Completely agree! The developers would be wise to buff the top 10 elite uniques that represent lore, nostalgia, and rarity for an upcoming Season. This would breathe new life into the item hunt. Below is my top 10 list, curious what other people’s top 10 list is?..
1. Tyrael’s Might
Rarest item in D2. It’s a sacred armor with a TC 87 and named after the Archangel of Justice. Tyrael, who is found in-game and is part of the Angiris Council, the ruling body of the High Heavens. It is an extremely rare item, yet so useless (primary use is a trophy item).
2. Arkaine’s Valor
Ancient hero Arkaine who turned the tide of the Sin War and drove demons back to the Burning Hells. Those who played D1 remembers this was one of the best armors the player could obtain, yet in D2, easily falls behind compared to Chains of Honor, Enigma, and Fortitude.
3. Templar’s Might
Templar’s Might is a paladin focused unique sacred armor. This armor is quite rare, with a treasure class of 87, but unfortunately not a particularly useful item.
4. Mang Songs’ Lesson
Extremely rare staff, having Asian-themed name. Unfortunately, this staff is largely invalidated by more powerful items, such as the Spirit runeword.
5. The Grandfather
Iconic sword that harkens back to good ole days of D2. Now, it’s a slow sword that is lacking useful end game attributes like Crushing Blow. It gets full style points though.
6. The Cranium Basher
Mighty thunder maul of Thor. It’s truly a shame this item is rather lackluster, especially with a slow attack speed and very high level requirement.
7. Azurewrath
Created by Tyrael and wielded by Izual during the assault on Hellforge. Also, Azurewrath has an obscene level req. at 85.
8. Schaefer’s Hammer
Rare item and named after Max and Erich Schaefer, two brothers who were critical to the development of D1 and D2.
9. Astreon’s Iron Ward
Unique scepter and one of the rarest items in the game.
10. Messerschmidt’s Reaver
Champion axe that prince Aidan used to slay Diablo in classic Diablo.
What about a short summary like this?..
Crafted Item Pre-Set Mods
A crafted item always has a set of pre-set mods that depends on the recipe used and the type of item that is crafted. The four crafting themes could use a balance pass on the pre-set mods available as shown below:
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Blood: Vitality, Life, Life Steal, Life Per Kill, Life Regeneration, Deadly Strike, Open Wounds, Piercing. Crushing Blow does not fit the Blood theme and should be moved to Hitpower theme.
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Caster: Energy, Mana, Mana Per Kill, Mana Regeneration, Faster Cast Rate. Mana Steal does not fit the Caster theme since casters are not hitting monsters with their weapons.
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Hitpower: Strength, Damage, Enhanced Damage, Bonus to Attack Rating, Minus Target Defense, Minus Enemy Physical Resist, Crushing Blow, Chance To Cast Amplify Damage On Striking. Knockback does not fit the Hitpower theme and should be moved to Safety theme.
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Safety: Dexterity, Defense, Enhanced Defense, Defence vs Missiles, All Resistances, Increased Chance of Blocking, Faster Block Rate, Faster Hit Recovery, Physical Damage Reduction, Chance To Cast Frost Nova When Hit, Half Freeze Duration, Knockback.