4K Poster
https://i.ibb.co/0KyFkTy/d2r-proposal-2-Poison-Explosion.jpg
D2 Planner
https://maxroll.gg/d2/d2planner/1q01dhvv
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Pestilence
Level 1 charm
- Gain the skill Raise Poison Zombie (Based on Poison Explosion level)
- Poison Explosion is cast when enemies collide or hit Poison Zombies
- Poison Explosion gains Monsters damage bonus as damage bonus
- Poison Explosion gains Poison Resist bonus as damage bonus (No limit)
- Poison Explosion gains Poison Length Reduced bonus as damage bonus (No limit)
- Poison Explosion gains additional levels from Poison Explosion levels on items
- Poison Explosion gains 0.3 yards radius (Based on Poison Explosion level)
- +1 to Poison Explosion
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Explainer
- Fantasy: Poison Explosion, DnD Cloudkill. Moving Mines. Zombies rather than Corpses
- Best attributes: -X% to Enemy Poison Resistance, +X% Poison Skill, Poison Resist X%, Poison Length Reduced by X%, Level X Poison Explosion. Lots of builds, as many uniques match these attributes
- Gameplay: Raise Poison Zombies on enemies location, wait for Zombies to be touched or hit by foes. The clouds stack, which can lead to very deadly zones for enemies, realizing the effect of Cloudkill
- Raise Poison Zombie: Raise at once, from the ground, up to N fast, weak, meat shield Monsters that follow you and deal 1 Poison damage. N is the level of Poison Explosion. Cost: 1 Mana / Zombie
- Poison Explosion cast on Zombie when they are collided or hit: Poisoneous moving mines
- Gains Zombie damage bonus + Skeleton Mastery: Increases the damage of Monsters
- No limit: For the purpose of adding damage, Poison Resist and Poison Length Reduced have no limit
- Gains Poison Resist + Venom Grip: +30% Poison Explosion damage (Gloves)
- Gains Poison Resist + Nature’s Peace: +30% Poison Explosion damage (Ring)
- Gains Poison Resist + Carion Wind: +55% Poison Explosion damage (Ring)
- Gains Poison Resist + Cure Runeword: +60% Poison Explosion damage (Helm)
- Gains Poison Resist + Atma’s Scarab: +75% Poison Explosion damage (Amulet)
- Gains Poison Resist + Radament’s Sphere: +75% Poison Explosion damage (Shield)
- Gains Poison Resist + Bramble: +100% Poison Explosion damage (Armor)
- Gains Poison Resist + Rotting Fissure: -70% Poison Explosion damage (Charm), but sunders Enemies Poison Immunity
- Gains Poison Length Reduced + Snakecord: +50% Poison Explosion damage (Belt)
- Gains Poison Length Reduced + Cure Runeword: +50% +39% (Level 1 Cleansing Aura) Poison Explosion damage (Helm)
- Bramble: +50% Poison Skill damage (Armor)
- Gains levels + Radament’s Sphere: +6 Poison Explosion Levels (Shield)
- Gains levels: Every item property containing a level of Poison Explosion (Ex: charges, % chance to cast) is added to your level of Poison Explosion
- Gains levels + Yards per level + Venom Runeword + Radament’s Sphere: +15 +6 * 0.3 = +6 Yards
- Death’s Web: -50% to Enemy Poison Resistance (Weapon)
- Build: 1) Poison Explosion 2) Poison Dagger / Nova 3) Skeleton Mastery 4) Lower Resist
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Inspiration
https://youtu.be/EaUg3TRXwdU?t=16
https://diablo2.io/uniques/
https://diablo2.io/runewords/
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Other proposals
https://diablo-proposals.web.app/