Commonly abused exploit needs patching

I am referring to the exploit/glitch that allows players to complete the Eve of Destruction quest in act 5 without first completing the Right of Passage quest.

Seeing as the recent patch made the Khalim’s Will quest in act 3 hard required for completing the act. This quest was not required for 20 years in the original Diablo 2 or in the diablo 2 Lord of Destruction expansion in order to complete act 3.

However the Right of Passage quest in act 5 was always hard required to complete act 5. This exploit/glitch however allows players to get credit for completing Eve of Destruction just by having another player in the game that has completed Right of Passage but not Eve of Destruction. As long as the player that has completed Right of Passage is in the Worldstone Chamber when Baal dies the Player(s) that is/are not a high enough level to complete Right of Passage is/are in act 5 they will get credit for completing Eve of Destruction and be able to move on to the next difficulty allowing players into Hell difficulty that are not even a high enough level to have completed Right of Passage in Normal difficulty and/or Nightmare difficulty.

I know if you can patch the game to make Khalim’s Will required for completion of act 3 you can also patch the game to make it so players can’t get credit for Eve of Destruction without first completing Right of Passage. This needs to be done as Right of Passage completely blocks access to the Worldstone Keep, Throne of Destruction, and Worldstone Chamber.

Originally the only quest that blocked access to the Durance of Hate was The Blackened Temple and now Khalim’s Will and The Blackened Temple both block access to the Durance of Hate

6 Likes

i’ll just go play LoD if they do that lol. game already took a wrong turn in making a3 longer.

in a 22 year old game, i don’t really care for, or want to do all the little quests… i know i’m not the only one.

18 Likes

I would also remove the requirement of completing Khalim’s Will in act 3 but however the Baal exploit/glitch should have been patched a long time ago as you should not be able to get credit for a quest that you do not have access to the area where the quest takes place

Diablo 2 Lord of destruction was released on June 27, 2001 just a little less than 1 year after the original Diablo 2 which was released on June 29, 2000

This makes the original Diablo 2 22 years old howeve this exploit/glitch did not exist in the original game as act 5 was added by the Lord of Destruction and it is an exploit/glitch for completing act 5. Diablo 2 Lord of Destruction and this exploit/glitch are only 21 years old

By the way I am referring to Diablo 2 Resurrected which is only about 9 months old not Diablo 2 Lord of Destruction which is 21 years old

for the last time… its not a glitch… its working as intended, every single quest in the game works like this… if any party member needs the quest… and gets the quest… all party members in the same act who need that quest get credit for the quest.

that is the most basic quest mechanic.

this is SPECIALLY DONE ON PURPOSE so if u die or tp to town or someone goes off and kill a quest enemy when you aren’t next to it… you can still get credit.

without this functionality online parties quests would be completely broken, if u aren’t the exact chamber when duriel dies u cant go act 3… if u aren’t in trist when they click on cain u don’t get credit…

the entire game is based around this basic mechanic… that u don’t get locked out of a quest if another part member who is playing with you get it just because you weren’t on the same screen.

also… just so u know… there has never been any point in this history of d2 where you could not bring a level 1 to hell.

in fact classic doesn’t even HAVE an act 5.

there is absolutely no way to prevent the first 5 classes from going to hell at lvl 1.

so your “solution” is to block only assassin and druid? because u have some issue with other people bringing lvl 1’s to hell.

despite the fact its has always been possible.

this is not a bug, this is not a glitch, this is not a exploit… this is SPECIALLY DESIGNED TO HAPPEN… and never at any point is anything supposed to stop this from happening… nor is there any way to stop it from happening.

you CANT block them in classic… blocking them in LOD is equally stupid…

there has never been any intent at any point in development to stop playing from reaching hell at lower levels…

the only problem here is you not understand basic game mechanic and assuming something is a glitch.

18 Likes

What you are talking about, and what is intended are two different things. Yes, the game has it built in where you are supposed to get quest credit in those fringe cases. However, when the game itself blocks you from going a certain place because the pre-req quest is not complete, then you are NOT meant to get credit. You can’t take a TP into WSK until the Ancients Quest is complete. Thus, the intent was not to let players get credit for Baal while sitting in town without the quest complete.

This same logic applies to Act 2, it’s been awhile since I’ve seen it happen, but I believe Duriel kill will grant the quest even if you have not completed the Summoner, which is required to get to Canyon to head into Tombs. You can’t take a TP to the Canyon unless you kill Summoner.

These are logic glitches, in which the logic was never programmed correctly to lock out quest completion for the pre-reqs that the devs intended. This is exactly what happened with Act 3, and what they fixed (even though there is still a work around for).

However, at this point, I really could care less. I was for fixing the grush at launch. If new players let the vets rush them through the game without learning it first, it’s their loss now.

5 Likes

no… you are ASSUMING that’s the intent… because that’s what u want it to be

the intent could very well be because the restriction is 1 level per ancients quest, that they didn’t want to accidentally have a lvl 1 in the party in act 5 and get them credit bring them from to level 2 and waste the quest reward… they wanted you to be at a lvl where it might at least mean something.

again… you are going out of way way acting like “you know whats is going on and it was designed to do X”

YOU DON’T KNOW THAT.

you are assuming because YOU think rushing is bad that the blizzard agrees to restricting access to nm this way.

i just showed u an example blizzard using the same thing you think is designed to stop rusher to as a way to prevent players from getting screwed over just by standing in the same act… maybe they learned their lesson after the hellforge screwing people out of their runes.

2 Likes

I am sorry because you are forgetting that a(n) glitch/exploit is anything that allows players to bypass palying the game in the way intended by developers

In this case you are actually using other people to bypass completing a quest that is required in order to access the final areas of the act. The Right of Passage quest literally blocks you from entering the areas after the Arreat Summit (Worldstone Keep Level 1, Worldstone Keep Level 2, Worldstone Keep Level 3, Throne of Destruction, and Worlstone Chamber) therefor you should have to talk to Tyrael in the Worldstone Chamber in order to complete Eve of Destruction not just kill Baal

Way off. Way off. Ancients use to level you multiple times. Hell, you could gain something like 10 levels off of Ancient’s originally before patch 1.09 I believe (the patch that capped it to 1 level).

Getting quest credit was not meant to happen without certain pre-reqs. The devs did MULTIPLE fixes to attempt to curb rushing. The Ancients EXP cap, Act 2 never had that issue of not being able to take a TP to Summoner or Canyon if someone that did the quest, uses the waypoint to head in (this as added in a patch), the whole fact that they NERFED exp gain from +5 monster level above you to force you to stay in zones that you were meant to be in close to your level (hence why Baal runs give barely any exp until Level 25). All of these things were added to the game through patches post-LoD launch to curb this. The whole fact that 1.10 was made more difficult, had punishing exp caps and such was built to make the game less exploitable (which was in the patch notes for 1.10).

again… you are ASSUMING the intent is to stop rushing, it could be to help people not get screwed when they bring a low level to act 5 and someone kills them.

blizzard also allows you to make a lvl 30 character at the start of nm and 60 at the start of hell and normal in each act.

Im not saying im right, im not saying you are right… imm saying… unless we actaully hear from the original devs, WE DONT KNOW and you need to stop “assuming” something is unintended just because u disagree with it.

and again… THIS DOESNT EVEN AFFECT YOU!!
WHY DO YOU EVEN CARE?

some of us have played this game for 20 year m,aybe we want to start they game in nm or hell with some items?

1 Like

all the more reason they would add a lvl 20 requirement… so u don’t go from lvl 1 to 24 by getting the reward.

they could have originally though putting a lvl req would be enough… but later decided they should limit it to 1 level max… and just kept the lvl req there.

again… nothing to do with stopping people from reaching NM. just stopping level gains.

another completely plausible explanation. that isn’t " its to stop lvl 1 from going nm or hell"

1 Like

Even by game design standards it should be fixed. Makes no sense to allow someone to bypass a restriction specifically put in place to stop you.

I didn’t even mind being forced to actually do khalims, was actually nice doing it for once heh.

3 Likes

When they do one or two things, maybe it might not have been the point. However, they did MULTIPLE things to slow down progress. A level 1 character was NOT meant to sit in town and progress to Nightmare or Hell.

As for Classic rushing, I’m not as versed in Classic because I only played it for a bit, and didn’t get hooked until LoD (other games took priority). However, outside of full level requirements, not much else that they could have did to prevent skipping an Act that wasn’t present in Classic while retaining the ability to convert characters from base to expansion. To be honest, they could actually remove that function from Ladder, since Ladder seasons didn’t exist in Classic and LoD until 1.10, and thus doesn’t present the issue of players that had characters on the base game that could play the expansion.

again with the… “specially put in place to stop you”

we have gone over this…

just because YOU think its purpose is to “stop you from going nm or hell with a low level” doesn’t mean that’s the purpose… i have already provided TWO plauable reason it would be a good idea to add a level restrict that have nothing to do with "stopping people from going nm or hell…
that idea is stupid… they designed the original game with no restriction

if they wanted to stop it… they could have put the restriction on BAAL quest. instead they put it on ancients, and even if they choose ancients… they could have done both… they choose ONLY ancients.

stop acting like you know what their “intent” was…

WE DON’T KNOW.

I was wrong on a point, I just looked through the patch notes: It was all 1.10. It did all the blocks, the exp nerf, and ancients exp nerf.

One can no longer enter Town Portals cast by other players in areas beyond the "blocking quests" without having completed those quests: e.g., Canyon of the Magi/Seven Tombs/Tal Rasha's Chamber (The Summoner), The Harem/The Palace Cellar/Arcane Sanctuary (Tainted Sun), Durance of Hate (Blackened Temple), Worldstone Keep (Rite of Passage), The Secret Cow Level (Terror's End in Diablo II classic or Eve of Destruction in Diablo II: Lord of Destruction). NOTE: A player who kills the High Council of Zakarum (but doesn't use Khalim's Will to smash the Compelling Orb), may take a Town Portal into the Durance of Hate.

Why block progression through all of these points, if they were not trying to stop/slow down rushing. The only curious one is allowing the Durance TP, but maybe they didn’t have time to fix the coding and didn’t catch it until it was about to go live.

This is why they need to patch it so Right of Passage is required in order to complete Eve of Destruction it is a little thing called logical quest progression.

Logical quest progression is the exact reason that they made Khalim’s Will a required quest in act 3 because that quest actually opens the enterance to the Durance of Hate. How can you logically enter the Durance of Hate via a town portal if you did not open the enterance to the area that is the intended point of access to the area

However for logical quest progression to make sense they would also need to change the order of the quests in acts 2 and 3.

Logical quest progression order fo act 2:
Quest 1: Radament’s Lair
Quest 2: Tainted Sun
Quest 3: Arcane Sanctuary
Quest 4: The Summoner
Quest 5: The Horadric Staff
Quest 6: The Seven Tombs

Logical quest progression order fo act 3:
Quest 1: The Golden Bird
Quest 2: Blade of Old Relegion
Quest 3: Lam Esen’s Tome
Quest 4: The Blackened Temple
Quest 5: Khalim’s Will
Quest 6: The Guardian

The quest orders above are based on the logical order that they get completed in and this order would make sense if you are going to make Khalim’s Will required for access to the Durance of Hate

1 Like

Retarded complaint. If you block players from being able to get grushed into hell, then grushing will end on expansion and sorc/pal/nec/barb/zon will all get crushed to hell in non-expansion and then finish rush in hell on expansion… so your stupid suggestion would only greatly affect druids and assassins… the system is fine dude…

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Actually if you get rushed to Hell difficulty as a classic character you would be required to complete Right of Passage and Eve of Destruction in both Normal and Nightmare difficulties in order to remain in Hell difficulty after converting the character this is to make that option a bit less likely to be used

By the way it is known as a grush (glitch rush) due to the fact that a glitch in the game is being used to bypass the developer intended path of progression

and another thing about getting rushed in the classic game then converting the character is the fact that how many people are going to actually want to have a non-expansion charcter that is able to rush Normal and Nightmare when all the best gear is expansion only

That one is a glitch/exploit. The Rite of Passage quest was left the way it was because players (correctly) discovered that not doing this quest until at a very high level gave the most EXP per unit time reward. That is, doing it at 60 may make you ding a level, but doing it at 98 will give you a full bar of EXP, which is far more valuable per time (not) spent on grinding than the pitiful LV 60 to 61 ding. That is why this is still the way it is.

You are making up reasons to justify a want, a completely unneeded want, and one that put in a specific level restriction.

You can imagine anything you want but it makes no sense development wise.

Faulty do you not under developer intended path of progression? It was intended that you complete Right of Passage before Eve of Destruction otherwise why would the devs have blocked all access to the Worldstone Keep areas until players complete the Right of Passage quest

I don’t think the devs wanted players to be in Nightmare and Hell dificulties at really low levels that is the reason they have a quest like Right of Passage in the game this quest is required to access the Worldstone Keep for a reason and therefor should block completion of Eve of Destruction as Eve of Destruction is your access to the next difficulty level.

I am also a player that actually completes Right of Passage in all difficulties because I beleive that if you cannot at least kill all 5 of baals minion groups you are not ready for the next difficulty level

Would you rather they make it so chacters under a certain level gain no xp at all on the higher difficulties

If you actually think about it if you play the game solo all the time you are between level 25 and level 35 by the time you get to the Arreat Summit in Normal Difficulty

By the way doing Right of Passage no longer grants xp if you are above a certain level meaning that a level 98 character will not and never has gotten xp from Right of Passage this is because they wanted to make the levels from 90 - 99 an actual grind by not granting xp from Right of passage after level 90 even in hell