Hello,
first of all, i welcome the decision to keep classic and the game as close to the original as possible. I’m actively playing classic for about 2 decades now, and i feel this is what the overwhelming majority of the remaining playerbase wants.
Yet, everyone is aware that the classic game isn’t perfect and i want to mention one point that is bugging me since i play. Maybe you take one moment to think about it.
Magic & Rare throwing weapons: So far the magic & rare versions of throwing weapons can’t drop at classic, even though the affixes for them can be found in mpq files. Obviously the standard version of throwing weapons deals very low damage, making the 2 throwing skills for barb completely useless and also limiting Javazons power very hard. That’s one of the reasons why Amazon is the most underwhelming character at classic, not being able to keep up at pvp&pvm.
It seems that the original developers adressed that problem at LoD, implementing magic, rare and unique versions, but for some reason didn’t do it at classic version. I can’t tell if they restricted it on purpose or if it’s a bug.
This is probably a bigger balance change than you ever planned to implement at D2r, but i didn’t want to leave it unmentioned.
Kind Regards,
Mark
Agreed on this one. Definitely needs revisited by Developers at some point!
Yeah they definitely need to look at stuff like this. This has always bothered me when I played a zon on classic. It makes no sense that there are only white javelins.
Absolutely, you just reminded me i had a throw barb which I adored 
In hindsight, developers can surely see it was a mistake. Or let the community know that they’ve considered it and are keeping it the same for whatever reason.
Things like this, assuming it was a bug or oversight, should be fixed with this remaster.
Imagine bugs remaining in a game that is remastered and costs $40?
For clarity, there are no magic or rare one handed Amazon weapons at all? All throwing darts/throwing weapons/javelins are only ever white? Only two hands pikes I imagine can be magic or rare?
Yes they only spawn as normal (white). Impossible to get magic or rare version. They can be superior normal, so 15ed, +3ar is the maximum one can have.
Here is a list of affected items:
Throwing Weapons:
Throwing Knife // Battle Dart
Balanced Knife // War Dart
Throwing Axe // Francisca
Balanced Axe // Hurlbat
Javelins:
Javelin // War Javelin
Pilum // Great Pilum
Short Spear // Simbilan
Glaive // Spiculum
Throwing Spear // Harpoon
What if you imbue it? The Charsi questline in Act 1?
You can’t imbue them in classic.
What Knighthood said. There is no way to make it rare/magic.
This and also adding more low-med level unique throwing weapons and claws for the Lod game.
In before “it’ll change the game!!”
No, low and med level shinies not game breaking end game. Thanks.
Hopefully the devs start commenting on threads like these so we can see their thoughts about the topic. We need rare+magic throwing weapons in classic!
Bumping this to see other people’s thoughts on this.
im not sure what your suggesting here? we are not playing classic, we are playing with the expansion (LOD) which gives us the titans revenge that can compete in endgame with anything on java, titans revenge was the absolute best as ETH in PVP and pve , so why are ppl talking about the classic experience, ? can we choose to play classic or LOD?
D2R will contain classic so “we” talk about every mode, if “you” play LoD that’s fine, so will i, but classic is a thing.
Ontopic: Magic & Rare throwing weapons should totally be added in classic.
Classic is better mechanically than LoD, a lot of people just don’t play it because they don’t know that it’s a totally different game, they just see it as “LoD but with less things”.
Nope, it’s actually totally different and much more fun/unique.
Throwing barbs are garbage. Javazon only needs titans, tstroke, or magic +6 javas. Everything else is vendor food.
+1 bump, even if the only way to get rare Javs is to imbue them, that would be dope af.