Ok, two more issues up for discussion.
1st RW Silence: I´ve a Matriarchal Pike (non eth, 6 OS, +3 skills, +15%ED, the base is slow with +20 but avg dmg is 106). When looking for possible usa-cases, there are only 2 options. BotD (what is obviously a waste on a non eth weapon) and Silence (not used a lot with reasons).
Silence
Original Runeword
Dol Eld Hel Ist Tir Vex
Req level: 55
6 socket Weapons
+2 To All Skills
200% Enhanced Damage
20% Increased Attack Speed
All Resistances +75
20% Faster Hit Recovery
Hit Blinds Target +33
Requirements -20% (HEL)
Hit Causes Monster To Flee 25% (DOL)
+2 To Mana After Each Kill (TIR)
30% Better Chance Of Getting Magic Items (IST)
+50 To Attack Rating Against Undead (ELD)
+75% Damage To Undead (ELD)
11% Mana Stolen Per Hit (VEX)
Silence has some drawbacks (albeit not terribly expensive), that I would like to discusse with you.
My goal would be not to make it super strong and not make it really appealing for 6 OS Phaseblades, CB or Zerker axes (as one hand options). So increasing +skill should not be an options. Increasing ED maybe…
As well we do not need another strong RW for Act 2 Mercs. So no auras, no LL, no other crazy CtC stuff should be applied here).
So I would like to develope a RW that helps not really utilized speers primarily. Maybe with a dedicated touch especially for Spearzones?
A) Biggest issue is the included DOL rune with “Hit Causes Monster To Flee 25%”. I would really like to replace this one with another mid-rune. A KO for +10 dex, a Gul for +20% AR on the upper end, a Shael for more IAS, Eth for minus targed defense or another Tir for more MAEK?
If we would not change the DOL rune, we might counteract the flee affect with a big (like 30-50%) slows enemies (should work on bosse and even ubers)? Not sure how this combo would finally workout, but could imagine that would work kind of okayisch.
But then we would be at the affix limit and need to remove something I think.
B) Besides the annoying flee affect, what might be the main issue not using it, in my opinion it will need something special what makes it a bit stronger as well.
I would like to add +5 to “Fend” as an O-skill. Capped at +3 it would still be an improvement for amazons and for all other classes it would opens up the option to build it in a Ghost Spear or Polearm. Would not be a crazy new meta build, but a new interesting option not displaceing our proposed uniques.
So I would propose:
Buffs:
- Change DOL rune with GUL or Eth rune (therewith remove Hit Causes Monster To Flee 25% and add AR/-Def instead)
*Change 200% Enhanced Damage to a modest 280% or increase DtU instead to +150% and AR vs. undead from +50 to +150
- Change * Add +5 to Fend (O-skill)
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Or would this combo be to good in a 6OS 1H weapon already? The +75% @res are not super good already. Could see this beeing used in an Act 5 merc but besides @res adds nothing special to the list so there are far better options in all budget ranges I guess.
What are your thoughts gents?
Will save my second proposal for tomorrow or after this discussion about Silence.