There are some meta build controlling the game, on those lists there is hardly any melee characters and for good reason - lack of movement and kill speed.
I would propose a couple of not to invasive changes that would be nice. Please do comment what you think.
Assassin:
Blade Sentinel
Summons a blade that circles the assassin. It will target enemies, flying to them, cutting anything in its path and then return to the assassin. Duration can still be the same, same with damage. It just follows the assassins movement and attacks the furthest away mob in a pack close by and shreds back and forth from the assassin.
Blade Fury
Gains the “projectile” word so it benefits from piercing items like razor tail belt.
Blade Shield
Blade Shield gains range it deals damage at like an aura, dealing damage up to 12,5 or up to 15 yards away (hammerdin range or more)
Also since it’s a shield, it should add some kind of protection to be lucrative for melee builds - so a flat 10-15% damage reduction on damage taken would be nice.
Amazon
Plague Javelin
Lower time it takes for max damage to apply to 3 seconds, down from 6,8
Barbarian
Under Combat masteries tree add a passive ill temporary call Bul Katho’s Rage
Bul Katho’s Rage
Your damage is increases by 25/5/5/5/5%
Your attacks splash 5/5/5/5/5% to enemies 5/0/1/0/1 yards away. (15 yards max)
Giving barbs faster clear speeds.
Battle cry and warcry - increased yards to 15 yards aswell - they aint that valid today because of range they reach
Druids
Hunger
Your damage is increases by 25/5/5/5/5%
Your attacks splash 5/5/5/5/5% to enemies 5/0/1/0/1 yards away. (15 yards max)
Giving feral druid faster clear speeds aswell.
Currant hunger is a worthless talent that dont work well.
Oaksage
Heart of the wolverine
Spirit of barbs
These 3 become an aura instead of a summon, keeping the sprite as a cinematic and companion, however it cant be killed or targetable. It dies too easy today and its ment as an aura anyways.
Summon Ravens
Ravens gain the effects from auras and buffs
Paladin
Holy shield
Add “Your damaging melee attacks splash as holy damage (lightning damage) to all targets within 15 yards” making zealers and smiters more valid for acctual game play and clearing.
Necromancer
Adding 2 new tabs under summoning.
Improved Rise skeleton
Increases the damage and attack rating of your rise skeletons by 10/8/8/8/8/8%
As this skill evolves, skeletons change apperance to other existing skeletons in game.
Improved Skeletal mages
Increases skeletal mages damage and spell pool.
Giving poison skeletons at lvl 20 poison bolt poison nova.
Frost mages frost bolt + frost nova.
Fire mages fireball + meteor.
Also changing apperance as they level.