
  • Gameplay: 1 single curse: Enemies flee from you and kill each other (Attract, Confuse, Iron Maiden, Amplify, Lower Resist, …etc.)
  • When skill points spent in curses only: Zero point in Summoning Skills, Zero point in Poison and Bone Skills
  • Curse effects Immunity is sundered: Diablo can be feared. But it still has resistance to Fear (duration, or if player uses it too often)
  • Any curse applies other curses effects: 1 curse active at a time, but with effects of curses having at least 1 skill point spent in
  • Curses use highest radius and duration of all curses: Duration of Amplify, Radius of Weaken
  • Decrepify instead increases enemies damage and speed: +50% for enemy’s { damage, attack speed, movement speed }
  • Dim Vision instead increases enemies radius: Interesting when coupled with other curses (Terror, Confuse, Attract)
  • Weaken instead increases enemies damage: +X% Enemy damage
  • Iron Maiden returns all damage types: Iron Maiden now returns { Cold, Fire, Lightning, Physical, Poison, Magic } damage
  • 100% Effectiveness for Immunity Break by curse: { Amplify, Lower Resist } 1/5 effectiveness now becomes 5/5 effectiveness
  • Lower Resist affects Magic damage resistance: Lower Resist now lowers { Cold, Fire, Lightning, Poison, Magic } resistance
  • Life of cursed enemies is cut by 1% per second: For bosses. Slow, but efficient. Just need to survive the boss you just buffed
  • Hexing Grand Charms: +1 to Curses
  • Blackhand Key: +1 to curses, +2 to Necromancer Skills
  • Homonculus: +2 to curses, +2 to Necromancer Skills
  • Enigma, Harlequin, Mara’s Kaleidoscope: 3 x +2 to All Skills = +6 to All Skills
  • Bul Kathos, Stone of Jordan, Arachnid Mesh: 3 x +1 to All Skills = +3 to All Skills

Other suggestions

  • Iron Maiden should work on ranged attacks
  • Open Wounds when Enemy attacks would counter Enemy’s natural healing

https://www.youtube.com/watch?v=kFI2hxusnfQ

On how Weaken work:

  • Weaken should reduce all types of damage (not only physical)
  • Weaken should reduce the total damage and not only the base damage (total = base damage +X% damage)
  • Weaken’s reduction should be a percentage and not a substraction

https://www.youtube.com/watch?v=VOYyOQAsU7o

In addition, Life Tap should probably do something else than healing the attacker, as it diminishes the efficiency of enemies killing each other.

Other proposals

https://diablo-proposals.web.app/