Sounds good. In the next update, I’ll go ahead and remove the classic sets. Before I do, what do people think of the 1.08 versions of the following uniques?..
I don’t know if the armor needs all these modifications. but being +2 all skills fixed I’m in favor
The increase in power of this item is “Deveras” necessary. he was practically killed by the Bulwark with fully accessible runes.
Deveras = Very
I don’t have the command of English to use a more refined word and to emphasize the need, so I apologize for using Portuguese.
Arkaines Valor changes are quite substantial. Firstly, adding Indestructible means it’ll never roll Ethereal(not that it had a repair mod like Skullder’s, making Ethereal really valuable). Unless you intend to have it roll Ethereal all the time, that’s kind of a negative if you ask me. +50 Fire Resist is an interesting change but why specifically Fire Resist? I do like PDR on it since PDR is quite strong if you happen to get it high enough(better than Physical Resistance). Other changes seem warranted given its Elite.
Agree, we could remove indestructible and keep PDR. Not sure why the 1.08 version had fire resist, but thought it was fitting as Arkaine was a hero who turned the tide of the Sin War and drove the demons back to Burning Hells. Other changes are from 1.08 version, giving a character a massive life pool…
Arkaine’s Valor
Defense: 1295-1450
Req Level: 85
Req Strength: 165
+150-180% Enhanced Defense
+1-2 To All Skills
+0-49 To Vitality (+0.50 Per Clvl)
+30% Faster Hit Recovery
Damage Reduced By 10-15
- Buffs:
- Add +50% Fire Resist
- Add +2-198 To Life (2.0 Per Clvl)
- Change Vitality to +2-247 (2.5 Per Clvl)
- Change E. Defense to +200%
- Change All Skills to +2
Hello gents. Hope I cought everything. So here are my 2 cents.
I kind a like the idea to bring back items to old glory, but first priority remains for me to keep everthing balanced and not creating new super OP versions. I think the old version was too strong and thats why they changed it. I still love our current proposal, what would make it a good alternative, very viable but still not BIS in any cases.
Buffs:
- Add Requirements -50%
- Change All Skills to +2
- Change FHR to +50%
- Change Required Lvl to 75
- Change Vitality to +0-99 (1.00 Per Clvl)
My vote still goes to this version!
Same with windforce. Already super great and not needing any buffs. As allways, if we make one item better others will be displaced. WF doesn´t need to be considered (even bad rolls with be used).
I don´t see why V-Gaze needs any major buffs. Bulwark is nice and very affordable but does not destroy VG in in my opinion. More life goodies vs. more DR options. I would use every V-Gaze on a merc I find. We could argue if the LL could be 7-9% instead. But would keep the many rolls. Every version in viable and finding this perfect and eth one would bump up motivation.
Absolutely agree that this one needs to be buffed. But first. What would be the use case for this one and which gap should it fill without displacing something else? The 2.4 changes helped a bit but still won´t make it viable. As long as they don´t enable A5 frenzy mercs to equip 2H swords, that would not be an option (but maybe we keep that as a later possibly in mind). I like the proposal and could imagine that this might be enough. But could also see some replenish life on top? Maybe on the tribal guardian along with buffing poison dmg on this one?
No time for examine Natalya’s Odium, Civerb’s Vestments and Berserker’s yet. So I´ll keep that for the weekend But think we need to focus on low partial set bonuses on the later two tbh.
true on “dont create OP items” side, but on the other hand you need some items that can compete with runewords like enigma and BOTD, Grief
i just think that super elite items like tyraels, griswolds set etc. are way too rare for what they offer.
Melee needs some buffs overall and terror zones are way too easy.
its just a fact that we have these new “hardest levels” and my java just onehits most mobs in a full game thats kinda ridiclious.
the game needs also some QoL Updates, the loot selection for controller players is like a pickup cheat, WW needs to behave like in D3 and repair costs and durability loss for superior items is just annoying at this point.
the devs could play around more with synergies and buff some like in said with frenzy and WW
Hey @CharlesJT
i was thinking of another way to customize character builds, and came to conclusion that there could be a system with a small unique charm.
this charm would consist of one +1to a single skill only (+1 oskill) but the skill would be randomly chosen from the pool of all skills of all characters. However You could only ever have 1 of them in your inventory like anni and hellfire torch
So You could get something between as crappy as +1 to poison creeper or +1 to poison dagger to even +1 to teleport in theory
however most of the time You’d get some other stuff for varius new builds…
-dude?!
-man don’t even try me…
ever thought of frenzy assasin?
a golem mastery buff for your metalgrid?
an fury skill for wolfhowl barbarian?
any relevant shapeshifter skill to go in pair for beast runeword?
throwing mastery for javazon anyone?
+1bo+1bc is meh but how about +1 to find item (oskill)?
elemental masteries anyone?
dodge/avoid/evade anyone?
the possibilities are endless it doesn’t nessecary have to be teleport especially that it’s like ~ 1/210 (a.k.a 10 skills per tab3skiltabs7 characters), and the process of getting one isn’t going to be a cakewalk…
I was thinking:
a cube recepie with anni + standard of heroes = 1 unique charm with random +1 to a given skill. this would certainly desaturate the market of crappy annis, bring back the price of anni to decent value, as there would finally be anni sink, and the outcome doesn’t guarantee anything, though it may grant a good trade value, as the skill might be of worth to someone else ( don’t worry You’ll get something worthwile after few tries) and perhaps even your beloved teleport charm, though i’d probably settle for something else.
did i mention this new system would probably redefine PVP meta?
anyone having potential access to conviction/burst of speed/fade or whatever you name it… any new skill to a given build can shake up the meta and blow a fresh breeze into pvp.
any class could hammer/ww/mindblast/hurrcane/guide arrows/ or even bone spirit to an extent, what do you say?
I tend to agree with Frenzer that we need uniques that can compete with top-tier runewords, but I also agree that we don’t make it super OP. We can tone down Vitality per clvl from 1.08, buff FHR (mod on D1 version) instead of ED, keep fire resist on 1.08 version, and instead of adding Life per clvl (redundant), we lower the required level…
Arkaine’s Valor
Defense: 1295-1450
Req Level: 85
Req Strength: 165
+150-180% Enhanced Defense
+1-2 To All Skills
+0-49 To Vitality (+0.50 Per Clvl)
+30% Faster Hit Recovery
Damage Reduced By 10-15
- Buffs:
- Add +50% Fire Resist
- Change All Skills to +2
- Change Vitality to +1-148 (1.5 Per Clvl)
- Change Faster Hit Recovery to +50%
- Change Required Lvl to 75
Disagree on this one. As for Windforce, this elite bow with a treasure class of 87, deserves this simple buff to DEX for 1.08 version.
As VG is exceptional item, I tend to agree with you on no major buffs. However, I agree on buffing LL, but would also like to add 1 OS?..
Vampire Gaze
Defense: 252
Req Strength: 58
Req level: 41
+100% Enhanced Defense
Adds 6-22 Cold Damage, 4 Second Duration
15% Slower Stamina Drain
6-8% Life Stolen Per Hit
6-8% Mana Stolen Per Hit
Damage Reduced By 15-20%
Magic Damage Reduced By 10-15
- Buffs:
- Add 1 Open Socket
- Change Life Stolen Per Hit to 7-9%
Interesting idea and adds many new build possibilities. What would you name this new small charm? What do other people think? This idea could be refined and added in the crafting section with a new cube recipe.
Absolutely And I hope we did this in most cases. But they should be good and maybe slighty better than the OP RW if really rare like TM (IMPORTANT - with consideration of our changes to those!). But still not by a lot. The game is already easy end game with the right gear.
Interesting, new mechanic and therewith unlikely and not sure if this is the right topic for that. Have to think about that a little more…
Well I guess this is a good, a very good choice. But if we remove the roll on skills and DR I really would likte to see a roll on here. ED is not important. How about FHR? There are a lot BP in the 40th. So how about 40-50. Making a good roll very valuable imho! Would not add indistructable here, since we have several high def Variants.
Ok Don´t think that is necessary, but could live with that. Doesn´t displace too many others.
1 OS is pure QoL (as already mentioned) but why not, especially if that doesn´t shift anything too much. The increase of LL is good. I guess thats makes it a good choice.
Maybe we talk about the cold dmg a bit further? Remove it? Buff it?
Agree! But lets make FHR roll +30-50%, which accounts for the current FHR value on the armor at the lowest end…
Arkaine’s Valor
Defense: 1295-1450
Req Level: 85
Req Strength: 165
+150-180% Enhanced Defense
+1-2 To All Skills
+0-49 To Vitality (+0.50 Per Clvl)
+30% Faster Hit Recovery
Damage Reduced By 10-15
- Buffs:
- Add +50% Fire Resist
- Change All Skills to +2
- Change FHR to +30-50%
- Change Vitality to +1-99 (1.0 Per Clvl)
- Change Required Lvl to 75
Sounds good, I think buffing Windforce would make many people happy.
I think the cold damage is thematic for VG, it could be buffed further as follows…
Vampire Gaze
Defense: 252
Req Strength: 58
Req level: 41
+100% Enhanced Defense
Adds 6-22 Cold Damage, 4 Second Duration
15% Slower Stamina Drain
6-8% Life Stolen Per Hit
6-8% Mana Stolen Per Hit
Damage Reduced By 15-20%
Magic Damage Reduced By 10-15
- Buffs:
- Add 1 Open Socket
- Change Cold Damage to 30-60
- Change Life Stolen Per Hit to 7-9%
Looking back at Doombringer, I think it should always roll Ethereal and Indestructible. Also, the 2H-sword needs IAS to be viable, and lastly buff the level of weaken as follows…
Doombringer
1H Damage: (97-114) To (251-289)
2H Damage: (228-278) To (332-390)
Req Level: 69
Req Strength: 163
Req Dexterity: 103
+180-250% Enhanced Damage
Adds 30-100 Damage
8% CtC Lvl 3 Weaken On Striking
40% Bonus To Attack Rating
Increase Maximum Life 20%
5-7% Life Stolen Per Hit
Indestructible
- Buffs:
- Add Ethereal
- Add +40% Increased Attack Speed
- Change Weaken Lvl to 15
Just found Ginther’s Rift, we removed it from OP, but think req. level can be lowered and ED slightly increased as follows…
Ginther’s Rift
1H Damage: (26-32) To (70-87)
Req Level: 37
Req Strength: 85
Req Dexterity: 60
+100-150% Enhanced Damage
Adds 50-120 Magic Damage
30% Increased Attack Speed
Magic Damage Reduced By 7-12
Repairs 1 Durability in 5 Seconds
- Proposed Buffs:
- Change E. Damage to +125-175%
- Change Required Lvl to 32
about the name for the charm i was tinking of general: unique charm of:#skillname
i don’t think it’s super important to give it a catchy name, the most important is the mechanic… and that it possibly adds unlimited build variety to the game, adds an anni sink ( to keep the price more or less stabile). it’s nothing new game mechanic wise, the charm would need to only have an affix table of it’s own. Affixes would be +1 to one of 210 character skills and the skill types would be the affix pool, but yeah given the lack of support from the devs recently, i doubt there’s any chance for this, however it’s in the same basket as nearly anything else in this thread. This thread is all about our wet dreams only anyways, if we’d think the dev’s won’t do this or that…
it was a reply to both @Necromant and @CharlesJT
so @CharlesJT don’t be upset about the pointlesness part, i was only trying to prove a point to Necromant about this proposed potential game system. (as He wrote something in the lines of “not a chance devs gonna do that”) eihter way i snipped it here as it’s the biggest general thread about polishing this game, so instead of dropping my idea elsewhere i decided to chimmie-in.
A unique charm that granted a +1 OSkill would, in time, effectively kill the Barbarian if every other class could hork corpses for extra chance at MF(even if they lack the synergy for it). It would also effectively destroy a huge chunk of value for various runewords if you could have say Conviction or Teleport from that charm since all the +Skills from gear can make the skill quite strong and the charm insanely expensive as a result. Should stick to reforming existing items rather than adding something because you think it’s cool.
Devs are simply afraid of changing these prefix and afix tables. They don’t fix a 20-year-old bug that is the values in column G in both tables where the level req (Column G) should be 75% rounded down in the level column (column E).
Along with adding properties to rare helmets and chests, these are the two things that most need to be done to them.
Creating new properties in the afix table, I would do it myself with greater pleasure, and I just don’t make most of the changes proposed here in the topic in a table so that Charles and other people can test in their own single player as I don’t see an obvious way of share it here on the forum.
So, finally had some time to go through and check if we missed something.
Thats a huge roll and would reach 2 BP for every char. But why not! Good ones will be valuable! Like that a lot, think it is very competetiv but leaves room for other choices!
Sold!
I see from where are you coming, but I guess this is not the solution… Adding dmg and IAS seems lazy and ordinary yet not helping. At the end pure DPS will be calculated and Doombringer will not be better than a eBotD, “nerfed” Grief or a “buffed Grandfather”. After millions of hours testing the community will find the best DPS choice and that will be the meta. Since all choices are kind a obtainable, maybe adding something “unique” is the better choice?
Whereas the current proposal might not the king of dps but added a lot of flavour and make some new niche builds viable and fun to explore! At the end you are not playing a Suicide Branch end game when HotO exists (same here)! Thats why I still would prefer adding Beserk and Reanimate! And I thought that eth can´t roll with Indestructible (or what was the combo not working)?
Would support this! This is not too much and an eth version is really good with that stats for mid lvl.
Would like to talk about this one a bit more, since I din´t want to start this discussion while we´ve been in a deep dive into the other sets. But now it fits.
So, if we stick to this rule, we might have some room fo the Orphan´s set.
G-Face and Wistans are already great and standalone viable. The Current bonuses are the following:
Partial Set Bonus
+35 Life (2 Items)
Attacker Takes Damage of 5 (3 Items)Complete Set Bonus
+85 To Life
Attacker Takes Damage of 5
All Resistances +15
+100 Defense
+10 To Dexterity
+20 To Strength
80% Better Chance of Getting Magic Items
Our proposal would add the following. Making the full set really nice imho!
I would like to discusse three changes with you here.
- G-Face: Overall very good, but it is too common and you find it frequently! Why not give it a roll and nerf the average version a bit? DS 15% or CB 35% could be a narrow role (10-15% and/or 25-35%)? Adding some value for good ones without changing everything or destroying builds. And we would have more room to buff the gloves or belt a bit further?
- Change AR to +200-300 (Magnus’ Skin) is basicially a good change. But now it is competing with lava gouth (+20 IAS and lvl 15 enchant is most of the time far better) a lot. I suggested adding 5% CtC lvl 20 Charged Bolt when struck (22 bolts with only 13-15 dmg per bolt, but looks cool). Since that is keeping lots of enemys infront of you into hit recovery that would make it very nice for melee and not do really a lot of dmg.
- Change Cold Resist from +10% to +20-30% (Wilhelm’s Pride) is also a good change and makes it a bit more viable. I proposed adding 8% AR per lvl as well (making it a very good melee options in the shelves with string and dungos). But we could add some FHR (10%?) instead?
Or do you thinkg Magnus and Wilhels are now standalone viable? They should not be crazy that the set would be OP after all. But would love to see them standalone viable not only in SSF.
I think that could work as a set. Taebaek’s Glory still has a super high req. for a shield with 185 strength. Stll think that should have a -30% req. Still the shield would not be standalone usefull (hello Wistans, hello Mosars). But overall the set might work as a B- tier set. Lets add at least the -30% req on the shield! The 2p set might be used for some niche mercs with the +10% LL on the 2p set…
Natalya’s Mark would be interesting with 3 OS. But not crazy I guess. It is not a super frequent find, but lets have at least one roll on it. Either 2-3 OS or -75%-100% TD? The armor as well. It has a wide roll on def but the OS is the most important. Lets keep at least 2-3 OS on the armor? Other than that, I really would like to try that!
Would assume that the skills would be class specific at least. Otherwise that would be unpredictable
Annis could be used to repair broken eth items and restore durability as another fix to help the flooded market?
Sounds good!
I see from where are you coming, but I guess this is not the solution… Adding dmg and IAS seems lazy and ordinary yet not helping. At the end pure DPS will be calculated and Doombringer will not be better than a eBotD, “nerfed” Grief or a “buffed Grandfather”. After millions of hours testing the community will find the best DPS choice and that will be the meta. Since all choices are kind a obtainable, maybe adding something “unique” is the better choice?
Thats why I still would prefer adding Beserk and Reanimate!
Agreed, but lets make Berserk an o-skill, so every class can benefit…
Doombringer
1H Damage: (97-114) To (251-289)
2H Damage: (228-278) To (332-390)
Req Level: 69
Req Strength: 163
Req Dexterity: 103
+180-250% Enhanced Damage
Adds 30-100 Damage
8% CtC Lvl 3 Weaken On Striking
40% Bonus To Attack Rating
Increase Maximum Life 20%
5-7% Life Stolen Per Hit
Indestructible
- Buffs:
- Add +1 To Berserk
- Add 5% Reanimate As: Doom Knight
- Change Damage to 100-150
- Change Indestructible to Repair 1 Durability in 10 Seconds
Would support this! This is not too much and an eth version is really good with that stats for mid lvl.
Agreed!
Change Cold Resist from +10% to +20-30% (Wilhelm’s Pride) is also a good change and makes it a bit more viable. I proposed adding 8% AR per lvl as well (making it a very good melee options in the shelves with string and dungos). But we could add some FHR (10%?) instead?
Change AR to +200-300 (Magnus’ Skin) is basicially a good change.
I like your idea for adding +10% FHR to belt, but think AR buff on gloves is good enough (but would expand range to +150-300)…
Orphan’s Call
- Add +30% Faster Run/Walk (2 Items)
- Add +150% Enhanced Damage (3 Items)
- Add +1 To All Skills (Full Set)
- Add +10% Faster Hit Recovery (Wilhelm’s Pride)
- Change AR to +150-300 (Magnus’ Skin)
I think that could work as a set. Taebaek’s Glory still has a super high req. for a shield with 185 strength. Stll think that should have a -30% req. Still the shield would not be standalone usefull (hello Wistans, hello Mosars). But overall the set might work as a B- tier set. Lets add at least the -30% req on the shield! The 2p set might be used for some niche mercs with the +10% LL on the 2p set…
Agreed. For shield, lets stick with replacing mana with minus requirements…
Heaven’s Brethren
- Add +10% Life Stolen Per Hit (2 Items)
- Add +20% Crushing Blow (3 Items)
- Add +6 To Holy Shield (Full Set)
- Change Weaken Lvl to 8 (Ondal’s Almighty)
- Change Life to +150 (Haemosu’s Adamant)
- Change Fire Damage to 200-300 (Dangoon’s Teaching)
- Change +100 To Mana with -30% Requirements (Taebaek’s Glory)
Natalya’s Mark would be interesting with 3 OS. But not crazy I guess. It is not a super frequent find, but lets have at least one roll on it. Either 2-3 OS or -75%-100% TD? The armor as well. It has a wide roll on def but the OS is the most important. Lets keep at least 2-3 OS on the armor? Other than that, I really would like to try that!
For both the armor and the claw, we could have them roll 2-3 OS…
Natalya’s Odium
- Add 2-3 Open Sockets (Natalya’s Mark)
- Add +2 To Martial Arts Skills (Assassin Only) (3 Items) (Natalya’s Mark)
- Change Ignore Target Defense to -100% Target Defense (Natalya’s Mark)
- Add +2 To Trap Skills (Assassin Only) (3 Items) (Natalya’s Totem)
- Add +25% Fire Resist (3 Items) (Natalya’s Soul)
- Change Open Sockets to 2-3 (Natalya’s Shadow)
- Change 150-225 Defense to +100% E. Defense (Natalya’s Shadow)
I like your idea for adding +10% FHR to belt, but think AR buff on gloves is good enough (but would expand range to +150-300)…
Orphan’s Call
I meant on top. Think both versions are not good enough to be useful. So belt with cold resist and FHR on top of low dual leech could work.
For the gloves a higher AR roll/spread ist good (frequent find) but it still needs something to differentiate from lava gouts even with 300 AR. That’s why I added charged bold CtC. What about G-Face?
Agreed, but lets make Berserk an o-skill, so every class can benefit…
Doombringer
Good. Can not think of a build who could break that with an o-skill. So agree!
Agreed. For shield, lets stick with replacing mana with minus requirements…
Heaven’s Brethren
Top!
For both the armor and the claw, we could have them roll 2-3 OS…
Natalya’s Odium
Yes
I meant on top. Think both versions are not good enough to be useful. So belt with cold resist and FHR on top of low dual leech could work.
For the gloves a higher AR roll/spread ist good (frequent find) but it still needs something to differentiate from lava gouts even with 300 AR. That’s why I added charged bold CtC. What about G-Face?
I think G-Face should stay as-is with no changes needed. As for CtC Charged Bolt, we already added to Tancred’s. As for belt, agree we can add FHR and buff cold resist. To give gloves something different as you mentioned, how about adding Chance to Pierce? To keep changes reasonable, we can remove partial bonuses as they are not really needed…
Orphan’s Call
- Add +1 To All Skills (Full Set)
- Add +10% Faster Hit Recovery (Wilhelm’s Pride)
- Change Cold Resist to +15-30% (Wilhelm’s Pride)
- Add +20% Chance to Pierce (Magnus’ Skin)
- Change AR to +150-300 (Magnus’ Skin)
Pierce doesn’t work! It’s a melee (Wistans!) set. remowing the strong 2 and 3p bonus will make it even worse.
I thought CBs would fit here without adding really much power other then putting enemies on short hit recovery (weak form of area dmg - something melee lacks) and visually interesting at least. But feel free to suggest something else unique
Pierce doesn’t work! It’s a melee (Wistans!) set. remowing the strong 2 and 3p bonus will make it even worse.
Fair enough. We could add a small amount of Open Wounds to Magnus’ Skin (sounds thematic with “skin” in name) and useful for melee…
Orphan’s Call
- Add +1 To All Skills (Full Set)
- Add +10% Faster Hit Recovery (Wilhelm’s Pride)
- Change Cold Resist to +10-20% (Wilhelm’s Pride)
- Add +15% Chance Of Open Wounds (Magnus’ Skin)
- Change AR to +150-300 (Magnus’ Skin)