Controversial suggestion: Make ubers immune (at least partially) to crushing blow

Ubers should be the hardest content in the game. The fact that you can put together a character that costs so little and kill them for the strongest unique charm in the game is very counterintuitive. They should take the best builds in the game to be bested.

I’m not saying crushing blow should necessarily be useless against ubers, even a partial immunity would be ok (make ubers immune to crushing blow below 25-50% hp, just like all bosses in the game are immune against static field).

I know the smiter gang is going to hate me for suggesting this, but this game should move away from very cheap wins like this. It’s not fair for the rest of us who don’t play smiters.

2 Likes

Its hard enough. Plenty of people dies there on hardcore, often being one shot. You think thats easy?

7 Likes

So in your opinion what are the “best builds” that should be able to beat them?

Rabbies Druid and Bone Prison Necro!

Yeah nerf the Crushing Blow, melee is OP everywhere now, give the casters a chance to be top dog somewhere.

Serieusly though, do you want another situation where Hammerdin is the best in the game with something like a Blizzsorc second?

8 Likes

All the new content being added is making the game easier. I would like to see ubers have alternating immunities (ignoring sunder charm effect) so the fight would be more exciting. Most uber killers just hold down the mouse button the entire time.

“All the new content being added is making the game more playable for other builds/characters”
This is what you meant, right? I mean sure the meta characters are stronger, but so is every other character and it can continue this way. You can choose not to use a Blizz Sorc if you want.

2 Likes

Why does someone always say, “I do not play X so nerf X?” Should not they buff smite so you may play it instead haha?

No problem, remove CB from the game. But let melee chars 1 shot the whole screen like caster.

3 Likes

No I think he means easier, which is correct.
The stronger characters benefit the most (hammerdin excluded and BlizzSorc is now able to do Hell with end normal/begin NM gear), the melee builds are basically unaffected.
Many of the weaker builds hardly profit from the charms or don’t profit at all because unlike with elemental builds the penalty actually hurts and the gain is near nothing (often the charm only removes 5% DR as immunes often have 100% and Amp is still affected by 1/5th after the sunder.

Most builds that actually gain something worthwhile from the charms were playable before, they just get a little stronger with the expensive endgear and won’t have a real gain before that.
For the most powerful builds these charms simply mean drooling facerol keyboard mode.

One charm won’t fix the issues there are in build balance/variety, infact diversity was hurt by the charms, not improved.

1 Like

lol what? casters have other things they can do way better than a smiter for example. sounds like you want every class beeing able to do everything. there plenty of arcade games…

I wasnt disputing it though, I was merely acknowledging that the game is far more diverse than it ever was, and now they need to balance it a bit. Not alot, but they need to dial a few things back, and keep moving a bunch else forward.
Melee being the big one.

Blizz sorc and hammer pala are like A tier builds at best, lightning fury javazon, nova sorc are S tier this season especially considering terror zones. It’s a common misconception newbies believe in though.

The best way to approach this is simply to lower the MAX CB possible. It would also allow these CB chars to vary their kit up a little more instead of being dead fixed to certain kit. I love Fury Dudu but ferkin hate that the only one that is truly effective carries that shnity Ribcracker. Hate it!

1 Like

Not to speak for Regonox, but I’m pretty sure you should check the calibration on your sarcasm detector…

CB is basically the one thing melee have going for them that enable them to do things like ubers easier than casters, the rest of the game they are second class citizens (at best) to casters.

4 Likes

Many people consider higher player counts in those tier lists and I would absolutely not put any Nova build above standard Lightning/CL and Orb/Blizz in P7-P8.

Yea, I too was charmed by the “wield your own Infinity” meta that resurfaced recently but then I tried it at CS on P8 and went back to Lightning/CL after few test runs.

And I would rate Orb/Blizz at least on the same level as Lightning, the problem with it is that most people when they compare, they don’t really fully stack cold, they use Shakos or HOTOs and whatnots.

Indeed, nothing wrong with assuming roles. Everyone cant be a Jack of all trades, eh? No point to the game if that were the case.

I think the initial gripe came from the notion that only Smiters could defeat ubers but since then other classes and builds have also found a way. It would be nice if more classes had a way to do this, though. My only issue is that a lvl 81 smiter can destroy the ubers with actually very little work. It should definitely be a much harder goal to achieve. It just lacks balance.

2 Likes

The latest iteration of Coldsorc is definitely elevated far above lightning efficacy from an early level. I ran lightsorc since 1.08 and found coldsorc undesirably limited. The latest changes which enable a maxed Frozen Orb to stack with a Blizzard cloud (even unsynergised) and the lack of Sunder penalties mean that Coldsorc can now be more effective than Lightsorc wearing only Trash-kit (which I still am). Lightsorc is still limited by the need to expensive gear.

With respect to making the game easier, in my opinion the worst thing they did was fix the bugs around broken enemies like Burning Souls, whos incredibly broken damages actually provided an endgame challenge.

1 Like

I feel like many people are stuck in the old meta because before there was no point in fully stacking cold sorc. Sure, you had stuff like Fathom or Nightwing’s but many simply weren’t that keen on using it because Cold sorc was usually a stepping stone to other builds. So people mostly used Shako, Occy, HOTO, 3-piece Tals and the likes.

The removal of shared cooldown between Orb and Blizzard was huge. Sure, Orb isn’t as good in higher player counts but when you can spam two AOE skills at the same time? And when you really stack the cold with skillers, Fathom, Nightwing’s, facets? It gets terrifyingly good.

Think you missed the sarcasm there :wink:
Read the sentence below what you quoted :slight_smile:

Nerfing CB will just create another situation were melee becomes bad (or even useless) and Hammerdin will stomp on not caring.