D2r balance patch

축복받은망치(블레시드해머) - 데미지 낮추기

수수께끼 순간이동(텔레포트) - 스킬 시전 후 0.5~1초 쿨타임 만들기 (소서 제외)

슬픔(고뇌) - 350~400 데미지를 %로 바꾸던지 300~350으로 전환

야만이나 성기사의 디팬스 수치가 너무 높다 성기사의 경우 오라까지 합하면 30000의 방어가 되는데

이는 다른 물리 캐릭터에겐 재앙이나 다름없다 방어 적용 수치를 낮추거나

방어에 따른 회피 계산식을 변경할 필요가 있어 보인다

강타(스마이트) - 블럭 가능하게 (막을 수 있게)만들기

mate, translate, please

: D

Blessed Hammer - Reduce damage Mystery Teleport - Create a cooldown of 0.5 to 1 second after casting the skill (except for Sorceress)Grief - Change 350-400 damage to a percentage or convert it to 300-350The defense values of Barbarians and Paladins are too high; in the case of Paladins, if you add the aura, the defense reaches 30,000, which is catastrophic for other physical characters. It seems necessary to lower the defense application value or modify the evasion calculation based on defense. Smite - Make it blockable.

I asked google for a Vietnamese to English translation

Typowe guwn0

  • BHammer nerf
  • 0.5-1sec CD for Tely
  • Grief nerf 300-350
  • Nerf for pal+barb def
  • AR formula change

Real FIX

  • Sh1tsaic is limited to only one MA charged skill with 100% ctncc, charges time on MA tree increased to 60sec max depends of lvl
  • Teleport get range per lvl: 10lvl is half screen
  • Magic/rare perm spawn with rdm sox
  • Cube: Soj fomula for sox will add 1-6 sox to rare/magic items depends of base
  • uniques: lvl+stat req removed for normal, stat req removed for exceptional
  • amount of charges on items increased by 3-5x, also cost lowered by 5x
  • Proc skills: increased lvls by 5x
  • MAX char lvl increased to 149, penalty for high lvl char moved to 140-149lvs
  • TZs: 4 locations per hour, more mob density.
  • Inventory increased to 10x6

Done was EZ

1 Like

I only read mandarin : )

Source? Otherwise everyone can list changes

Its only his propositions I think and all are wrong.

Imagine nerf for only one viable melee weapon :grinning:

CD for Tely is most sh1t nerf ever

Yeah imagine adding such a cheap broken bandaid in the first place instead of actual melee fix. It doesn’t even display real damage in character screen.

I guess you’re unable to play other classes than Sorc and sit in town waiting for boost.

I hope ure aware that they dont care at all, this bandaid fix is since 1.10 and they didnt do anything lol, there was a chance in 1.11, 1.12 and even 1.13 or 1.14, also D2R patches and still nothing and u want them to nerf melee even MOAR LOLOLOL.

We had GREAT chance with Hustle RW, I spammed near every day to increase chance to BoS to at least 15% and lvl BoS to 9 or even add +1 to BoS, but these forum criers said its terrible, idiotic, bad and unbalanced LOLOLOL…
then Blizzard released their version of melee fix… sh1tsaic :laughing: muahahahahaha very balanced and interesting d3 thing lolololol :smiley:

There is many better fixes than this sh1tty CD

  • 0 block and def at casting frames (AF and PAF)
  • disabled gear after casting (as rematerialize)
  • no FCR to Teleport, every class could Tele at the same speed and not affected by FCR
  • very small range and +range per lvl
  • dual mana cost and mana costs per yard
  • no through per walls and closed doors

I really like these “Real FIX” changes, only changes to this list I’d like to see:

    1. two charges max for MA, (thinking phoenix and chosen element), but it only releases the skill that is assigned at the charge. ie 3 charged CoT only releases charged bolts
  • 2." Cube: Soj formula for sox will add 1-6 sox to rare/magic items depends of base" : add set and uniques to this, especially if they aren’t going to be properly buffing them.
    1. Increase melee/bow base damage
    1. melee skills/blade sin skills has some/more AR base that scales (% might be better), especially barb skills.
    1. poison also feels really weak, but can’t think on how to improve it
    1. Buffs to sets and some uniques would be amazing
1 Like

Nihao.
Be big mad that you’re not gonna get what you want. BIG MAD! lol