The loot inconsistency is real, and needs to be investigated at the very least. Hearing other peoples complaints and finding my situation similar, I decided to ask a few other notable people and see what they say, one of them mentioned as a joke that my character was “bugged” - The reverse of the quest bug you can do. I didn’t believe this, I still don’t but I decided to take it one step further and do two things;
Farm 500 Travincal + Meph runs on Players 3 (Battle.net Online) and document notable drops one my character that is apparently (jokingly) “bugged”. On top of this, I bought an entire new copy of the game on another Battle.net account to do the exact same thing, and document the loot from that. So all in all, 1000 Travincal + Meph runs.
Note: The “Bugged” character was rushed through Normal-Nightmare-Hell, and power-level’d in Chaos/Baals until level 90. The second account to test the theory of inconsistent drops was done completely by hand, quest by quest - difficulty by difficulty. No help, no bought-jsp items, self found only. Both characters are Blizzard sorc’s.
Bugged Character Gear:
- Tals Amulet, Belt + Armor
- Wartravs
- Chance Guards
- Occulus + Spirit 35
- CTA + Spirit 35
- Torch - Gheeds, SC’s.
- Regular Insight+Merc Equip
- Character Magic Find Total: 385%
Brand New Character:
- Lore Helmet
- Spirit Crystal Sword + Monarch
- Vipermagi
- Goldwrap
- 2 x 10% FCR rings
- Gold Find + Magic Find Amulet
- Character Magic Find Total: 54%
Bugged character’s loot after 500 Travincal + Meph Runs:
- 2 x Tal Helmet (Mephisto)
- 1 x Snowclash (Travincal)
- 1 x Magefist (Travincal)
- 1 x Nagel Ring (Mephisto)
- 4 x Sigon Boots (Council @ Travincal + Mephisto Boss Drop)
- 3 x Sigon Helmet (Council @ Travincal + Mephisto Boss Drop)
- Lum Rune (Travincal)
- Ko Rune (Travincal)
– That is it. This is what was yielded after 500 Travincal + Meph runs, on the bugged character which took approximately 2-3 minutes per run as an average clear speed. Players 3 on Battle.net Online.
Now this is where it gets interesting. My hand made character, self found took roughly 4-5 minutes per clear on average due to lack of +skills/gear, but this is the notable loot drop from again 500 runs.
Homemade character’s loot after 500 Travincal + Meph Runs:
- 1 x Sur rune (Council @ Travincal)
- 1 x Gul Rune (Council @ Mephisto)
- 1 x Mal Rune (Council @ Travincal)
- 1 x Occulus (Mephisto)
- 1 x Stormshield (Mephisto)
- 1 x Waterwalks (Mephisto)
- 1 x Wartravs (Travincal)
- 1 x Dwarfstar (Travincal)
- 1 x Ravenfrost (Mephisto)
- 1 x Light Sorc Skiller (Travincal)
- 2 x Lidless Shield (Mephisto)
- 1 x Trang Gloves (Mephisto)
Now, don’t get anything twisted or confused here. I know Magic Find has absolutely zero input to increase rune drops, but the rest of the drops somewhat speak for themselves. How can it be that a character with ~60% MF yields more Uniques on average than a character that has near 400%? This does not make sense.
So, what to take from this? If you believe that your loot-drops are somewhat lacking or inconsistent, try making another character without being rushed through the game or power-level’d. If you find your inconsistent drops are becoming more consistent, post the difference here.
Like I have previously said, this isn’t a post about QQ no loot - But more of a test to see the differences if a character really can be “bugged” within D2R, so much so it can affect drops.