D2R Proposal 8 - Necromancer - Teethling - Teeth

4K Poster

https://i.ibb.co/gd5BBLN/d2r-proposal-8-teeth.jpg

D2 Planner

https://maxroll.gg/d2/d2planner/vz13e05v

  • Variation 1: Full Skull
  • Variation 2: 200% Faster Cast Rate

Teethling

Level 1 Amulet

  • Teeth Synergy Deactivated
  • +90 Maximum Skill Point to Teeth
  • ÷5% Tooth Speed per Item Named « Skull »
  • Teeth Skill Point Damage Increase Deactivated
  • +1% Teeth Damage per Active Tooth (Based on Base Teeth Level)
  • +1% Teeth Damage per 1% Enhanced on Equipped Items Named « Skull »
  • -1% Teeth Mana Cost (Based on Character Level)
  • Teeth Disappears After 10 Seconds

Explainer

  • Fantasy: Teeth, BG3 Lae’zel’s Teethling (Tiefling)
  • Best attributes: Word « Skull », Enhanced Damage / Defense
  • Gameplay: Teeth Only. Create a minefield by stacking on screen successive slowed waves of Teeth
  • Teeth Synergy Deactivated: Teeth Synergy is way too strong and prevents creativity, so just deactivate it
  • +90 Maximum Skill point to Teeth: Player can now invest into Teeth only, and will be rewarded for that
  • ÷5% Tooth Speed per item named Skull: Reduce the speed of Teeth projectiles by x5% (multiplicative) per item containing the word skull in its name. Can be splitted (Skull Razor) or composed (Stealskull, Skullder’s), equipped (Skull Grasp) or not, like in the inventory (Chipped Skull). As the bonus is multiplicative, the more items containing the word Skull, the better.
  • Teeth Skill point Damage Increase Deactivated: Teeth does not deal bonus damage just by adding skill points into it
  • +1% Teeth Damage per Active Tooth (Based on Base Teeth Level): The more Teeth present on screen, the more damage. Slowing down Teeth makes it quasi stand still. The more base skill points in Teeth (up to 110), the more damage per active Tooth. Only Base points are taken into account. Items with +X to Skills / Teeth = No benefit. Rewarding Active Tooth corrects a behavior of Teeth that creates lots of never hitting projectiles. Now the remaining projectiles are useful as they contribute to damage just by being present on screen, which means every tooth now has the power of all teeth combined. Unity is strength: Stack Teeth waves on screen.
  • +1% Teeth Damage per 1% Enhanced on equipped items named Skull: Enhanced Damage / Defense, equipped only, Skull only
  • -1% Teeth Mana Cost: The more character level, the more mana cost reduction (Up to 100% at character level 100)
  • Teeth disappears after 10 seconds: Clean the screen on a 10 seconds window
  • Black Cleft: Magic Immunity Sundered
  • 26 Chipped Skulls + 9 Yellow Skull items: (1 - 5%) ^ (26+9) = 0.95 ^ 35 = 0.16 = 16% Tooth Speed (instead of 100%)
  • Yellow Weapon: 450% Enhanced Damage = +450% Teeth Damage
  • Yellow Gloves, Helm, Armor, Belt, Boots, Off-hand: 6 x 200% Enhanced Defense = +1200% Teeth Damage
  • Swap Yellow Helm for StealSkull: Diff = 40% Enhanced Defense = +40% Teeth Damage
  • Optimize for 200% Faster Cast Rate: Needs testing: More active Tooth

Inspiration

D2: Teeth

https://diablo.fandom.com/wiki/Teeth

https://youtu.be/cVKJVi4U5_4?t=58

D2: Faster Cast Rate

https://diablo.fandom.com/wiki/Faster_Cast_Rate

D2: Unique

https://diablo2.io/uniques/
https://diablo2.io/runewords/

BG3 : Laezel’s “Teethling”

A githyanki from another plane has no clue what a tiefling is :grinning:

https://youtu.be/aT0A--kt-Pg

Other proposals

https://diablo-proposals.web.app/