Community Feedback for Improving Itemization

There were many, many Items revisions in 1.08 and 1.09. 1.08 items were deemed too strong and the large majority nerfed in 1.09.

But a pass on Runewords and Uniques is one of the main, if not THE main, balancing changes they need to do.

Like Beast should be a sword, there needs to be a Might unique/Runeword, Leaf should be in a Wand, outliers like Last Wish don’t need to be so ridiculous. It requires 3 JAH, and two of the JAH do absolutely NOTHING. Just a bad runeword.

1 Like

But the game completely changed from version 1.09 to 1.10 and the entire revision just got out of date.

1 Like

Don’t disagree, 1.10 is when Diablo stepped off the path. That’s when Synergies came in. Immunities came in. Monster HP increased drastically. Casters took over, particularly ones who didn’t care about immunities, and melee were left on the side of the road.

3 Likes

These changes to Boneshade will make this the best wand for the Bone Necro…

Boneshade
Lich Wand
One-Hand Damage: 10 To 31
Required Level: 79
Required Strength: 25
Durability: 17
Staff Class - Very Fast Attack Speed
+50% Damage to Undead
+2 To Necromancer Skill Levels
+1-2 To Bone Spirit (Necromancer Only)
+2-3 To Bone Spear (Necromancer Only)
+2-3 To Bone Wall (Necromancer Only)
+4-5 To Bone Armor (Necromancer Only)
+4-5 To Teeth (Necromancer Only)
+25% Faster Cast Rate

  • Proposed Buffs:
    • Add +6 Life After Each Kill
    • Add +6 Mana After Each Kill
    • Change +2 To Necromancer Skills to +6 to Bone and Poison Skills (Necromancer Only)
2 Likes

As proposed it would only be slightly stronger than Rune Word White, with the difference that white can be used from level 35 onwards, against 79.

1 Like

Agreed. That is a very large level disparity between the two items. On a separate note, here are a few more updates to the OP to make uniques more UNIQUE…

The Grandfather

The Grandfather
Colossus Blade
One-Hand Damage: (62-87) To (164-474)
Two-Hand Damage: (145-203) To (289-649)
Required Level: 81
Required Strength: 189
Required Dexterity: 110
Sword Class - Fast Attack Speed
+150-250% Enhanced Damage
+2-247 To Maximum Damage
+50% Bonus To Attack Rating
+80 To Life
+20 To All Attributes
Indestructible

  • Proposed Buffs:
    • Add Ethereal
    • Add 1-3 Open Sockets
    • Add 5% To Experience Gained
    • No Experience Loss Upon Death
    • Change Required Level from 81 to 75
Doombringer

Doombringer
Champion Sword
One-Hand Damage: (97-114) To (251-289)
Two-Hand Damage: (228-278) To (332-390)
Required Level: 69
Required Strength: 163
Required Dexterity: 103
Sword Class - Fast Attack Speed
+180-250% Enhanced Damage
Adds 30-100 Damage
8% Chance To Cast Level 3 Weaken On Striking
40% Bonus To Attack Rating
Increase Maximum Life 20%
5-7% Life Stolen Per Hit
Indestructible

  • Proposed Buffs:
    • Add 16% Reanimate As: Doom Knight
    • Transforms into Doom Knight
Ethereal Edge

Ethereal Edge
Silver-Edged Axe
Two-Hand Damage: (232-260) To (412-462)
Required Level: 74
Required Strength: 156
Required Dexterity: 55
Axe Class – Fast Attack Speed
+150-180% Enhanced Damage
+150-200% Damage To Demons
+270-350 To Attack Rating
+25% Increased Attack Speed
+10-12 Fire Absorb
+5-10 Life After Each Demon Kill
Indestructible
Ethereal
(Cannot Be Repaired)

  • Proposed Buffs:
    • Gains +50% Enhanced Damage per equipped Ethereal Item
Rune Master

Rune Master
Ettin Axe
One-Hand Damage: (105-122) To (211-244)
Required Level: 72
Required Strength: 145
Required Dexterity: 45
Durability: 24
Axe Class – Normal Attack Speed
+220-270% Enhanced Damage
+5% To Maximum Cold Resist
Cannot Be Frozen
Socketed (3-5)

  • Proposed Buffs:
    • Socketed Runes Have 50% Greater Effect
Steelrend

Steelrend
Ogre Gauntlets
Defense: 232-281
Required Level: 70
Required Strength: 185
Durability: 24
+170-210 Defense
+30-60% Enhanced Damage
+10% Chance of Crushing Blow
+15-20 To Strength

  • Proposed Buffs:
    • Melee Attacks Deal Splash Damage
    • Change Crushing Blow from +10% to +10-20%
Crown of Ages

Crown of Ages
Corona
Defense: 349-399
Required Level: 82
Required Strength: 174
+50% Enhanced Defense
+100-150 Defense
+1 To All Skills
Damage Reduced By 10-15%
All Resistances +20-30
+30% Faster Hit Recovery
Socketed (1-2)
Indestructible

  • Proposed Buffs:
    • Curse Duration Reduced By 50%
Viperfork

Viperfork
Mancatcher
Two-Hand Damage: (121-142) To (266-312)
Required Level: 71
Required Strength: 132
Required Dexterity: 134
Durability: 28
Spear Class - Fast Attack Speed
+190-240% Enhanced Damage
+200-250 To Attack Rating
+50% Increased Attack Speed
+325 Poison Damage Over 10 Seconds
Poison Resist +30-50%
15% Chance To Cast Level 9 Poison Explosion On Striking

  • Proposed Buffs:
    • Add +1-3 To Poison Skills
    • Add +10-15% To Poison Skill Damage
    • Add -10-15% to Enemy Poison Resist
    • Change Poison Damage from +325 to +999 Over 10 Seconds
Spirit Ward

Spirit Ward
Ward
Defense: 393-478
Required Level: 68
Required Strength: 185
130-180% Enhanced Defense
+25% Faster Block Rate
20-30% Increased Chance to Block
All Resistances +30-40
+6-11 Cold Absorb
5% To Cast Level 8 Fade When Struck

  • Proposed Buffs:
    • Add Magic Resist +15-25%
    • Change +6-11 Cold Absorb to +10% Magic Absorb
1 Like

I like that. Very fitting for the name.

2 Likes

They still haven’t reversed the crap of taking break points from the trangs set when turning into a vampire, making using the full set worse than having 4 parts. That kind of idea is not good.

Agreed, I thought it was very fitting for the GF. Here are a few more fun ideas for uniques…

Marrowwalk

Marrowwalk
Boneweave Boots
Defense: 164-204
Required Level: 66
Required Strength: 118
Durability: 16
+170-200% Enhanced Defense
+20% Faster Run/Walk
+1-2 To Skeleton Mastery (Necromancer Only)
+10-20 To Strength
+17 To Dexterity
Regenerate Mana 10%
Heal Stamina Plus 10%
Half Freeze Duration
Level 33 Bone Prison (13 Charges)
Level 12 Life Tap (10 Charges)

  • Proposed Buffs:
    • Skeletal Mage Missiles Now Pierce
    • Add +3-6 Raise Skeletal Mage (Necromancer Only)
Cranebeak

Cranebeak
War Spike
One-Hand Damage: (102-120) To (163-192)
Required Level: 63
Required Strength: 133
Required Dexterity: 54
Durability: 26
Axe Class – Very Fast Attack Speed
+240-300% Enhanced Damage
+40% Increased Attack Speed
-25% Target Defense
Adds 1-305 Lightning Damage
20-50% Better Chance of Getting Magic Items
Level 8 Raven (15 charges)

  • Proposed Buffs:
    • Add +8-12 To Raven
    • Remove Level 8 Raven (15 charges)
    • Maximum Number of Ravens Increased By 3
Baranar’s Star

Baranar’s Star
Devil Star
One-Hand Damage: 129 To 159
Required Level: 65
Required Strength: 153
Required Dexterity: 44
Durability: 172
Mace Class – Normal Attack Speed
+200% Enhanced Damage
+50% Damage to Undead
Adds 1-200 Fire Damage
Adds 1-200 Lightning Damage
Adds 1-200 Cold Damage, Duration 0-7 sec.
50% Increased Attack Speed
200% Bonus To Attack Rating
+15 To Dexterity
+15 To Strength

  • Proposed Buffs:
    • Add +5 To Vengeance
    • Change Fire/Lightning/Cold Damage from 1-200 to 1-300
Earth Shifter

Earth Shifter
Thunder Maul
Two-Hand Damage: (115-132) To (630-720)
Required Level: 69
Required Strength: 253
Durability: 60
Mace Class – Very Slow Attack Speed
+250-300% Enhanced Damage
+50% Damage to Undead
+7 To Elemental Skills (Druid Only)
25% To Cast Level 14 Fissure On Striking
10% Increased Attack Speed
+33% Chance of Crushing Blow
10% Faster Cast Rate
Level 14 Volcano (30 charges)

  • Proposed Buffs:
    • Add 15% To Cast Level 28 Volcano On Casting
    • Add Requirements -25%
    • Remove Level 14 Volcano (30 charges)
    • Change Fissure Level from 14 to 21
    • Change Faster Cast Rate from 10% to 60%
Nord’s Tenderizer

Nord’s Tenderizer
Truncheon
One-Hand Damage: (129-150) To (159-184)
Required Level: 68
Required Strength: 88
Required Dexterity: 43
Durability: 55
Mace Class - Fast Attack Speed
+270-330% Enhanced Damage
+50% Damage to Undead
Adds 205-455 Cold Damage, 5 sec. Duration
Freezes Target +2-4
Cold Absorb 5-15%
+25% Increased Attack Speed
Level 16 Blizzard (12 charges)
+150-180% Bonus To Attack Rating

  • Proposed Buffs:
    • Add 15% To Cast Level 32 Blizzard On Striking
    • Remove Level 16 Blizzard (12 charges)
Demon Limb

Demon Limb
Tyrant Club
One-Hand Damage: (89-105) To (162-191)
Required Level: 63
Required Strength: 133
Durability: 65
Mace Class - Normal Attack Speed
+180-230% Enhanced Damage
+50% Damage to Undead
+123% Damage To Demons
Adds 222-333 Fire Damage
7-13% Life Stolen Per Hit
Fire Resist +15-20%
Level 23 Enchant (20 Charges)
Repairs 1 Durability in 20 Seconds

  • Proposed Buffs:
    • Add Ethereal
    • Add Replenish 1 Charge in 20 Seconds
    • Change Damage To Demons from 123% to 200%

Obviously, this assumes it would be implemented properly. Who doesn’t want to transform into a Doom Knight by equipping a Doombringer?

1 Like

I hate it, it’s a worthless power.

Respectfully disagree. What’s not to like, an ability not to use XP upon death? This would be very fitting with the proposed XP bonus for the Grandfather. It’s a nice little oddity.

It could be my d3 bias, but this is the kind of thing I’d throw on banner of heroes. I don’t think it’s relevant enough. Don’t lose XP on death.

The grandfather should do something special, like cast weaken or decrepify on a sword. The flavor text would be “the grandeur of the elders course through you”.

1 Like

Instantly makes eth drops worthless.

That could definitely work. I do like the addition of flavor text.

There, this should fix the issue…

  • Anya Personalization Quest Reward
    • In addition to adding your name when personalizing an item, it will now add the Indestructible property (even to Ethereal items)
2 Likes

Fredi is indeed correct, such a reward is too powerful. It would completely invalidate Zod as a rune. Maybe a better way is to reverse it and make the item ethereal. That way “Zod” maintains it’s value.

The drawback is ethereal skullders, Titans, and all those things would lose all value immediately. But that’s not really a big deal, tbh.

Here’s another idea for your List:

Spirit Forge
Unique Linked Mail

[Fire Resist] +5%
Adds 20-65 [Fire Damage

Changed too:

 Fire resist + 20-30%
-10% to Enemy Fire Resistance
Socketed (2).

Such an item with two perfect Rainbow Facets would be -20% fire resistance as a top roll and the high innate Fire resist would resist the impact of a sunder charm. Synergy in items; and I really didn’t change too much. I took an item that was obviously underbudget (and unfocused) and I just put an hard-to-find affix on it and focused it a little to add synergy with the Fire sunder charm.

I made a useless item really good with two tiny tweaks.

2 Likes

That’s what I had initially, Anya quest reward would add Ethereal property when you personalize item, then I switched to add Indestructible property instead. This idea was scrapped and removed. :stuck_out_tongue:

Thanks, I’ll definitely keep a note of this. I only proposed buffs to elite versions for uniques for the sake of time. I was thinking of adding exceptional versions too at some point. I think I touched every elite unique, might have missed a few. I also kept shako off the list for obvious reasons. This thread is a work in progress and continually updated.

Don’t hold your breath…

2.4 set changes made it clear that there will not be any real changes in itemization.

2.4 was the big hurrah for balance changes, and 2.5 addressed the experience grind, monster immunities and bug fixes, so I’m still optimistic the developers could overhaul itemization for a future Season.

Honestly it still might be a little underbudget. Maybe -15% Fire resist is better. 4 socket armors are a thing, and would be strictly better, I think, with +20% and -20%.

1 Like

Looking at exceptional versions of uniques, there could be some exciting changes such as:

  • Spellsteel - buff charges to Teleport to offer cheap alternative to Enigma
  • Bloodletter - remove Barbarian only so any class could enjoy bonuses to Whirlwind and Sword Mastery
  • Endless Shail - remove Amazon only so any class could use +3-5 to Strafe
  • Corspemourn - change Corpse Explosion to o-skill instead of charges and buff level
  • Radament’s Sphere - change Poison Explosion to o-skill instead of charges and buff level
  • Moonfall - change Meteor to o-skill instead of charges and buff level
  • Lava Gout - buff chance to cast Enchant on Striking (only 2% chance)
  • Snowclash - change Blizzard, Glacial Spike, and Chilling Armor all o-skills
  • Plague Bearer - remove Druid Only from Rabies to open up for other classes
  • Chromatic Ire - remove Sorceress only so any class could use Cold/Lightning/Fire Mastery