Cold charm and cold mastery is way out of balance

I want to start by saying I love not having to have infinity on a character to be able to go everywhere.

Problem is cold mastery is way out of balance unless you have infinity. The cold mastery and charm combo basically means you deal 100% of what you would deal to a non immune monster. The same combo on lightning or fire means you deal 5% of what you deal to a non immune monster.

The cold charm is then 20x better than the others for the sorceress. The only other class that happens for would be the Paladin with the Hammerdin. There are also very few builds that benefit from these charms as much as the cold sorceress since only necros and paladins will get such a benefit without having infinity by using conviction or lower resist or amplify damage at will.

Physical builds aren’t completely left out there but having to use reapers or atma’s is definitely much slower than having 100% uptime on cold mastery. Charms will be an upgrade but by themselves they wouldn’t do much.

The sorceress also doesn’t suffer nearly as much from having lower resistances with the use of energy shield. There is just no way you wouldn’t use the charm on a cold sorceress where you will consider not using it for many other classes and builds until you get the other pieces.

5% dmg to immunes on a lightning or fire sorceress isn’t gonna get you anywhere so you will not be using it until you have facets or infinity or griffons to take advantage of it. Same goes for a javazon.

One way to fix it would be to bring the resistances down to 70 or 80% where you can actually kill the monster without it taking 200 hits. It would help out pretty much every build and do nothing for the cold sorc since it’s capped at -100% already. It’s a point where you will still want infinity and facets but also one where it will not be required to have them.

You are right, it definitely needs a buff…

i watched a video, in which 8pp game de seis was killed instantly by one shot blizzard.no infinity, with sundered charm.

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With all end game gear it is weaker than fire or lightning would be. Thing is its not very hard to get +15 to all skills so all you really need for cold to reach 8 player carry potential is the charm. To do the same on light or fire build you need a lot of super rare items most players will never even get.

You have to stop looking at builds that take 200 hours to put together and look at the casual player’s perspective too.

Lord Desis spawns with between 14,836 - 18,546 HP on p1, this is increased an additional 350%(multiply by 4.5) on p8 to 66,742 to 83,457 HP…

Assuming the lowest spawn HP of 66,742, it would require Blizzard to do 33,371 raw damage to 1 shot De Seis at -100% resistance with level 36 cold mastery…

Fully synergized level 60 Blizzard does 12,280 to 12,636 shard damage. If we add in + cold damage gear, +30% from Death’s Fathom, 15% from Nightwing’s Veil, 15% from Ormus’ Robes, and 20% from Rainbow Facets you can increase they damage by a whole 80% to 22,104 to 22,745.

This still isn’t enough to insta kill De Seis with a single Blizzard shard in p8… :rofl:

A level 60 meteor with Infinity, however, will 1 shot p8 De Seis regardless of how much HP he spawns with… :rofl:

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How about poison Necro? It’s literally 3 pieces of Trangs + maxxed out Lower Resist :rofl:

At level 35, the curse covers multiple screens and lowers resistance by 67% getting you down to 3% resistance for sundered.

Eventually you will find Death’s web and resists will be -37 to - 47% for sundered and -100% for virtually all other mobs.

To max out cold with just +15 skill points would require maxing mastery as well putting your skill points invested to 101 and would require level 90. With the same skill points investment, you can also have level 29 Corpse Explosion to complement the build. This literally allows you to farm any zone as long as you can also group non poison immunes into the mix. All ya need is a single corpse to start the domino effect. Bone prison does a great job luring from multiple screens… :rofl:

Alternatively, you can just roll a dual Spirit Hammerdin and just breeze past everything using Vigor and charge until you build your Enigma…

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the panel bllizzard damage 11000, and yes de seis was instantly one shot killed. even the snow shard was not seen ,de seis blood almost down to bottom. blizzard damage calculation is not the way you showed us.

the guys said in 4s there would be 25 2*2 snow shards, every snow shard has the panel damage. its right? and the shard damage not limited by NHD? i dont know.

You made the claim, still haven’t provided a link or reference to the video, and actually insist that the math is wrong without pointing out the errors? :rofl:

Than it clearly wasn’t p8… :rofl:

https://bbs.d.163.com/forum.php?mod=viewthread&tid=174681733&extra=page%3D1
yes its 8pp

I’ll pass on some random forums… :rofl: Where is the video link?

the op post it and he says its 8pp.from the damge taken by the sor ,i believe it.

Yeah, Blizzard launches an ice shard every 4 frames. The spell lasts 4 seconds. There are 25 frames per second. Hence 25 shards are cast over the 4 sec duration…

Good for you, I have a bridge to nowhere for sale if you are interested…

Either you are lying or he is lying. 11k Blizzard can’t insta kill De Seis in p8. De Seis can die to a single Blizzard if enough of the shards happen to hit him over the 4 seconds though but that isn’t what you have claimed.

22k damage can, in fact, kill De Seis instantly on p1 though… :rofl:

you cant watch the video? or cant open the link?

Not opening links to Chinese sites… Sorry :rofl:


how about this? yes …he casts FO as well,but only once

That’s neither 1 shot nor just a single Blizzard :rofl:

Conveniently does show difficulty and definitely doesn’t prove its p8

the button is red after he push it.one blizzard and one FO

OK? And? What about it?

the button is red.he cant cast it anymore…