Community Feedback for Improving Itemization

Charge and Blocking are a bit contradictory. Not impossible to use Charge with a onehanded weapon, but usually used with a two hander. On the other hand, I really like the Increased Chance of Blocking, fits my concept of a Centurion. Maybe double down on that and add Faster Block Rate as well?

I like it. Flavorful, useful enough to justify using at low levels but not end game gear.

I like the FRW increase. +5 to Raven O-skill is nice flavor, but probably not enough to make me ever use this. What about a +14 Inner Sight as O-skill? That would grab my attention as a useful way to break enemy defense at level 15 (the level of the armor). Combined with the FRW and Cannot Be Frozen it’d be a niche mid game armor for non-Amazons that want to use a bow.

Hmm, might be too complicated to implement, but I can’t help but envision this as armor to wear when going around throwing poison potion bombs. I’d guess something like +20% Increase to Poison Weapon Damage or something. Maybe not a reasonable request though.

Maybe add Damage/AR to Demons equal to the Damage/AR to Undead. It’s hard to justify using items aimed only at Demons or only Undead, but combined they are worth using.

Shout increases party defense. Doesn’t really fit the theme of “the Victor” to me. I’d suggest Taunt would be the better shout to implement. Maybe 20% chance to cast level 24 Taunt on Striking? Or just +20 Taunt as an O-skill. It’s still defensive as it reduces the enemy chance to hit and damage, but more flavor fitting.

I like the idea of making this the Magic Resist shield. But 10% Magic Absorb is really powerful. Would a flat +11 Magic Absorb instead of a percentage be acceptable instead?

Don’t know about the Cannot Be Frozen and +Skills because then it’s like other items already around. Maybe lean into the unique nature of the helm by keeping the Fire Absorb, but also adding Lightning and Cold Absorb? It’d give this helm a unique role that wouldn’t be for most players, but I could see maybe an Energy Shield Sorceress using it for a special build.

The Lightning Resist is actually flavor from the association of oaks with lightning (and Zeus). I like adding the Firestorm though, makes this make sense a little more for brand new caster druid or something.

Crushflange is already pretty good. Damage to Undead is from the blunt weapon modifier not the unique item so I think changing that is superfluous. The only thing to consider is if removing Knockback is a good idea or not. Higher level players would prefer, but lower level players might actually like it.

Make Holy Fire an O-skill. If you want to preserve the flavor, that’s what you have to do to make it useful, because no paladin is going to want to forgo a shield to use this. It’s not anywhere near as powerful as other ways of getting Holy Fire.

Absolutely needs Faster Cast to be competitive for a low level Lightning Sorceress. Frankly, I think making the +Lightning, +Chain Lightning, and even +Static Field O-skills would be fine. Static Field is great but how many classes will forgo a weapon and shield for it? Maybe a caster Druid?

I like the Battle Cry. Maybe +1 Leap Attack as well?

Maybe +Poison Dagger as an O-skill? Be interesting to see if the Marital Classes could use Poison Dagger more effectively.

Since +3-5 Guided Arrow is already available as an O-skill on Widowmaker, I’d prefer +2-4 Multiple Shot on the Rouge’s Bow.

How to improve Crafting, How to improve affixes to make rares more consistently useful.

I think there is a lot of support for increased flexibility. Flexibility in equipment (meaning improve the uniques/rares to be competitive with Runewords). Flexibility in character build (ie improve the unused skills and consolidate synergies to allow viable dual skill builds).

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