Comprehensive Feedback to Patch 2.4 Balance

Overall, great work by the developers with the upcoming changes outlined in Balance Patch 2.4, but would like them to consider the following changes listed below:

Amazon

  • Immolation Arrow casting delay halved and tune damage accordingly
  • Inner Sight now lowers enemy elemental resistance by 1-2% per level

Assassin

  • Improve Blade Sentinel, Blade Fury and Blade Shield by adding bonus to Attack Rating per level

Druid

  • Summon Spirit Wolves OR Dire Wolves AND Grizzly (one type of wolf + bear)
  • Improve Ravens by summoning 5 ravens per cast instead of 1 per cast and increase number of attacks. To balance the change, the damage could be slightly lowered to compensate
  • Improve survivability of Oak Safe, Heart of the Wolverine and Spirit of the Barbs by adding a small resistance to elemental damage (10-15%)
  • Improve Armageddon to hit monsters more frequently and consider removing all wind skill prerequisites
  • Consider allowing Teleport to be used in shapeshifted form
  • Reduce the cooldown on Volcano

Barbarian

  • War Cry increase radius by 1% per skill point
  • Bash now adds 1% crushing blow per skill point
  • Throwing Mastery increase replenish quantity per skill point
  • Leap Attack hits multiple targets (AoE damage) upon landing
  • Increased Stamina now adds a small bonus to replenish life per skill point
  • Whirlwind starts at -50% damage. At 20, it’s 102% damage. Change scaling at first skill point to 7% and increase 5% thereafter for every skill point. At 20 points, you will arrive at same 102% damage. This will greatly improve the playthrough at early levels

Necromancer

  • Improve Blood Golem by increasing maximum life of player by 10-15%
  • Improve Poison Dagger by adding bonus to increased attack speed per level
  • Improve overall Curse Tree by removing all prerequisites to allow more build diversity and incentivizing players to use another miscellaneous curses without requiring a heavy skill point investment to unlock

Sorceress

  • Improve Thunderstorm by increasing the frequency of lightning bolts and chance to hit multiple targets
  • Frozen Orb casting delay removed and slight increase to damage by increasing Ice Bolt synergy from 2% to 3% per level (missed opportunity to make Frozen Orb competitive vs. Blizzard)
  • Frozen Armor, Shiver Armor, and Chilling Armor should not have synergies with each other. No one is going to invest 20 skill points each for all 3 armors. They should instead have synergies with other skills, such as Frozen Orb, Frost Nova, Ice Bolt, etc. For example, an Ice Bolt synergy for Chilling Armor would be nice so Chilling Armor Ice Bolts could do decent damage.

Act 1 Rogue Scouts

  • Can now equip crossbows (allow more build diversity for your merc)
  • Inner Sight now lowers enemy elemental resistance by 1-2% per level

Act 3 Iron Wolf

  • Cold variant can now cast Frost Nova

Act 5 Barbarian Warrior

  • Mercenary now has three different variants: Battle Cry, Taunt and Shout
  • Can now dual-wield swords (this change allows more build diversity with aura combinations such as: Last Wish (Might Aura), Lawbringer (Sanctuary Aura), Plague (Cleansing Aura)

Plague Runeword

  • Developers missed a key opportunity for the Plague runeword by making it allowed in swords only. This is a mistake and the runeword is mediocre at best! With all the great changes to martial arts, this runeword screams Assassin and is probably best in slot for claws. This design decision is very disappointing. I recommend changing Plague to allow it to be made in swords, claws and daggers (or all melee weapons)

Obsession Runeword

With the very elusive Zod, I would like to suggest the developers consider adding three rolls to minus enemy resistance on the Obsession Runeword as follows:

  • Add -10-20% To Enemy Fire Resistance
  • Add -10-20% To Enemy Cold Resistance
  • Add -10-20% To Enemy Lighting Resistance

Polearm Runewords

  • All polearm runewords can now be made in spears

Area 85 Levels

  • Add Tristram (Hell)
  • Add Maggot Lair (Levels 1 and 2)
  • Uber Portals (Matron’s Den, Forgotten Sands and Furnace of Pain)

Bul-Kathos’ Children

  • Knockback ability removed from Bul Kathos’ Sacred Charge Colossus Blade
14 Likes

I like the suggestions they pretty much address all my concerns. Would like to see the druid with all summons out though.

3 Likes

Yea the Frenzy synergy should be on something useful… Maybe change increased stamina to some degree. Just a straight HP boost would be amazing. Doubt that will happen though.

2 Likes

I think they need to just combined Increase Stamina and Increased Speed into one skill. Putting a synergy on Increase Stamina is STUPID.

Obsession Runeword

  • Replace Weaken with Conviction Aura (another option to break immunities)

This definitely needs to happen. Either Conviction or Meditation.

All other suggestions seem reasonable.

2 Likes

No.

Post must be atleast 20 characters.

1 Like

Yes, yes, and yes. Ty

2 Likes

I’m curious why you are against this?

Because I hate everything about Teleport and making it even more accessible is something I’m against.

I wouldn’t want every class spamming Leap, Dragon Flight or Charge for travel and content skipping either.

2 Likes

I would love to see a leaping werewolf.

I mean… there is a barb helm that allows transformations, right? I want to go trade for that helm just so I can try to leap while transformed… Allow that!

3 Likes

can SS get IAS from armor please?

Also, can the Vines just be made immortal? How does stuff even hit them under the ground.

1 Like

I love these Barbarian ideas. Hope Blizzard listens.

2 Likes

I feel like out of all the character changes, the Barbarian is getting the short end of the stick. They really could benefit from some tweaks to Whirlwind damage scaling, especially in the early levels.

1 Like

please also create a claw with 4os

2 Likes

Nice Feedback, no power creep changes and we need that … but no dev will hear you :stuck_out_tongue:

1 Like

It looks like SS can get ias from everywhere now! Take a look at the patch notes again, it was updated a little and mentions how the ias should be the same as untransformed and then augmented by the werewolf bonus .

3 Likes

omg this is huge! :blush:

happy shapeshifting noises

1 Like

If you remove the casting delay of Immolation arrow then you have to nerf it’s damage. Otherwise it is just exploding arrow, buffed again. Ohhh wait i’m noticing most of your suggestions are just zoomer. Yea no

2 Likes

That’s a good point and we could nerf the damage of Immolation Arrow slightly to compensate. On another note, I really hope they consider some buffs to 2H weapons as I think we can all agree they need some love.

WHAT! O_O I MUST READS! Thanks for update :smiley:

Read it! WOOOOOOOOOOOOOOOOO!!! YEAH!

2 Likes

I think they should give auras for other mercs too, like the lesser used ones.

Act1 gets blessed aim
Act 3 gets prayer or meditation
Act 4 gets defiance or shout

1 Like