D2R Loot + Inconsistency

The loot inconsistency is real, and needs to be investigated at the very least. Hearing other peoples complaints and finding my situation similar, I decided to ask a few other notable people and see what they say, one of them mentioned as a joke that my character was “bugged” - The reverse of the quest bug you can do. I didn’t believe this, I still don’t but I decided to take it one step further and do two things;

Farm 500 Travincal + Meph runs on Players 3 (Battle.net Online) and document notable drops one my character that is apparently (jokingly) “bugged”. On top of this, I bought an entire new copy of the game on another Battle.net account to do the exact same thing, and document the loot from that. So all in all, 1000 Travincal + Meph runs.

Note: The “Bugged” character was rushed through Normal-Nightmare-Hell, and power-level’d in Chaos/Baals until level 90. The second account to test the theory of inconsistent drops was done completely by hand, quest by quest - difficulty by difficulty. No help, no bought-jsp items, self found only. Both characters are Blizzard sorc’s.

Bugged Character Gear:

  • Tals Amulet, Belt + Armor
  • Wartravs
  • Chance Guards
  • Occulus + Spirit 35
  • CTA + Spirit 35
  • Torch - Gheeds, SC’s.
  • Regular Insight+Merc Equip
  • Character Magic Find Total: 385%

Brand New Character:

  • Lore Helmet
  • Spirit Crystal Sword + Monarch
  • Vipermagi
  • Goldwrap
  • 2 x 10% FCR rings
  • Gold Find + Magic Find Amulet
  • Character Magic Find Total: 54%

Bugged character’s loot after 500 Travincal + Meph Runs:

  • 2 x Tal Helmet (Mephisto)
  • 1 x Snowclash (Travincal)
  • 1 x Magefist (Travincal)
  • 1 x Nagel Ring (Mephisto)
  • 4 x Sigon Boots (Council @ Travincal + Mephisto Boss Drop)
  • 3 x Sigon Helmet (Council @ Travincal + Mephisto Boss Drop)
  • Lum Rune (Travincal)
  • Ko Rune (Travincal)
    – That is it. This is what was yielded after 500 Travincal + Meph runs, on the bugged character which took approximately 2-3 minutes per run as an average clear speed. Players 3 on Battle.net Online.

Now this is where it gets interesting. My hand made character, self found took roughly 4-5 minutes per clear on average due to lack of +skills/gear, but this is the notable loot drop from again 500 runs.

Homemade character’s loot after 500 Travincal + Meph Runs:

  • 1 x Sur rune (Council @ Travincal)
  • 1 x Gul Rune (Council @ Mephisto)
  • 1 x Mal Rune (Council @ Travincal)
  • 1 x Occulus (Mephisto)
  • 1 x Stormshield (Mephisto)
  • 1 x Waterwalks (Mephisto)
  • 1 x Wartravs (Travincal)
  • 1 x Dwarfstar (Travincal)
  • 1 x Ravenfrost (Mephisto)
  • 1 x Light Sorc Skiller (Travincal)
  • 2 x Lidless Shield (Mephisto)
  • 1 x Trang Gloves (Mephisto)

Now, don’t get anything twisted or confused here. I know Magic Find has absolutely zero input to increase rune drops, but the rest of the drops somewhat speak for themselves. How can it be that a character with ~60% MF yields more Uniques on average than a character that has near 400%? This does not make sense.

So, what to take from this? If you believe that your loot-drops are somewhat lacking or inconsistent, try making another character without being rushed through the game or power-level’d. If you find your inconsistent drops are becoming more consistent, post the difference here.

Like I have previously said, this isn’t a post about QQ no loot - But more of a test to see the differences if a character really can be “bugged” within D2R, so much so it can affect drops.

5 Likes

I’ve been saying this since week 2 after doing hundreds of chaos runs back to back and getting absolutely nothing. There is some kind of glitch preventing drops for some characters.

2 Likes

Single player offline on the “non bugged”?

Same conditions;

Players 3 - Online Battle.net.

Ok so here’s where I would go from here…

Repeat another 5000 runs and report back, same conditions, doing 500 runs switching back and forth.

RNGesus is fickle master

Edit
I am not joking, this is a decent way to truly compare “rates”

5 Likes

Sounds like rng is working.

You do know what rng stands for right? You actually prove it’s working. :rofl:

10 Likes

This is exceptionally suspect. I’m not about to believe you did this just to test a theory.

My response will remain the same to all users that have qualms about drop rates. It’s all RNG. I found a Thunderstrokes from a cow with 0 MF on my first Cow Run with my Amazon. That same day, I found nothing worth note on my primary MF Sorceress with 346 MF.

4 Likes

This research is flawed in several ways. First the sample size is low. I know it feels like doing 500 runs on your own is a lot, but for analytical purposes it isn’t. Second, you are noting drops that are completely unrelated to MF. Runes will drop within the same frequency rates for players with 0 MF as with 800 MF (the game checks if a rune drops before it checks if an item drops). Your lightning cold skiller charm is similarly unaffected.

With this all in mind, your 1st character got 12 drops and your 2nd character got 9. The one with more MF got more set/unique drops.

Finally there are other important considerations. The game determines the base item independently from your MF. After the item drops it then calculates whether it is magic, rare set, or unique based on your MF. If you get unlucky with the bases (ie bases that do not have set/unique versions) that is just RNG and has nothing to do with your MF. You can actually track this with more work by noting the durability of magic and rare drops: they will have 3x the normal durability if they failed a unique check and 2x is they failed a set. Example: a rare lacquered plate drops with 3x normal durability. Extremely bad luck, your MF would have made it a unique if one existed so it skipped over being a set (Tal’s Armor) and instead failed the unique designation which spat out a triple durability rare lacquered plate.

8 Likes

In order to gather any meaningfull analysis we need thousands of runs by thousands of players. Do you know guys know how consumer reports works? They don’t take just the data of one person driving 5000 miles and determine Land Rover has amazing reliability. They take hundreds of people driving thousands of miles and then they can see their reliability is poor. People like OP don’t want to hear RNG, they want to hear their individual game is bugged. Open your eyes, this isn’t D3. D2 has always been about poor drops. Good items have a 1 in tens of thousands of chance to drop, a few thousand runs is meaningless.

6 Likes

Another OP that fail to understand what RNG means. No matter how much MF you pack you could see only crap for 10 000 runs, that’s just bad luck while someone with 0MF could drop something great on its 1st run.

There can’t be consistency because it is random, if you expect consistency you just won’t find it.

5 Likes

Most people fail at statistics. They think a 1/12 chance means you will get on average 1 item every 12 runs.

You could have 0 drops for your whole life and it would still be 1/12

Would you like some sort of email verification? I can provide that for you without issue.

Anyone else with the mindset of “Hurrr OP doesn’t know what RNG is huurrr” – Clearly you fail to understand and lack basic interpretation skills.

On top of the prior post, the nodrop rule is also inconsistent. There have been various other people speculating on the no-drop rule being inconsistent.

  • p1/1, p2/1 = 62.5%
  • p2/2, p3/1, p3/2, p4/1 = 38.78 %
  • p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05 %
  • p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29 %
  • p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09 %
  • p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76 %
  • p7/7, p8/6, p8/7 = 3.23 %
  • p8/8 = 1.64%

As a rule of thumb, but during a P8 game there had been more “p1” applied rules in a p8 game. Which has been tested via P8 + 2 screens max distance.

But again, seemingly the majority that reply here are clueless, braindead and lack basic understand to which their arguments are generic. How many times are you going to use RNG as an argument because you’re too dumb to do the statistics and see that there is obviously something genuinely wrong with D2R’s tables.

1 Like

Ah I see, so you’ve properly gathered the data of hundreds of players doing thousands of runs. Let’s see your data…?

1 Like

Humans are very good at finding patterns where there are none. RNG just being RNG.

2 Likes

Its RNG, working as intended. It is not supposed to be consistent.

Lol stop saying bugged character, there is no such thing :slight_smile:

Sorry but no, i dont buy this. 500 runs with 400% MF and you found only this? Nonsense.

I make it that event you are describing didnt happen, you made that up.

Its not proper test because you listed only items you wanted to keep.

2 Likes

It’s call RNG, obviously you are from the strawberry generations of gamers who have been spoilt by the new mmos and mobile games where loot is literally thrown into your face via $$$ and lootboxes.

2 Likes

My main problem with this topic is that he listed only items he kept. Thats not reaserach. Thats manipulation.

Game also doesnt care if you get item of value.

If you take two guys and one found 2xshako in 5 runs and second 2xsteel shade in 5 runs they had basicly same drops from point of the game. In reality one player has great item twice and second has trash twice. But you cant say that second guy didnt drop items. They both dropped exactly same number of uniques.

Thats is why I dont like conclusion OP did. As he manipulated results to show only what was valuable to him, not showing true number of sets and uniques dropped.

6 Likes

Experiencing exactly the same. My “main” character didn’t find anything valuable but he is lvl 90. My second character already find 5 somewhat valuable/usefull item at level 45 already.

RNG when it comes to bosses means the number of times the boss is killed on average. This doesn’t mean you will see the drop because if it says 1:12000 this means on average 12,000 kills across all games the enemy dies it will drop said item. One person will be lucky but others won’t. The only way to improve the time it takes to get something faster is to clear things faster and have a large group working towards the same goal but in smaller groups. The more times Mephisto dies per hour the more likely you are to see items you want.

Well i can add my 2 cents to this easily. My sorc was not rushed, played through the game by myself. I primarily ran mephisto around 1000 times. In those 1000 runs my most notable drops were, Arachnid, 3x Sur runes, Ist, Gul, Mal, 2x Occys, skullders.
Now, on my hammerdin that was rushed through all 3 difficulties, his mephisto runs are pretty similar. He has found, 2x Ohms, 2x Vex, 2x ist, mal, Arachnid, death’s fathom, war travs and today an eth shako :frowning:
Drops seem very similar for one rushed character and one non rushed character.