It’s not what we think, it’s what shareholders think that is important.
Shareholders: $30 for all of that work when they could be making bigger bank on more lucrative projects? Plus a new expansion would commit Blizzard to at least a few years of support/fixes/balancing/updates? Don’t bother.
So bump it up to $40. It would make a lot of money given the number of people who still play it. The assets are already there, it is not like they have to design everything from scratch. Compared to making a completely new game which you will never know if it will flop or not. Adding something like a +1 or 2 skill to Veil of Steel for example is not game breaking, but makes the helm actually usable. Maybe a new skill tree would require some balance but I think the groud work is already there for items which are or are not OP (See enigma/infinity)
Any D2R update or exp would like a sobotage D4. Imo veri small chances to happen in at this time. One chance is when they abandon D4 realized game is sh1t and waste of resources.
New acts are more likely to damage the game than to improve it.
I understand the drive to want more content, but extra acts clearly isn’t the way to go.
I’ll add that a good part of the issue is that the game is over 20 years old. Even something as simple as adding a new quest in an existing act would cause problems, such as requiring to recast the voice actors and redo all dialogues in that act.
Basically, an expansion is a whole lot more trouble than it’s worth.
At best, they could add new classes, as these don’t really require new dialogues from existing characters.
As for extra skill trees, it looks extremely dubious.
No thank you. Rather invest the time to balance the existing 7x30=210 skills. No need for 70 more which make balancing even worse.
THere are already enough skills which hardly ever see any play.
this… give me back a working chat lobby, let me filter the spam bots and have an infinite block list… and then if u can manage it, input the premade item filters that we can code yourselves into the game so we can hide items and make certain items more visible with color changes.
the only “balance” change i want to see are u making feral rage match the damn tooltip or the tooltip match the skill, cap rabies duration at 4 seconds, and rework spirit of barbs into - physical and poison resist aura.
id say fix mosaic but i honestly have no idea how u could balance it. and its fun, despite being bonkers broken.
Now that I think about it…yeah we may be better off if the current people working at Blizzard do not touch it. Would have been nice years ago before Blizzard North left.
Glad you’re thinking big picture about the current talent at that company and how badly they’d mess that up as well.
But onto the original concept even if it were to be done by Blizzard North right now and perhaps they cleaned up some of the old stuff and added a couple interesting things. Even the price point of 200 dollars would most likely not be good enough at least to the board and the shareholders. This game is simply too small. Time invested in this could be time invested in rushing out the next crappy product they plan on releasing and make them BANK. There simply isn’t a market for cleaning up or adding additional stuff to D2R in AAA gaming.
I don’t want to see an Expansion whatsoever. They clearly have no freaking idea what they’re doing(see: Diablo 3 + 4) and the recent runewords(notably Mosaic) are prime examples as to why they shouldn’t. Not to mention it’d cost too much $$$ to do so on a 25 year old game this “remaster” is based on.
If they were to do any meaningful changes, then this: Charles’ massive balance/overhaul thread is what they should take a very long and hard look at. I don’t agree with everything there but its a good place to start. I’ll also hype my own thread I made awhile ago: Class Set Overhaul where I basically update the seven Class Sets. Immortal King in particular is rather radical but I think it fits the definition of “Immortal King”.
As for Mosaic, you have to bring back the notion of charges being consumed when using Finishing moves. This infinite use crap Mosaic brings to the table has to go. To quote myself…
Thing is I played MA Assassin before 2.4 and I felt it was just fine. I mean sure having to charge up repeatedly was a pain given that Charge-Up Attack Rating was inferior to Finishing Moves(notably Dragon Claw) but that’s how she was set-up to be years ago. 2.4 did improve one area I thought that was needed in improving Charge-Skill Attack Rating but aside from that, they didn’t need to have Finishing Moves consume 1 charge(much less auto-hit). Finishing Moves were basically single target nukes with the explosion dependent on how many charges you had. Now you can set off 3+ nukes in succession, each one being different than the previous. Mosaic, turned that mechanic on its head and basically made it nuke 24/7 at the same intensity for as long as you could maintain it.
Assuming we keep the 2.4 mechanics, what do you propose we do to Mosaic? Aside from outright removing it from the game(which I don’t see happening), the only alternative I can see is to simply remove the +50% chance for finishing moves to not consume charges attribute. It can retain the refresh charge mechanic for Finishing Moves but I feel that ought to be universal in that if you use a Finishing move, it refreshes the duration on the remaining charges so that if you kill an enemy, it gives you time to seek out another one. Namely it shouldn’t be exclusive to a runeword as that devalues other Claws immensely.
As to what I’d put in its place, I’m not entirely sure. Maybe it could double the amount of Traps you can lay from 5 to 10. That alone would be quite strong and it could work both as a Trapper Claw and as Melee Claw given the %Elemental perks.
It would be nice if nothing took 80+ points to max out. Also, level 30 damaging skills should be playable with 40 points and strong with full synergies.