There is only really one crafting recipe that I want.
I need to be able to deconstruct a gem into its parts.
In this way I can keep upgrading my Thul runes with chipped topaz gems.
Something like
topaz + rare hammer = 3 flawed topaz
flawed topaz + rare hammer = 3 chipped topaz
A recipe like this would be really cool, even tho I think I would rather farm some in normal. Seems like more efficient since we need specifically the RARE hammer.
But the idea is cool cause it doesn’t just need to be downgraded by just any gem.
Craft in the game has lots and lots of things that can be improved, from simple changes like:
Show the ilevel of the items
Arrange the level req in the suffix and prefix tables
Remove the restriction on different weapons in cubemain.
This would already be a good upgrade, perhaps not exactly what the community expects. Necessary changes to the affix tables, taking gloves as an example, to end the ridiculous situation that the best level for crafting is better to be at level 76 and not 90+ need to be made, but it’s okay the last hasty change there was In the game it’s called mosaic, so I hope the devs do something right in that regard. And if they don’t, the game will end up cooling down and coming back and splitting into different modding communities.
I am particularly against a magical item being able to retain the affix, as this could end up stacking, and even if it were only possible once, several amulets would easily be stronger than the maras for example.
I’m in the mindset that sets and uniques are the creations of legendary figures of Sanctuary or items that carry a story with them
There ain’t no higher legend and/or story than ours during that game
The items we craft and defeat the prime evils are meant to be Unique level
It make sense we can craft powerful items
And also a mara is a mara when you find it
To craft such a powerful item you’d need to seek for an awesome base and then risk bricking it in the cube and even there you risk just having bad rolls