D2R Chainlocks are broken

Hey there,

This is just an other warning about a broken feature.

Indeed, D2R Chainlocks are totaly broken and inconsistent.

You can’t follow your opponent as in D2 LOD, it’s somehow delayed.

Also, the opponent seems to visualy rollback/desync on screen.

Somehow, it looks like the game is actually desyncing peoples TELEPORT destinations . While, your opponent is still on your spot, you see him far away.

I guess it’s a server issue.

While D2R fixed Frw desync, it introduced a casting desync. Which is by far WORSE because this kind of desync is completly random and unpredictable.

Just an other game breaking issue.

DHA

5 Likes

I don’t understand the chainlocks :grinning_face_with_smiling_eyes:
I guess I’m too op for them : D

U r probably right tho :relaxed:

2 Likes

Here a video of what chainlocks are:

This is essentially the second stage of a Lock. Your opponent will not always stay in one spot and soon, feeling the coming Lock, will simply fly away. No wonder, while performing a Lock we moved our cursor under the knees. Now after a successful Lock, the nickname of our opponent will be again held with an attacking skill (we renewed it), which means you can do again Lock. Multiple Lock is, in fact, a Chainlock. This technique also requires skill and training.

3 Likes

A yee,
I think I know what u mean by lock.
I noticed that it is broken and sometimes it works sometimes it doesn’t. Sadly.
I don’t know the “chainlock” thing^^
Knowledge too op for me.
I’m still op tho :smiley:

2 Likes

haha.

Chainlock means you can keep the lock in row.
After the first namelock you put cursor on your feet. Then you teleport and re-namelock the opponent and teleport and re-namelock.

Chainlock - one of the most interesting pvp feature.

2 Likes

Aaaaa, tele on enemy and relock
A okay.
It’s dannnnngerouz.
If an enemy uses a skill, u will just smash into it : d

Shift + left click = sounds like a tactic for chainlock : D

2 Likes

True.

It’s usefull as an offensive tactic when opponents are teleporting away.

It made gameplay aggresive.

Indeed, take care if you chainlock someone that is casting still (like hammerdin). :slight_smile:

2 Likes

Ohohohooo hammmerdingy dongzz : ddd

2 Likes

This is another significant issue. Great post DHA

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Please fix this, this is gamebreaking when it comes to D2 pvp. Also I dont get why str bug and wsg was patched.
Last time str bug and wsg were patched on classic D2 it was reverted within few weeks.

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Seems like they broke everything pvp related.

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Have you tested in legacy mode? Me and some friends tested some features like namelocking etc. and they seemed to work a lot better in legacy mode. I suppose the whole issue might be somehow related to the new gfx.

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I doubt it’s the graphics that cause this issue. The graphics are really smooth, it’s something about the engine that’s missing a beat. The missing location is a weird bug I admit, but it happens to everybody so is it really that big of a deal?

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this issues is related… any re-casting is broken

For this game to live (due to no real end-game content), PVP needs to be addressed. Chain-Locking was a very key tactic to close the gap between your opponent and help balance out the classes. PLEASE address this if you care about the game.