Changes I would like for Cow King set

Make it a 5 pieces set

  1. Add a 2 handed weapon polearm
  2. Add a good mod ring cause green set dont have a end game ring
  3. Change helm art work to a crown
  4. Equip full set will turn into cow
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I don’t know about that last bit, but I do agree that making this set viable would be really cool.

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Mooo moo moo moo moo, moo moo moo moo moo!

Translation: I think this is going a bit overboard, but keep the ideas coming!

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It will be fun to see if can turn into a cow like Trang set that turn into vampire

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Turning into cow!! How genious!!. Helm should be winged helm.

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Add on to my OP and why I got my ideas

  1. Since current cow artwork is wielding a polearm (Welcome suggestion for the mods)
  2. Maybe a dual leech ring with all res, only can drop on lvl 85 area (Welcome suggestion for the mods)
  3. Since Cow King is wearing a crown
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Cowking duel would be crazy

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Yeah a bunch of melee cows pking :joy:

Lol, add the stat “Hell Bovine Revives are permanent (Until Killed)”

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“Player turns into a pile of steaks when killed, healing his enemies around him”

jk

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Drop t-bone steak instead of ears

This is a nerf to the set.

Requiring using a polearm significantly limits which characters can use it. Adding more items to a set is usually a nerf because it means you can’t wear something else.

Currently it’s not that bad actually. Not end game gear of course, but since you can equip it at level 25 it can be quite useful.

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It could be a great lld set if the polearm was a Bec-De-Corbin or a Partizan with at least 200%ed

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The set is awful. The only item worth wearing is boots as a temporary travs replacement.

It isn’t LLD or MLD viable, the helm/armor are straight trash in their stats and the set bonuses would all be negated by wearing real gear.

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Totally agree

It’s canon

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Yea…2 handed polearm is not a meta for most builds which is sad :anguished:

This is a nerf. There are 3 main bonuses that stand out on the Cow King set:

1: 25% Chance to Cast Static Field when Struck
2: +1 All Skills
3: 125% Magic Find

The +130 Life is also pretty high, and the +20 Strength and Dex nothing to sneeze at.

Aiming to make this a LLD set immediately negates one of the advantages of this set, the 125% Magic Find.

Additionally, you are forcing the player to use a Polearm, meaning other classes that would not use a Polearm cannot use it. Furthermore, you can already get a rare Polearm that has 150% Enhanced Damage, 30% IAS, +300 Lightning damage, that you can equip at level 26, so you be locking the wearer into a specific Polearm in order to gain 50% ED (and you also need to specify other important mods like IAS, ED is not the only important stat ona weapon). Plus, if you really want that 200% ED polearm you can always use Hwanin’s Justice which has 200% ED, 40% IAS and a chance to cast Ice Blast.

Adding additional items to sets are almost always a nerf unless that additional item is significantly more powerful than alternatives simply because it reduces the flexibility of the set.

I think the set is a plausible choice for a melee character playing through Nightmare. You are right that the helm leaves much to be desired. Still, the only specific changes I’d insist on are switching Half Freeze duration for Cannot Be Frozen and making the Chain Lightning trigger on striking instead of when struck. Some additional buffs to the helm would be nice to bring it more in line with what kind of rare you can get on a helm (I’d probably add the Visionary and Mechanic mods, flavorful and would work well with a melee character that wants either resistances or more magic find). To the body armor I’d probably add Hit Recovery.

But even if your assessment is right, it does not change the fact that suggested changes are nerfs to the set and don’t buff it at all. Nor does it change the fact that pointing the set at LLD negates most of the bonuses already on the set.

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If you started off your character with cow kings set that would be the only time it would be viable. Meanwhile getting lucky and finding the full set from the ONE monster that drops it will take a long time. Meanwhile there are plenty of other armors/helms that are not only better than the individual items, but better than the sum of the set bonses, all of which are easier to find or make rather than constantly trying to MF the king lol.

The only viable item from cow king is the boots as temps until you get travs.

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Imagine having the full set on in the Cow level and some noob keeps trying to kill you…

Then here in the forums, the random posters saying “Bug? Sometimes cows are INVULNERABLE”.

:laughing:

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Well, that’s always the trouble with non-endgame sets. You hardly ever find all of the pieces playing through, so it’s only useful on a new character you created after finding all the pieces.

I don’t think sets should be so powerful that you spend time trying to magic find that specific set. Just that they should be powerful enough you actually save the set when you find it so when you play a new character you can equip them.

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