I’ve had a bad run this ladder with runes. Up until two nights ago, the highest rune I found was Lem (3 of them!). I found an Ist two nights ago!
Last ladder, I found Lo, Ber, Ohm, 4 or 5 Ists, a couple of Gul runes, a Vex, several Puls… And my Sorc this ladder is a higher level than last ladders…
The only difference is I’ve been running the Terror Zones! It’s been pulling me away from my normal routine.
Sometimes you win, sometimes you don’t. When it comes to the item hunt, it’s a glorified slot machine.
If you want to heighten the chances for runes, run areas with ghosts, finger mages and gloams. Cows are also a good place to farm runes.
Wish I had your luck with Lems this season, I would have given up finding the Zod in exchange for just 1 Lem this season alone I have passed up on nearly a dozen dclones that have randomly spawned in my games, so come on rng gods give me a break 🫠
Thanks for the productive post. It’s pretty clear who the trolls are here I guess. Better to ignor them than feed them…
I am also not a noob. I’ve been playing this game for 20 years. That doesn’t mean it’s not broken in the most fundemental ways. As I said, I’m not crying about drop rates. I’m complaining about a broken system.
The instant gratification that we are accustomed to is a big part of this problem. Because of this, it makes it impossible to compete anywhere on the ladder unless you spend real money, or trade on JSP with currency you accumulated through the years, or bought yourself. I suppose if that problem isnt addressed, then everything will be a bandaid.
You are correct that I found more than just what I listed, but the items I listed WERE in fact the best items I found. There were some things that had more value early ladder. ex, I got the most fg for a 4os eth thresher early ladder than I did for any of the items I found later on by a LONG shot. But that doesn’t mean it’s more valueable or a GG item. So I get your point.
Diablo 2 is designed around end-game loot hunting. It is not intended nor designed to have mediocre nor BIS items dropping while leveling. Is it possible? Absolutely, it sure is. Is it likely? Very much so not, but everyone’s mileage will vary.
To expect loot to drop while leveling is counter intuitive to the very core design of this game. You’re expected to focus on hunting for loot in the most discriminate of manners and making it your one and only goal.
Furthermore;
200% MF, while not bad, is definitely not a lot. Most MF built characters will carry around 300-500% MF to be as effective as possible, with others going as far as 700%. Next, you’re assumption that you’re expecting to find High Runes while leveling and comparing it to your Magic Find percentage is the next fallacy. Runes drops aren’t affected by MF%, furthermore High Runes don’t drop frequently from Chaos Sanctuary unless the zone is riddled with Wraiths. (Ghost type mobs have the highest drop rate of runes in the game)
This is pretty common, unfortunately and fortunately.
While I’ve found a handful of Tal’Rasha’s Adjudications, I have never found a Ber or Lo.
This is working as intended. Item drop rates are abysmally low until you have Magic Find. It all comes down to sheer luck… and killing everything you see.
The conclusion here is that you’re not meant to find anything actual worth while until end game and even then you’re expected to actually focus on item hunting to get anything… So if you’re expecting to find loot while racing to level 99 with the sole intent on just leveling, you’re bound to be disappointed.
I’ve found so many build-finishing items in Season 0 of D2R - such as Arkaine’s Valor, Death’s Fathom, Eschuta’s Temper etc, but in Season 2 I’ve found nothing worth mention outside of an Arachnid’s Mesh.
You pull the RNG Slot Machine lever and hope for the best outcome.
Another thing that a lot of us here keep repeating; If you’re looking for specific items to drop, they will 90% of the time never drop. Lower your expectations and soon good things will come to you.
I understand how MF works and 200% is the sweet spot. The gains are not worth the damage/survivability cost of having more than 200 as the actual chance of finding items drops off exponentially.
I also know that rune drops are not dependant on MF. But they are dependent on players in the game. thats one of the many reason I play 8 player games almost all the time and also why I know Odin is just a troll.
It’s not the drop rates that I have an issue with. It’s the system. That’s actually what the thread is titled.
I do however appreciate some intelligent responses.
I will take a stab at that. You make some of the best loot in the game tied behind challenging content like a specific boss fight. You make the boss(es) in question near guaranteed chance to drop desired item. It could be the item directly, or a crafting material to create an item from a pool of the best items.
Anni charm drops from Uber Diablo - spawning him being a method that needs work still. This is an example of some end game item obtainable only by doing something hard. The Torch charms are the same.
D2s drop system isn’t broken, its just boring and unrewarding.
BINGO! Although I think the current anni system is totally flawed. Organize 120 of your closest friends. Everyone find an SOJ, everyone get online at the same time and sell it.
Wait for one of your smiter/jav friends to come kill your DC if you cant and collect your annis. It’s assinine.
Some items should be findable. Enigma is a must to compete in the end game on ladder unless you are a sorc. Make a trading system so that people can work to obtain it.
They won’t add a p8 in online (I have no real opinion on this one) because they want to keep the multiplayer aspect of the game yet, they introduce sunder charms so that people can solo the game. Loaders/multiboxing isn’t just allowed it’s almost encouraged and required in order to compete.
I know this is getting into other problems, but the system is broken.
Yeah once you stop his insanely high health regeneration, he’s fairly easy to kill.
The Edge bow runeword has more uses than just reducing vendor prices by 15%. It might take you 20+ arrows to get a tiny hit that does 15 damage with a Sorceress, but it’s worth it for that good ole “Prevent Monster Heal” mod.
And with this I know you are an insufferable righteous moron, you said nothing of substance that can’t be summed up with “lmao it doesn’t happen to me”
Ah, the good old trash talk without reading the full context of what I responded to. Since I’d rather not deal with your kind, all I can respond to that is with… Welcome to “the list”.
Have a nice day.
I wonder if the forum has a max block list like D2:R does… Because there is no shortage of those worthy of being added to it. Likely a ton of alts of the same few people.
So I am the troll because you fail at the game and the conversation?
Your opening statement is grounded on lvl 99 via high xp tz farming in 8 player games, which concludes in rookie numbers of inefficient runs to get loot.
P1 cs takes more than 7k runs from your 80s to 98. But it also averages in about 25-30 high runes.
But why do I even try with you, you have already proven that you lack the mental capability to understand it.
I can’t really tell you that the loot system in D2R is good or bad. It’s very much a “find anything anywhere at anytime” system–obviously accounting for things like area level etc…–so drop chances are very, very low on the ‘high’ value items.
It sounds like you’re a victim of probabilities. A lot of the very nice items have drop chances like 1:500,000 or worse from end game level enemies. The distribution is such that it’s a non-zero chance you will find no rune above Ist in a given ladder season, even with 2000+ hours logged or whatever.
Just look at a Venom Lord from the CS. P1 Ber drop chance is 1:1,095,823. Jah is 1:981,256. Together, it’s 1:517,690. If there are ~50 Venom Lords in CS (a number I’ve just made up), that’s 10,354 CS runs before a Venom Lord would be expected to drop Jah OR Ber. That’s a lot of runs! At 90 seconds each run (another number I’ve made up), that’s 258.8 hours of pure CS runs to get a single Jah/Ber from a VL. You can add in the others CS mobs if you want, but your chances don’t improve much.
Let’s just assume there are 200 mobs in CS on average with a drop chance of 1:750,000 (on average) to drop Ber and the same chance to drop Jah. That’s 1:375,000 to drop either and you get 200 chances per run or 1:1,875 on any given run to see either Ber or Jah. Thus, we expect to find 1 Ber or Jah in about 1,875 runs. That might seem pretty okay, but based on those chances there’s a 6.9% chance that after 5,000 runs neither Ber nor Jah drops in CS. For comparison’s sake, the chance of flipping a coin 4 times and getting all heads is 6.25%, making it a rarer outcome than 5,000 CS runs and no Ber/Jah. These aren’t real numbers, but they’re to show the principle of how likely you are to be “unlucky” in D2R.
So… if that’s good or bad, well, I guess it depends on how much fun you’re having.