D2R game addition proposals

Suggestions to D2R

Possible crafting recipe ideas, rerollable (only crafted item is rerollable)
Logic :
#1 Vastly improve diversity and viability of using self-made crafts on class specific items for end game?
#2 Opens up yet another end game goal/activity i.e to craft godly items either to self-use PvM, trade or for PvP

Arch Mage (upgraded caster recipe)
Works on : Druid/Barb helms, Necro/Paladin Shields, Assassin katar and Sorc orbs

Magical, Rare or Crafted Druid/Barb helms, Necro/Paladin Shields and Assassin katar
any jewel
any perfect gem
Um rune
*scroll of transmutation (sold in NPC shops, possible new item that monsters drop?)

  • normal scroll for normal class item = 1000 gold
    exceptional = 10000 gold
    elite = 100000 gold
    upgradeable base item level via cube recipe similiar to the new one for set items?

Specs (for all items)
+3 to all skills
+1 teleport
+35-50% all resists

helms n shields
20-30% faster cast
250-350% enhanced defence

katars
20-30% increased attack speed
250-350% enhanced damage

sorc orbs
20-30% faster cast
+1 lower resist curse
level 12-18 conviction aura when equipped

Warmonger (upgraded blood recipe)
Works on: melee and missile weapons

Magical, Rare or Crafted weapon
any jewel
any perfect gem
Ohm rune
*scroll of transmutation (sold in NPC shops, possible new item that monsters drop?)

  • normal scroll for normal class item = 1000 gold
    exceptional = 10000 gold
    elite = 100000 gold

40-60% increased attack speed
350-450% enhanced damage
20-30% crushing blow
20-30% deadly strike
+7 Battle Orders
+10 dire wolves
+10 summon grizzly
indestructible

Lastly a mercenary upgrade for Act 5? All sub types cast shout/BO/BC

Combat = Berserk
Defensive = Warcry + Frenzy
Offensive = Whirlwind
not restricted to swords only, unlock dual wielding
all mercs of any act can equip gloves, belt, rings and amulet just like players to enable full set bonuses. possible weapon swap via “shift-w” command (or hotkey)