First off, I played the original d2 and lod back in the day. I spent a good year and a half or so playing the game.
The game imo feels far more punishing than rewarding. End game quality drops are incredibly rare already, I really don’t like that I’m faced with not only an array of terrible dice rolls that make an item virtually worthless but on top of that, they can roll ethereal which is like a big middle finger. I have found 3 pairs of ethereal War travs. again, goes back to the game being more punishing than rewarding. Maybe make it so that Boot, Gloves, and belts cant roll ethereal. They really don’t benefit from the stat anyways and it’s pretty annoying.
You know what else is fun? playing for hours when you’re level 89 to achieve 2 bars of experience just to die once and lose half of the experience you worked all day for. Scale back the experience loss at death. Nobody likes going backwards in experience in a game. You already lose all your gold, have to run a gauntlet that got you killed while you were geared and now have to do again naked. Why does it need to be punishing 3 fold? Again, more repetitive negative reinforcement. Its just not fun.
MF gimps you to a point that you’re no longer powerful as a character. You can either run the same boring sandbox over and over again and get gear barely able to survive, or you can do it and feel like an absolute beast and get nothing. This shouldn’t even be in the game. bake in a percentage of magic find as mile markers for reaching certain levels. At lets say level 30, you get 100mf automatically. at level 60, your MF jumps to 200. At 80, it jumps to 300, and finally, at level cap, you reach the maximum 400. Problem solved. The whole point of progressing is to feel powerful. In this game, I don’t feel stronger. I do if I can gear my character without having to worry about MF. MF is terrible. You could easily change the MF stats already on gear for something much more useful and worthwhile.
Inventory clutter and space management in this game is just the purest of garbage. I truly despise the way inventory space was done. Runes, gems, keys, and scrolls of the same type should stack. They should stack to at least 100 per stack. Nobody likes playing inventory tetris. Increase the size of both the character inventory and make the stash have something in the neighborhood of 20 or more pages. I’m truly baffled that this wasn’t taken care of already. Its one of the utmost noticeable problems in the game. Gear management is yet another chore.
Bugs for days omg… This one is simple, fix the bugs… You even brought over the bugs from the original game. How lazy is this? We are paying for the game right? You wanna pay for an incomplete product? Neither do we. Its simple, the games incomplete, make it complete and apologize by not only finishing it but, maybe make the game better in some of the ways listed.
Bnet… Come on fellas. Whats with the list of games refreshing faster than you can click on them? The busted chat too? Come on man.
Lastly, a lot of the game play is super clunky. Just an example, the Barbs WW ability is super wonky. The character should follow the pointer while channeling but instead it goes on a tangent in seemingly random directions. By the time you’ve turned the dude around, you’ve wasted half of your mana chopping through area nowhere near your target. Its like this with a lot of stuff in the game.
Ole girl really needs some polishing fellas.
