D2R Changes Proposition

In my humble opinion there are changes to be made in D2R in order to make the game “better” or rather “more pleasant” and also maybe a tiny bit more “somewhat logical”
there are things in this game that i do not personally understand nor agree with, let me begin with some skills that in my opinion should change

Sorceress Fire & Ice & Lightning Masteries
why both Fire & Lightning add % damage while Cold decreases enemy resistance? it makes no sense especially that the Cold Mastery can’t really break any Cold Immunes, so whats the point in enemy -% resistance? just to put some monsters in X% negative? making it like Fire and Lightning would do pretty much the same, no?

I have a suggestion, why don’t we make the masteries like level 90 required for 1 point and level 99 for 10 points making all of them -100% to enemy resistance and also all the enemies in the game not having more than 100% or like 150% you get the point.
also only hard points would matter.

i just can’t understand why do we have to pay attention/worry about the immunities in the late game/end game. WHATS THE POINT IN GEARING? if we can’t deal with the monsters we couldn’t deal with before we were geared im some juicy items.

Necromancer should get Poison Mastery -100% to enemy poison resistance
Paladin & Barbarian - Physical Mastery
Paladin - Magic
Javazon - Lightning

grinding hundreds if not thousand of hours just to get Infinity for Lightning Soso/ Poison Necro/Amazon shouldn’t be an option, Infinity should be an item available to the majority of players on their playthrough like nm/early hell to be able to deal with some immunities it should definiatelly NOT be an endgame MUST HAVE item.

                                                                   Mercenary

also endgame should be free of mercenary, mercenary is supposed to be our helper in our journey through the difficulties thus good items for him should have very high chances to find in order to use him, what most of us gets instead is completely useless mercenary on the playthrough because mercenary w/o items is just useless for most of the part a lot of people only take them or revive in some occasions like Seis in Act 4 for example due to his cold/fire immune which is forcing sorceress to get mercenary for that little time

                                                                       Runes

the next thing i can think of is the drop of the runes, in my opinion the drop rate of the runes should be slightly increased and the odds for high runes should be greately increased as they are just stupidly low and a lot of people never see them like they never going to see something like Tyrael’s Might.

                                                                Left & Right Click

the next thing that in my opinion we actually need is all skills that player has available on both left and right click so we could set them the way we like, like hammers on right click
and aura on left

                                                                         Stash

the last thing that in my opinion should be changed is the Stash. Honestly? in this case i think i can easily without doubt say that “we all” need INFINITE PAGES so we all could have like Holy Grail that people do, why do we even have limited pages? it makes literally 0 logic and common sense, why can’t we stash and hoard as many items as we want? limited stash is pushing people to make so called “mules” which is just ridiculous as hell.

                                                                      Balancing

i also strongly disagree with any “balancing” as it is fool’s man idea breaking most of the games as there’s nothing like “balance” there’s always something better and worse due to how stuff works. please don’t ever try to balance this game. leave 90% of the stuff the way it is, we need small improvements mainly to make the game better as it is no way near “perfect”. or quality of life changes like fast cast that you just made to the game. D2R is remaster/remake afterall not D4 making “balance” would make people leave the game

i made this post for Blizzard, im not going to read any comments or discuss with anyone.
i hope Blizzard reads this post :slight_smile:

uhmmmmmmmmmmmmmmmmm… No.

You start with wanting to change Sorceress’s masteries, want to add elemental/magic masteries to other classes, want to greatly increase high rune drops… Then at the end you say:

:man_facepalming:

@TheDarkJedi first and last post im responding to as i wasn’t too accurate with what i said, by balancing i meant like most of the skills/items or too many for whatever reason, only masteries deserve them imo and adding masteries to other classes as they’re using elements too also it has literally nothing to do with balance as the masteries wouldn’t make any class stronger just able to deal with immunities in endgame by breaking them, where do you see balancing?