- Check your ethernet cable for if it is a Cat-5 or a Cat-6
- If it is a cat-5 it only is good for up to 100mbs
- Find out that you are an idiot and have been paying for 1GB internet speeds and using a cable that can’t handle it. And that the cable is the reason you have been having connectivity issues in multiple different games.
- go get a cat-6 ethernet cable
- profit
Why not Cat 8 ethernet cable, 6 is so outdated
Mine is a cat5e, but its not like it matters for a game.
Because cat 6 was the best had at best buy lol
checks users post 6. talks about why peoples problem with the game connectoin. its an outdated eathernet cord. yea sure kiddo
People connection issue has nothing to do with wifi or ethernet.
Since the first D2 Blizzard has had a problem with data packets of sounds in game, causing crashes. that is why they dont offer TCP/ip support.
The only real way they can fix this problem is to rewrite all the code for sounds, which would take a lot of time and blizzard doesnt feel that is a option .
Kinda funny they release this version knowing they will use the same sound data packets that have plaque them for years. Which they knew would happen on so many cross-platforms, then they announce no tcp/ip support.
The main crashes are from the data packs for ambient sounds. I have asked over and over to have a disable button for ambient sound , instead of a slider…
There is a fix for this using another file from another one of their games, which will disable all of the ambient sounds. and you wont have hardly any problems. Which I have posted before with plain D2 and here on D2R yet a moderator deletes it every time.
Granted some bugs are still with the battle.net client on cpu usage, but think of it this way why do the best modded D2 and D2R games run way better then Blizzards main game.
It’s because they have changed the ambient sound data packets
Yo before you start throwing around the idiot word, just for the record you are mixing up Gigabit with Gigabyte internet speeds in your OP ( GbE vs GB )
A gigabit ethernet cable will handle 125 megaBYTES per second.
A cat-5 cable will handle 100 megaBITS per second, this is 12.5 Megabytes per second due to 8 bits = 1 byte
So while a cat6 cable will perfectly match a gigabit fiber internet backbone, the thing is, there’s no online game in the world which uses 12.5 MegaBytes per second of bandwidth for anything other than perhaps when downloading and installing the game data haha.
Also, for alot of users, these crashes started to occur after the 1.03 update from 10 days ago. So no, I would say it’s a safe bet the majority of the crashing threads both here and on the EU forums are on their end, not ours.
Lack of testing on multiple diff system types before deployment. Sad stuff from a once mighty giant of the industry.
Is it cat-5 that only supports up to 100Mbit? Because I have definitely done large file transfers with cat-5e (not cat-5 only) at 1000Mbit and I was surprised at the time as I thought cat-6 was the only one able to handle that. Also all the cat-5e Ethernet cables I have running at home are all connected at 1000Mbit when looking at the connections network properties across the devices. Do you think this is because the are cat-5e and not just cat-5?
EDIT when i say the large file transfers ran at 1000Mbit I mean that the transfer states about 113megaBytes per second.
Correct, cat5e will top out at 1000Mbits too.
Cat5 cables are the ones with the 100Mbit top end speeds.
People often used to call cat5e stuff ‘cat5’ verbally so it can make for a pleasant surprise lol.
haha nope, this could still be helpful to some people I think. I was thinking of ways to be helpful and I was looking at my old ethernet cable and looked it online about the difference between cat-5 and cat-6.
This is good general advice, but, honestly, a 100mbs connection should be more than enough to play the game, so I’m not sure how this is really related to D2R.
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