Cube Recipie bug (classic mode)

3 perfect gems + a magic Divine Scepter does not re-roll the scepter. The formula works does not appear to work with any scepters on classic. According to the recipe, it should work.

This is testable, and repeatable.

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It’s important to note the difference between “the ilvl is set to a fixed number” like what happens in some recipes and “the ilvl of the output is exactly the same as the ilvl of the input” as is the case here. So if you’re cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

Can anyone else repeat and confirm this and post here, Cube Recipie Bug (classic)

I play a lot of classic and always assumed this recipe was expansion-only. You never see people pick up gems besides for making a diamond shield early ladder.

Have you tried it with any other magic items?

https://www.theamazonbasin.com/wiki/index.php/Horadric_Cube

Magic item

Output Input
Item of same type Magic Item
* Ilvl = input ilvl * Any 3 perfect gems

is listed under Lord of Destruction only.

chipped/square/flawless all work on classic, and nothing on arreat summit states that 3 pgems is expansion only.

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It’s important to note the difference between “the ilvl is set to a fixed number” like what happens in some recipes and “the ilvl of the output is exactly the same as the ilvl of the input” as is the case here. So if you’re cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

Keep in mind that The Arreat Summit is a resource/strategy guide for Diablo II: Lord of Destruction.

Here’s the main page:
https://classic.battle.net/diablo2exp/

“Welcome to The Arreat Summit, a strategy guide for Diablo II: Lord of Destruction.”

I know you think very highly of The Arreat Summit as a lot of people do, but don’t be so quick to turn a blind eye at The Amazon Basin… The site has been around for a long time. It has a wealth of information that goes into great detail on the inner workings of the game, and it also happens to show which cube recipes work in classic mode only.