TL;DR Compare Blizzard’s current 2.4 announcements with D2:LoD patch 1.10 and 1.13 notes and the evolution of the game and decide whether or not this update is actually putting the game backwards!
As a Diablo player/fan for the lifetime of the franchise, the current announcement of patch 2.4 just doesn’t sit well with me. I am one of those players who just wanted Blizzard to make it function correctly, then leave it alone.
But of course, we are in 2022 now, so everything just has to be messed with, remixed, and (egads!) “updated”. But what are they really updating?
As a player, I recall the launch of D2: LoD. I remember taking my vanilla gg barb through Act 5. I remember the challenges that we faced while leveling and gearing in Act 5. I remember that so many classes had issues in Hell difficulty. Only certain builds could clear the content. And I remember that one of the things that Blizzard did to close this gap between monsters and players was to introduce the synergy system. When they added synergies, they also redid the monsters, and many other things. This was in Diablo 2: LoD Patch 1.10!!!
This is relevant because, if I recall correctly, patch 1.10 had some of the things that Blizzard is wanting to do now. And what happened was, players didn’t like it! They wanted to go back to some of the builds they loved so much.
We had Impale Zons. Not every Zon used Impale, but some did, as it was strong. But mostly, players didn’t like it much, as it was single target.
We had martial arts Assassins too at one point. But Infinity and Enigma availability made traps into a much better choice. And traps were actually creative. It made Assassins unique, and had made them unique for all these years.
We had throwing Barbs. People got bored with them; they were single target along with Berserk, and people and wanted to Whirlwind again. So in 1.13, Blizzard buffed Whirlwind and Combat Masteries.
We used to have fire Druids, and more Werewolves. Fire Druid skills received a total buff in 1.10, and Werewolves were good. So much so that in 1.13, Blizzard only buffed Werebear, to try to bring it more in line and get more use out of it.
Necromancers got an overhaul in 1.10 like the other classes, but only minor adjustments in 1.13. But overall, Necros have summoners, and less representation in poison and bone skills, respectively. There used to be a lot more Bone Spear necros. The way current Blizzard is, I fear they will buff the bone skills to the point that they will be so much better than even summons, that every Necro will be throwing Bone Spears… much like they used to. See the pattern yet?
Paladins… we used to have Thorns pallys, zealots, and shockadins. Mostly now it is just Hammerdins and Smiters. They are just so much better in godly gear. They were so good after 1.10, in fact, that in 1.13 Blizzard made the Undead and Demons more resistant to hammers. And they also made “Immune to Magic” immune to hammers. But no one is playing hammerdins without Enigma, and people just play Smiters to Uber and maybe dual.
Sorceress… All the armors were buffed and given synergies in 1.10. All elements were rebalanced. Hydra was a fan favorite, but it got the shaft in 1.10. So in 1.13 Blizzard buffed Hydra. So current devs want to… buff armors and hydra. /facepalm
And that’s basically how it went! All these things discussed above are things that the current dev team is talking about changing yet again. Were they not present during 2003-2010 D2:LoD? Because that’s how the game rolled back then.
Nowadays, mostly because of outside of the game item trading sites, the best items in the game are more readily available. Before say, Enigma, there were more Poison necros and bone necros. But after Enigma, why do either of those when you can teleport around as a clump of 50+ units? Why bother learning kicks as an Assassin when you can teleport into a room, toss a couple traps, and loot? Diablo 2 is a game of runs, and speed is king.
So right now, it appears that Blizzard is attempting to balance around the current meta. They are going to take these lackluster skills that the REAL devs of this game and the veteran players of this game already decided were not the most fun parts of this game, and force them into the meta. So we collectively discarded those builds. I hope the reader understands that. So basically, the builds that the current devs are trying to highlight now are the builds that many already played from 2003-2010. And in 2010, the best of the builds were adjusted into the game/meta that we have today. It is the current content that has survived the test of time and has been the ARPG GOAT for the last 11 years, not the 1.10 version. And what Blizzard is currently doing now, is bringing is the 1.10 version to try and play alongside the current meta. Which is going to change the meta. Which will change the game completely. It will not be the Diablo 2 that we’ve known and loved for so many years. It will be some new modern remix of Diablo 2. It will be Diablo 2.4.
RIP Diablo 2. Enter Diablo 2.4. As of now, I won’t play it. I may even cancel my preorder of D4 over it. I may go back to D2:LoD and play with the bots.
I can’t make them not change anything. I can’t even get enough people to get them to remember CAIN of all people! Remember Cain? Initially in LoD, in Act 5 Cain was near the gate in Harrogath, currently where he is now in D2:R. However, as LoD progressed, the players and the devs discussed Cain. Players didn’t like using Cain in Act 5. It is much quicker to just ID everything manually at Malah, or even use the wp to go to Act 4 Cain and use him! Of course now switching Acts causes a loading screen nightmare, so it’s no longer feasible to go to Act 4 Cain from Act 5 just to ID. So everyone just uses Malah. But the REAL devs didn’t like that we weren’t using Cain. We didn’t like that we weren’t using Cain either. So, they moved Cain to the wp in Harrogath, where he currently is in D2:LoD v1.14d. But it’s like this current dev team doesn’t realize that. Such a small detail, but such a large difference. Come to think of it, the D3 dev team killed Cain. So what does the current Blizzard have against Cain, that we can’t even get him over to the wp in Act 5, and who should be fired for missing that detail?
In a nutshell, I remember the evolution of this game. And with the currently announced plans, Blizzard appears to be going backwards in this game, and retrofitting it with 1.10 ideas. Ideas that we all tried for 7 years, and loved, but ultimately ended up immortalizing the creme of that crop, which is the current state of the game.
And the current world and players aren’t making it any better. Diablo 2 was one of the biggest “L2P” games ever. And it should remain that way. When I heard this game was being re-released, I was excited! A modern day look at my favorite game ever! Just like Warcraft 3. And I played the crap out of D2:R… all the way up until this patch 2.4 was announced. I personally believe that this game should not be changed! If you actually take the time to read the patch notes for D2: LoD patches 1.10 and 1.13, you may see what I’m saying. The REAL devs at Blizzard North worked their tails off to bring us the game we have now. It should remain how they intended it to be, minus maybe bugs.
Speaking of bugs, the whole “fixing” Act 3 thing is just going to punish rushers. We are still going to rush characters through the Acts. It’s still going to happen. But now instead of Act 3 taking 5 minutes, it may take longer to get through Act 3 than to get through even Act 2. So whatever. You are just punishing rushers. No one cares about the story on their 99 zillionth playthrough. You could’ve buffed spider zones without doing this “fix”. The people who play for the story aren’t getting rushed. This “fix” is just a penalty. It’s not like Act 3 hasn’t ALWAYS been that way since day 1! I’d say it is currently working as intended, and doesn’t need to be “fixed”.
I’ve heard people claim that Blizzard North really didn’t want the game to be in the current state, they just weren’t able to change it before they were gone. I don’t necessarily buy that. You don’t take 7 YEARS to release a patch, and then not be somewhat satisfied with it. And as patches went back in those days, you were lucky to get a patch for a game at all. Sometimes, you would buy a game off the shelf, and it wouldn’t work out of the box, and no patches were available! And if the store wouldn’t take it back as a return, you’d have a $60 box of trash. Patches are actually one of the things that helped Blizzard increase the longevity of their games and gain such a faithful following. So no, I do not believe that the devs weren’t at least satisfied enough with the patch to present it to the world in a manner that they would’ve known then could’ve been their final major patch.
The game is the way the original devs made it. It is balanced according to the original devs. I’m of the “leave it alone” camp. It’s like a bunch of programmers dug up a time capsule, and now they want to mess with everything inside of it! Why not just polish what is there and let it shine as it has shined all these years? Why do you have to try and mess up a good thing? A GOAT, at that? It’s not like the current Blizzard team has a great track record for keeping its audience/playerbase. Why not leave D2:R alone and let us veterans have our nostalgia? Put your “balances changes” and ideas into D4. Why do you have to ruin every single one of your games?