VRAM usage is <50% as I’m playing the game as normal.
I’ll watch VRAM usage next time.
Edit:
Easily caused a crash, didn’t see VRAM move an inch from around 40% during the crash using the D2R graphics menu.
Edit2:
Monitored using task manager how much VRAM was being used. Saw no significant spike (barely a spike at all) during the Shenk animation.
Edit3:
The above 2 statements are true, but, there’s more to this story.
In-game VRAM usage graph showed “40%” this is just a flat number that seems to be an estimate based on settings. This never changes. This is also VERY wrong. Doing the math, D2R was taking closer to 85% of my VRAM, not 40%. A small spike was actually enough to cause it to go over my max.
I have lowered texture quality to lowest and that freed up 2.5gb+ of VRAM. I’ll continue testing to see if I crash with this extra headway cleared.
Edit4:
I’ve done 5 Shenk runs without crashing. The biggest thing I’ve learned is that the VRAM usage graph in D2R is not to be trusted, it was VERY wrong.
Edit 5:
I believe this is fixed by ignoring the in-game VRAM usage graph and doing the math yourself.
Use CPU-Z to see your GPU memory for your card (you might just know it).
In task manager right click the bar with the column names and click “Select columns”
Scroll down and make sure “Dedicated GPU Memory” is checked.
Now sort by max Dedicated GPU Memory as you play D2R. The actual % of VRAM used is going to be that number divided by your total available. It’s likely much higher than what the game reports.
Lower settings until this number has enough headway for things like Shenk’s death explosion. Lowering texture quality is one very quick way to massively drop VRAM usage.