D2R needs changes badly

First off, I played the original d2 and lod back in the day. I spent a good year and a half or so playing the game.

The game imo feels far more punishing than rewarding. End game quality drops are incredibly rare already, I really don’t like that I’m faced with not only an array of terrible dice rolls that make an item virtually worthless but on top of that, they can roll ethereal which is like a big middle finger. I have found 3 pairs of ethereal War travs. again, goes back to the game being more punishing than rewarding. Maybe make it so that Boot, Gloves, and belts cant roll ethereal. They really don’t benefit from the stat anyways and it’s pretty annoying.

You know what else is fun? playing for hours when you’re level 89 to achieve 2 bars of experience just to die once and lose half of the experience you worked all day for. Scale back the experience loss at death. Nobody likes going backwards in experience in a game. You already lose all your gold, have to run a gauntlet that got you killed while you were geared and now have to do again naked. Why does it need to be punishing 3 fold? Again, more repetitive negative reinforcement. Its just not fun.

MF gimps you to a point that you’re no longer powerful as a character. You can either run the same boring sandbox over and over again and get gear barely able to survive, or you can do it and feel like an absolute beast and get nothing. This shouldn’t even be in the game. bake in a percentage of magic find as mile markers for reaching certain levels. At lets say level 30, you get 100mf automatically. at level 60, your MF jumps to 200. At 80, it jumps to 300, and finally, at level cap, you reach the maximum 400. Problem solved. The whole point of progressing is to feel powerful. In this game, I don’t feel stronger. I do if I can gear my character without having to worry about MF. MF is terrible. You could easily change the MF stats already on gear for something much more useful and worthwhile.

Inventory clutter and space management in this game is just the purest of garbage. I truly despise the way inventory space was done. Runes, gems, keys, and scrolls of the same type should stack. They should stack to at least 100 per stack. Nobody likes playing inventory tetris. Increase the size of both the character inventory and make the stash have something in the neighborhood of 20 or more pages. I’m truly baffled that this wasn’t taken care of already. Its one of the utmost noticeable problems in the game. Gear management is yet another chore.

Bugs for days omg… This one is simple, fix the bugs… You even brought over the bugs from the original game. How lazy is this? We are paying for the game right? You wanna pay for an incomplete product? Neither do we. Its simple, the games incomplete, make it complete and apologize by not only finishing it but, maybe make the game better in some of the ways listed.

Bnet… Come on fellas. Whats with the list of games refreshing faster than you can click on them? The busted chat too? Come on man.

Lastly, a lot of the game play is super clunky. Just an example, the Barbs WW ability is super wonky. The character should follow the pointer while channeling but instead it goes on a tangent in seemingly random directions. By the time you’ve turned the dude around, you’ve wasted half of your mana chopping through area nowhere near your target. Its like this with a lot of stuff in the game.

Ole girl really needs some polishing fellas.

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You’re gonna get a lot of hate here from people that don’t want any changes and won’t admit that D2 is a heavily flawed and outdated game, but I agree with you.

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I actually quite enjoy the idea you can be set back really harshly… Be it EXP loss or Gold Loss. For what it’s worth, 89 → 90, that EXP loss isn’t actually that bad. 91 → is where it starts to sting. 93 → 94 is painful as hell.
Let’s not create any hand holding in this area, yeah? The game doesn’t need to be forgiving. It was created to be difficult and not for the faint of heart.

Or you could make two characters… One as an MFer, and one as a general purpose character…?

You’re doing something wrong then because my 392% MF Blizzard Sorceress absolutely wreaks havoc.

and now I know where you stand in the audience of people asking for the game to be made easier…

How about this, you learn how this game works, how D2R interacts with D2LOD’s original design, learn how netcoding works, hell, learn how programming works in the first place and then make a judgement call about “how simple” something is to fix.
You’ll be quite surprised as how much it isn’t simple.
How about you apologize for your incompetent post?

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25 years wasn’t enough time?

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I agree to a certain extent. I also would like some buffs to none runeword items in general. As for the Ethereal idea, I do not think it necessary.

After lvl 85 the game slows down in terms of lvling. I’m assuming this is due to the highest area lvl being 85. Considering how easy it is to get to lvl 85, I think it’s fair that the game slows down for 14 lvls. The advantages you gain are rather big and I do not think any buff are required here.

This is an exaggeration. You may not be able to run an 8 player game with good clear speed, but you can definitely have 1-2 ppl with you. MF is there to assist you in find good items that drop and should come at a cost. My only concern here is that most drops are worthless which begs the question, how truly valuable is MF?

I don’t MF needs a buff in power, but a buff in drops, and by this I simply mean buffing none runeword items.

As for the rest, I agree with you on them.

2 years, actually, and no, it isn’t enough time because they didn’t have anyone from the original D2LOD on their team working with them so a lot of what they had to deal with is basically written in ancient Egyptian to them.

The original team also didn’t have enough time to fix most of the crap left the way it was because they were increasingly lessened on their funding by their parent company, Blizzard South, and were eventually dissolved by said parent company. South didn’t care about D2LOD, as it wasn’t their focus. The Warcraft genre was.

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=> tbh - and depends on class - with some builds you get along with very less … it depends on stable servers, and low lag though. Would prefer to get some boost to some underrated skills to enable new builds, and rebalance some unused skills and items enabling new builds or boosts to these. Maybe also boosting some magic items or some rares (maybe unique affix to these item types) so these could be in very rare exceptional cases be excellent (i know there are a few options ) - still - maybe the more the marrier to try out => remember when all ppl were hunting for certain swords - wasnt it cruel sword of quickness?
=> i dont need more drops - i hate drop vomitting. I usually get my stuff with ease.
=>Playing to 89 takes maybe 1-1.5 days or? Am more concerned about HC disconnects - if it happens i loose my stuff due to timeout (cannot loot my corpse) - and well … i also give more stuff away to friends rather than muleing thus it costs me unreasonable time for something which is not in my hands.
progress:
=> it is fine that game slows down but there should be with an additional risk options to accelerate such as tc 90 or tc95 or tc99 maybe with very own specific additional item drops to get out of baal rooms → this is a bit boring.
MF:
=> you balance yourself regards MF → survivability vs clearspeed vs playeramount (either solo or group play and share loot) - you decide.

It sort of sounds like you don’t like the game… The question is, why did you buy it?

I mean, www.diablo2.com has had “Classic gameplay—the same Diablo II you know and love, preserved.” pasted on the main page for almost a year now.

Drops are rare, and that’s a good thing. Instead of the game being over in a week (like D3), it takes a lot longer to gear up.

Death must have a penalty. If you don’t like losing experience, don’t die. Very simple.

Magic find is something you must add as much as you can WITHOUT sacrificing killl speed/survivability. I’ve found some of my best drops running with very low magic find. I’ve also gone long stretches without finding anything with 400+ magic find. It’s luck.

Personal inventory space is fine as it is. I think we could at least use a bump in character slots… I’d also like to see the addition of a Mule character with 3x personal stash tabs. (can’t fight, can only spawn in town, has all town waypoints)

Bnet is something they are working on.

Whirlwind goes where you click in a straight line, or if it hits an obstruction. Thats the way it’s always been. No it doesn’t need to follow your mouse movements like D3.

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Apparently i love the game since 20 years - with all its ups and downs - but i would not miss a chance to get new content.

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I agree on this, but I was merely replying to OP and since he didn’t mention anything on skills I never went in to this discussion.

The only reason I mention buffing all none-runeword items is because runewords have made most items just irrelevant all together. You average high tier Unique is outclassed by low-mid tier Runewords. You can barely even find a decent rare (so why even have blues and yellows?), especially if it’s armour and/or weapons. I don’t expect these to be on par with Runewords, but I would like to see them more Viable. The game’s economy should not revolve solely on a few uniques and the rest being runewords.

I think a good fix for this is if Blizzard introduced an Item Filter like PoE has.

I’m okay with the increasing of area level for the increase of TC, by all means, but I do not believe this should increase your XP gain. Drops themselves are rewarding enough. Ppl do not typically aim to hit 99 anyways and if it happened to quickly the difficulty of this game would be non-existent.

agree on average - i would not mind to reduce 8000 baalruns from 90 to 99 for an increased reward and risk with seeing something different like maps or the areas no1 plays and visits (icy cellar etc.). tc 90 would come with higher enemy level along so you would probably get more exp out of it and the baal runs would be maybe (hopefully) till 91 or so - and ppl would join up for something new more endgame like.

Agreed. Baalruns are plain boring and imo, ruin the game. Creating alternatives would be great.

Lots of ppl have been asking for Maps and I don’t see why this would be a problem when they could easily recycle levels and throw in random bosses. This could also be a good way to make yellows and blues more valuable by attaching their suffixes to assist in the creation maps.

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It’s RNG as usual. D2 itself has low odds anyways. Nothing makes you not being able to use those eth items also. Fear of them breaking? Well unless they’re weapons will take some time. You got 3 boots, that could last a month or more. Often my eths last about a week or two.

If you get your corpse back without leaving the game the impact are minimal. But folks prioritize “lazyness” than exp. In about 20 deaths I only not picked my corpse like 2 times. If you have Gold problems put on shared stash and you don’t lose a thing. Go slow plan well and the effort to pick your body would pay off. Folks don’t care about corpse and leave after death, because they are lazy and wouldn’t want to risk go and pick the corpse again while their focus would mf grind certain foe.

When you die on hell you lose like 10% of exp, if you pick the corpse you get about 75% of it back is worth to pick if you’re near to leveling, not always worth if your exp bar is too low.

As general rule for me: I play risky up half level bar, after that I play safe and complete the level. Only after 92-94 could be hard to manage, but still. Doable.

The game already are super easy with stuff from 1.10 on expasion character. That would make the game even more. MF has impact for sure, but killing several foes in a small time window can be way more effective. I got a soj on a mob 1 in 42m odds, solo leveling a character clearing worldstone 2 til baal normal.

If folks don’t skip stuff too often, can get nice stuff. While enjoy playing through. MF runs are boring, enjoy your time playing with what you like and gear will come. I Got Ohm, Gul and other stuff farming things like halls, travs and cows.

Go for numbers, you would get exp and some nice loot.

Diablo always will have inventory problems. Always were a game to make you decide what you keep and what you thrown. Even on D3 the pattern still is true. Treasure hoarders often happens anyways. Doesn’t matter if we have 2,3 or 50 shared tabs and 10,20 or a 100 characters. Folks would fill it up. Ladders would make it even more easier because folks would “transfer” their items on the non ladder and eventually all tabs would be full. Folks just need to save what they really need or gonna use later and sell/drop the rest. Holy grail, could be a internal game system that catalog all gear you get, an achievement system can be used, D3 has a nice system in that regard.

Well, that I agree but I would say. Was the easiest way, D2 itself is a mess in terms of code and several stuff are linked with each other. They had 2 paths: “release the game, get some money and fix later” or “spend years to fix the game without any money”. Capitalism and market often opt for the first, because reduce the risk of not being able to fix and waste money in a game that maybe couldn’t deliver. While the first they would be sorry about it and folks would “somewhat” enjoy while they fix stuff.

Didn’t experienced that. So, I dunno.

They need to do some ui/ux improvements and fix bugs for sure. But MF, RNG and ETH system are really fine. Odds always be low, while I would agree that some gear should be locked on a specific difficulty doesn’t mean that I want certain items with better odds. There are several useful items in the game, maybe not BiS but a ton of useful stuff.

I honestly don’t have time to point out all the flaws in your comment.
The OP came from a point of reality and fact.
You however just let your emotions take over and spewed your opinion (a very weak one at that) all over the place.

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I’m not sure where to start with the critic on this reply… Except that you clearly had the time to reply in the first place. 3/10 troll attempt. Let me know when you find the “emotional bias” I displayed in my post, and then get back to me. (actually don’t, because I’m not going to sit here and argue with you)

Honestly, If blizzard wants to go all-in with the changes, they can make those changes for ladder only.
You want new stuff added or changed to keep things interesting? Make the ladder period a moment when crazy ideas are implemented and you switch things up if it wasn’t a success.

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Personally, I’d say “D2R needs to change a little badly…”

By and large, the game is in pretty good shape. But, it’s screaming for some simple, low-hanging fruit QoL changes to make finding games more easily, streamlining trade, and cleaning up the many inconsistencies in how the KBM interacts with the various UI’s in the game.

These things need to be fixed terribly, since they were terribly implemented in the first place…

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I really would not want to make any balance changes like the ones people and you request. This IS an old game - just skinned to meet today’s standards. Yeah - some QoL changes could surely happen - more inventory space. A proper loot filter. Rune/gem stacking. Things like that.

I wouldn’t mind a trading system with public stashes like PoE either. That would be amazing. But let’s see. That probably won’t happen - but damn it would be nice!

As for all the other stuff people request - please just keep in in D4 and so on.

But as for the game being punishing - that’s fined. Really. Stop dying :slight_smile:

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there are btw certain items if perfectly rolled, and eth they are alot worth . Some mods also support socket boots etc : P … but apparently i think it should currently not be in there as i have the feeling this would break resis etc too much… its easy already to cap out with crap.

Then why did you buy D2r? If I continue reading you are obviously not a D2 fan, D2 is harsh and rough and you don’t get freebees.
If you played 1,5 year you should have known that.
Really wonder if D2 is a game for you tbh.

D3 doesn’t punish you for dying, maybe more up your lane?

Wouldn’t mind more stash but Inventory changes would affect the power level, people would just fill the new space up with more charms, making the game easier (which sounds like what you want tbh)

No tnx, go play D3 if you want freebees.

Your almost fully correct here, they already announced some bugs of the old game would stay (like andy glitch) because people liked them.
But the others bugs and especially the new ones should receive criticism.

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