Hi, basicially agree with you here. Problem is, that even a perfect one would not as good as a simple Insight I guess. So if you find it at lvl 44 even if perfect it would not be really good. To be an remote option it should be usable right away if you find it. For sure you would not put it in your stash to be used on a different char. Since IAS is the centerpiece I would limit the roll on IAS to range only for two break points. With a Bec-De-Corbin (base speed 0) you need 75% IAS for the second BP (A2 merc). So we should ensure that it will hit at least the 48 IAS third BP (usable even with a low ED roll I think, rep life doesn´t matter too much). So let´s make it 60-80 (third or second BP if rolled high or a cheap Shael if you want to waste your Lazurk Quest.
So now the big part!!!
Ok, now let´s talk about a few set items again (big topic, I know). And yes we agreed not to go wild and initially don´t wanted to change set items itself and rather propose buffs for partial and full set bonuses to make the life of the devs easy. But since they are not listening on short notice, we could talk about a few changes for a long term improvement.
Framework:
- Not intended to create new meta items, but make existing ones more usable. Standalone and within the set.
- Consider all proposals made so far for the set itself and rivalling uniques for that spot to be implemented (important!!!)
- Enable build variety and not just another variant for the same purpose (as a goal, as far as this is possible).
- Not changing already viable items. Yes, that means we keep Tal Rashas untouched, since it is already viable and most items have it´s uses. Difficult will be how to coop with mediocre ones (like Aldurs parts…… but let´s see).
Two types of items:
- A) Items I would like to buff to make it usable as part of a mixed gear setup (like Trangs belt and gloves, G-Face, LoH etc.).
- B) Items who will not be usable standalone but needs some love to improve the set (e.g Natalya’s Mark, several items of the Heaven’s Brethren Set)
Furthermore I will not waste time on lower sets since it is most probably unlikely that you find those in a SSF situation and the set bonuses were good for low level in most cases imho. And most LLVL items are good enough to progress through the game.
Starting with A)
Belts:
Credendum (Set Mithril Coil - The Disciple Set)
Defense: 108-115 (varies)
(Base Defense: 58-65)
Required Level: 65
Required Strength: 106
Durability: 16
16 boxes
+50 Defense
All Resistances +15
+10 To Dexterity
+10 To Strength
Buffs:
- Change Defense from +50 to +350
- Change All Resistances +15 to +25
- Add Replenished life +25 (> 2.44 life per second)
- Add Faster Run Walk +10 or even +20
With our discussions about sets already a year ago we haven´t talked about The Disciple Set and I guess it would be hard to make it really viable. LoH is obviously already great. Full set offers only +2 skills, 50@res and some mana and little strength as set bonuses, including all items will add+1 from the ammy and res from several items. The set will stay mediocre.
But what would you think about changing the belt with more res, way more def (maybe relevant if pushed this hard) and high rep life (Trangs has only +5, no other belts offers it and RepLife is imho generally rare and always kind of low) or low FRW? And it is lvl 65 no power creep in an early game and good for melee chars.
Wilhelm’s Pride (Set Battle Belt - Orphan’s Call Set)
Defense: 75 (Base Defense: 37-42)
Required Level: 42
Required Strength: 88
Durability: 18
16 boxes
+75% Enhanced Defense
5% Life Stolen Per Hit
5% Mana Stolen Per Hit
Cold Resistance +10%
Buffs:
Add +8 Attack Rating per lvl
Probably the belt I regret the most that it has a little to offer. We added +1 skill and some +25% FRW to the set. G-Face is great obviously. Wistans Guard has as a shield its uses again. But the gloves and the belt could use some spice.
With dual leech the belt could opens up a ring slot, what would be the center piece of my thoughts. Lvl req. is with 42 okay. What do you think of only adding a big chunk of AR to the belt? That way it could be an alternative to the Angelics combo and benefit struggling melee chars (obviously not using string of ears then)? What do you think, would it be enough? Fixed value or per lvl? I would propose +8 per lvl as a starting point (Angelic has +12, with +8 this will translate into +336 AR at lvl 42 and +792 at lvl 99). I think dual leech and AR could be enough. If we spice it up even more then we could talk about adding a low lvl CtC when struck (not sure what is not utilized and fitting here, but also not sure if needed at all).
Gloves (only two changes would be needed):
Magnus’ Skin (Set Sharkskin Gloves - Orphan’s Call Set)
Defense: 60 (Base Defense: 33-39)
Required Level: 37
Required Strength: 20
Durability: 14
+50% Enhanced Defense
+20% Increased Attack Speed
+100 To Attack Rating
+3 To Light Radius
Fire Resistance +15%
Buffs:
- Change Attack Rating from +100 to +300-400
- Add 5% CtC lvl 20 Charged Bolt when struck (22 bolts with only 13-15 dmg per bolt, but looks cool)
- Or Add lvl 15 Heart of the Wolverine (20 Charges) (612 life and AR +123% and Dmg +118)
- Or Add 25% Damage Taken Goes To Mana
Same set. I´m always very disappointed after finding a pair of those. The IAS is nice but not enough to consider it. Of the IAS gloves LoH is clearly, Sanders is slightly better and a bit earlier available. Considering buffing Wilhelm’s Pride as above we need to consider the 2p set bonus (base: +35 life, and proposed on top +25% FRW). What would you say if we also buff AR (so the combo would be nice, IAS, AR Dual Leech and FRW – I would consider that for sure). Cleglaws 10 per lvl as a 2p set bonus is not viable since sword and shield are only for very early games enough. We could also add some charges here? Or CtC Shiver Armor when struck or Charged Bolt? I also could imagine damage taken goes to mana could be handy? What do you think if considered proposes set changes and the above belt changes?
Boots (only one imho in need of change):
Rite of Passage (Set Demonhide Boots - The Disciple Set)
Defense: 53-60 (varies)(Base Defense: 28-35)
Required Level: 29
Required Strength: 20
Durability: 12
Assassin Kick Damage: 26-46
+25 Defense
30% Faster Run Walk
+15-25 Maximum Stamina (varies)
Half Freeze Duration
Buffs:
- Lower lvl req. by 5 to 24
- Change Faster Walk from +30% to +50%
- Or Add 15% Chance to Cast lvl 5 Inner Sight when struck (no need for an Act 1 Merc as an option)
Underwhelmed overall in the current state. FRW and (now stackable) HFD is nice, but at lvl 29 even Sanders is more useful at a lower level. I could see two options. Lower lvl req. by 5 lvl. and increase FRW to 50%. We discussed increasing magic boots to 50% FRW but finally voted against it. This would be only an early game improvement imho. Is there something what would fit the them as well? Maybe lvl 5 Inner Sight when struck (-140 Enemy Defense for 24 seconds)? Both changes would help to make the boots and maybe the set almost useable at least in SSF! (@ Charles: I choose inner sight before you even mentioned it at your helm RW, but here your go! J).
Type B)
Helmets:
Ondal’s Almighty (Set Spired Helm - Heaven’s Brethren Set)
Defense: 164-209 (varies)(Base Defense: 114-159)
Required Level: 69
Required Strength: 116
Durability: 40
10% Chance To Cast Level 3 Weaken On Striking
24% Faster Hit Recovery
Requirements -40%
+50 Defense
+15 To Dexterity
+10 To Strength
Buffs:
- Change lvl 3 Weakon On Strinking to lvl 8
- Add +5 Light Radius
- Add +15-20 Minimum Damage (roll)
- Add 1-2 OS
- Lower lvl req. from 69 to 59 (min for spired helm as the base)
Our trouble child set
I really like the unique look of this bad boy. But with the current state it is probably not viable standalone even if we buff it. Our proposal for the set was +6 Holy Shield (O-skill), 10% CB, 10% LL all for the 2P set bonus. This will be exclusively the helmet and the armor (shield and weapon are mediocre at best even with the shiploads of buffs we already added). The set is designed to be a phys fighter gear setup (as we discussed extensively before).
So. Weaken on striking is nice but only lvl 3 (would buff that to at least.). Lvl 3 means -35% enemy dmg and 7.3. yards. Lvl 8 would provide -40% dmg and much better 10.6 yards. 24% FHR is good enough for the first 3 BP for the most chars already (so would keep that untouched). How about adding some + mind dmg? Duskdeep (has +8 to max dmg)? And a high light radius? And maybe 1-2 OS as well? Last I would lower lvl req to be more competitive (Armor starts at 44 but the shield at 81, need to address this as well). Little strange but interesting combo afterwards? And even a merc option if rolled with 2 OS (at least as a temp). What do you think gents?
Armor:
Haemosu’s Adamant (Set Cuirass - Heaven’s Brethren Set)
Defense: 688-702 (varies)(Base Defense: 188-202)
Required Level: 44
Required Strength: 52
Durability: 50
+500 Defense
+40 Defense Vs. Melee
+35 Defense Vs. Missile
Requirements -20%
+75 To Life
Buffs:
- Add +500 to Attack Rating
- Change Defense Vs. Melee from +40 to +150
- Change Defense Vs. Missile from +35 to +150
- Change +75 to Life to +150 to Life
- Add 1-2 OS
Big one jus for aesthetics. Same here. Focus on a viable 2p set when combined with the crown. There is no AR on the entire set but we changed it with a fighter theme in mind. So I would add a big portion of AR. And increase life and the Defense vs. M&M by approx. a 100. That would result in a high AR if combined with the Orphan’s Call 2p Set pieces above? Optional 1-2 OS as a roll (make it worth even looking what dropped)?
Shields (besides only changing Sigons with -15% req):
Taebaek’s Glory (Set Ward - Heaven’s Brethren Set)
Defense: 203-220 (varies)(Base Defense: 153-170)
Required Level: 81
Required Strength: 185
Chance to Block: Pal: 79% Ama/Asn/Bar: 74% Dru/Nec/Sor: 69%
Paladin Smite Damage: 11 to 35
+50 Defense
+25% Increased Chance Of Blocking
Lightning Resistance +30%
Indestructible
30% Faster Block Rate
+100 To Mana
Attacker Takes Damage of 30
Buffs:
- Remove +100 to Mana
- Add -30% Requirements
- Add Replenished life +40 (> 3,9 life per second)
- Lower lvl req. from 81 to 63+ (min for ward shield as the base)
We already agreed and put on the OP on Changeing +100 To Mana with -30% Requirements (new 130 strength req.). What about adding super strong Rep life? Gerkes has +15, Trangs +15 as a 4p set bonus on the shield and Exile offers +7. How about going beyond that with +40 (+4 life per second), as the only teaser? Without the shield remains irrelevant. But all the changes of the individual pieced combined with the mediocre set bonus we proposed, could work imho.
Weapons (that might more then only 1 or 2):
Dangoon’s Teaching (Set Reinforced Mace - Heaven’s Brethren Set)
Damage: 41 To (50-197)
Required Level: 68
Required Strength: 145
Required Dexterity: 46
Durability: 60
Base Weapon Speed: [0]
- (1.5 Per Character Level) +1-148 To Maximum Damage (Based on Character Level)
+50% Damage To Undead
+40% Increased Attack Speed
10% Chance To Cast Level 3 Frost Nova On Striking
Adds 20-30 Fire Damage
Buffs:
- Lower lvl req. from 68 to 47+ (min for a Reinforced Mace)
- Change IAS from +40 to +60
- Change 10% Chance To Cast Level 3 Frost Nova On Striking to lvl 12-18 (at least one roll make worth looking)
- Change Adds 20-30 Fire Damage to 100-200 (or even more?)
The biggest issue of the current state of the set besides the high req. of the shield. To make it more competitive I would bring it down from the absolute end game spot with the high lvl. req. 68 is endgame territory (Death, eBotD etc.). The base has a min lvl. req. of 47 that would suit it better. With our proposed set changes a 2p set bonus will be 20% CB and !0% LL (good!). 3p with +150% DtD. We could go two ways here. High dmg or high speed with a lot of procs. We have several high dmg options in the game and making this one as well, would need to reinvent it completely. So I would not even try. I would increase IAS further and increase the lvl of the CtC Frost Nova. Without synergies and facets even lvl 15 would not be crazy in terms of cold dmg. And Increase fire dmg as it is already on the item. Not a super stand alone choice but would make the set viable maybe (not sure it a wolf or bear druid would like that)?
TBC after we discussed those items on those sets (complex since you have to consider existing set bonuses and proposed as well as the change we made to the rivalling uniques).