D2:R Allow transfer from MP to SP

I’m kindly asking the devs from the D2:R team to consider allowing the player to import their online characters to single-player. I invite anyone else to either support this post or create their own to raise awareness about this topic. I will provide my reasoning in the next paragraph, but this is opinion based and could be perceived as a rant rather than positive criticism.

Disclaimer: The following is my reasoning, read at your leisure

First of all, the server issues on the week-end is the main culprit of my desire to move away from the multiplayer scene. Combined with rollbacks (2) in the first few days, sitting down for a D2:R playing session is opening pandora’s box; you’re unsure of what to expect on any given day, especially on week-end. When available, rubberbanding is still noticeable, especially on less mobile class (ie: Amazon, Druid, etc) with some enemy types being better at “catching” the player in such a rubberband. Flayer, Stygian Dolls, Gloams, Act 5 Lancers, Gloombats and Blood/Death Lords. The latter won’t even animate properly, gaining ludicrous attack speed and damage without even moving on the player screen. This makes any Hardcore run for me off-limits in the current MP state.

Secondly, I respect the devs’ decision to release this remaster as close to the original as possible. I said respect, not agree. My personal take on the loot system is that FFA-loot is an archaic system that promotes competition rather than cooperation. The reward lies in higher XP gain and trivializing the game’s content. Combined with the server’s up-and-down performance, I do not get a fair share of the loot, which would be 1/8th of dropped items, getting roughly 1/20th of the drops (subjective amount). A loot filter system could help acquiring loot in such occasions, but was not implemented.

Lastly, I feel the MP’s scene denature the game’s spirit by promoting rushing past its content and therefore its challenges. This one is probably more about me opting for the wrong game mode rather than an issue with MP itself, but I like to be challenged in a game. While I have several characters now who completed all quests solo, most of my friends did not do Act 2 and 3 quests even once. Multiplayer allows for skipping these far too easily. I feel like my mindset suits singleplayer better, as nothing annoys me most than my friend complaining about endgame farming being unrewarding and repetitive knowing that they skip the game’s content because of how accessible it is to get carried past every acts. Trading also contribute to speed-up gear acquisition, further reducing any sense of achievement for gearing up a character. I’d rather do my own thing in singleplayer, adjusting the player count to fit my needs with fixed maps, free of any server hick-ups.

TL;DR: This is why I ask for a mean to transfer online characters and stash content to single player. Nothing prevents me from building all classes again from scratch, but a transfer would not be as punishing. Then the bots, MF-snipers and dupers could scramble on whatever is left of the closed bnet community.

4 Likes

I wouldn’t keep this as a feature forever; however, I do feel this should be an option for now with all of the current issues with servers.

While I may not take advantage of it as my gaming time has not been impacted that much I feel the option should be available with the current issues.

1 Like

I’ve just read the TLDR, and really don’t think there’s a need of a huge explanation, I think everyone understands why and should be an option from online to offline (but not the opposite direction).

3 Likes

This will open a door to hacks like you have never seen…

1 Like

Just make a single player character. Boom problem solved.

How? He wants to move his ONLINE character to OFFLINE. Not the other way.

^ this
while its a good idea in theory, and would be cool to have
it could never be done

because it means you taking data from the online servers, and writing it in the single player save state, thereby exposing all the anti-dupe and cheat methods blizzard uses to keep the server safe by exposing the differences between the offline and online save files.

( or i guess safer … see as i already cant play >.>)

Here is how you do it. Download a save file editor, edit your offline character save file to match what you have in your online character, viola, you have your online character in offline. You’re welcome.

2 Likes

To my understanding if you don’t have D2 Classic LoD the editors won’t work currently as they can’t create a D2 file and an editor hasn’t been developed yet for D2R.

Could be wrong on either of the above but that was the impression I had from a different thread.

1 Like

I’m by no means a tech genius, but I’m assuming that the offline save file is different than bnet savefile as you stated. I click on import characters. Bnet works on their secure server side, do a conversion free of any hints of security measures and send it to my computer game folder. I therefore have this savefile. I don’t have anything that belongs on the bnet side, unless they miss something in the code and left it there by omission. So, unless they do a blatant mistake, I don’t suddenly have secret bnet security information at all since they did the conversion and only sent the single-player equivalent.

Then again, you imply data miners will turn every rock to find such a crack to open further, which is plausible; they are probably using the current architecture of SP actual save files to achieve this. Should we ban single player altogether then?

This will sound selfish, but if such a thing be available for limited time window and hackers found the holy grail of duping battle net in the process, I would probably not care as I could enjoy the game in singleplayer to my heart’s content. History would only repeat itself as D2’s economy in 2001 was flooded with SoJs from hackers and no real effort was ever made to clean the slate (unless you consider that ladder was the way used to reset the economy, yet that too got overtaken by bots and hackers eventually).

I do respect and value your opinion though, as with any change comes a risk and it is important to minimize these as best as possible.

1 Like

yeah i actaully thought of that a couple minutes after i posted my last statement.

so i guess in theory it would be doable…

id rather them focus on fixing thier online stuff though… as this would still allow u to dupe single player items without a save editor

1 Like