This is a runeword design problem. By being able to choose the base item you choose the strength prerequisite. Usually you choose the smallest, this is the case with armor.
Making a comparison, these are the 4 with the lowest use of force, Greyform, Blinkbat’s Form, The Centurion and Twitchthroe with respectively 12, 15, 20 and 27 of force. The others, because they have a prerequisite of 36+ strength, are simply not worth mentioning.
Blinkbat’s approaches steath, but is still inferior.
Except for the sorc, all classes have 15+ strength and can use Quilted Armor and Leather Armor without burning a single point in strength, and both bases can steath.
Sigon as you mentioned is another classic case of this problem.
So from my point of view, is it possible to do the rework to balance the uniques at the beginning of the game? Yes, but we have to consider what is necessary for this balance to exist:
Steath is more powerful than all low unique armors and can be made with less strength requirement therefore:
- All low runewords gain heavy strength requirements
and/or
- All unique items/set should gain the -% requirement property in the 50-90% range
and/or
- Bust on these items to be so big that it’s worth the price of having more strength in it.
and/or
- Proposed nerf on steath is even more aggressive than currently proposed.
Exposing all this, we don’t even consider the chance of a drop, but it’s much easier to be alone in the room and take down such and eth from the countess than having to find a good armor to start with.
These items might be saved for solo players who got them in better condition with characters already level 70+ in much better condition to use when making the second or third character.
I do consider this a fair and necessary task, but by far the most difficult one ever proposed in the topic, and that to move forward requires proposals and discussions from those who actually keep such items.
I simply put my proposal, mainly because the comparison with the paladin is unfair.
Paladin shields can have all resistance or increased damage and attack rating and 4 socks, and access to any counter shield runeword, ridiculous poison damage, up to 3 bonus skills with a maximum of 2 socks and access to only 2 runewords.