Change Open Wounds to scale like Crushing Blow

Scale up Open Wounds damage using Crushing Blow as a guideline, but damage is done over time ( The effect lasts for 8 seconds) and does stack so that it isnt still outscaled by Crushing Blows instant damage.

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Hmmm… good idea. I think it is a bit OP vs end act bosses thou(if you already have decent % Crushing). It should be working 1/4 effect on them, otherwise I like it.

to be clear, OW and CB application would work similar to Deadly Strike and Critical Strike, in that the game will roll for one of the bonuses first and if that fails, the game will then roll for the other bonus. If the first bonus succeeds, however, there is no roll for the second bonus.

this will ensure that it doesnt double dip and be OP for bosses

Sounds legit, hopefully someone check on your idea and makes something out of it. Open Wounds is really underwhelming as of now.

ow refresh is enough, doesn’t need power creep like stacking…it turn off enemies replenish life effect and deal a set amount of dmg base on char lvl…which is plenty already

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no it stops damage regeneration, not replenish life. replenish life still applies during open wounds. You know what else stops damage regeneration? Poison. Except Poison can actually do good damage while OW damage is laughable.

poison charms do awful dmg compare to OW

Plague Javelin and Poison Nova should be measure vs class skills not OW from gear(just saying in case your gonna compare a skill to a gear effect)

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poison damage charms can stack and receive bonuses from +% damage and all forms of -resists. poison charms also apply to ability damage ect.

poison charms make OW damage look like a potato.

so you would use 451 poison over 12 sec small charms X 40(18k poison over 12 sec) OVER +Skills for Enhanced dmg or even +20 Life sc ?)…ya serious dude ?

1503 Poison dmg per sec

except for Rabies Druid, PLague Jav Zon and Nova necro(wait poison Nova nec isn’t melee)…i dont think any melee build would ever use poison sc over Lifer,Skillers

Barb have Warcries Skiller…Smiter use Combat for Holy Shield//Smite dmg boost…Zealer use +10 Max dmg(empower by fort(300% ed, Pheonix, 400%, Fana 458%, Zeal 366%(1524% total(162 dmg dmg from 1 10 max gc

lets say 9 of them 1461 Physical dmg)…on top of it they can have +45 Life unlike the 451 Poison sc using both prefix//suffix)…then there is the small charm row(460 dmg for 10 SC)…total of 1920 Max Physical dmg gain(divide in 2 for Average dmg gain)(960 dmg per hit

1502 poison dmg is over 1 sec and has a lot more immunity…960 X 5 hit at 85% hit chance = 4080 dmg per second((1 zeal = 4-4-4-4-8 frame)…aka 1 sec(same time length as poison for 2X more dmg + can get Life as bonus

EDIT: btw Gore Rider Boots exist to turn off regeneration…no need to sacrifice max dmg charms that do better when boots that already turn off healing does it XD

EDIT 2: but but but, my lower resist wand ? uhh no…Merc can Decripy with Reaper Toll to boost total Physical dmg by 50%

A level 87 player applying OW will result in 10 36/256 life loss per frame for 199 frames, or 2,017 total damage. 252 dps

Grief’s auto Venom proc does 4x OW dps

Open Wound should be useful. its just a redundant Prevent Monster Heal

thats plenty for pvp side…even at 1/4 effectiveness

as for pve it dont need to do more…there enough dmg from other sources

whats your reason to want it buffed when all it does is power creep ?

also opening up hit and run away strat is for real baddies(you can play Rabies Druid if thats what ya like…hit and run away)

Haven’t looked at CB in 20 years, but I thought that it doesn’t NOT scale with # of players, contrary to SF. Failing memory on my side?

The benefit of OW is that it puts enemy health regen into a negative value. That’s really all it needs to be, and makes it a strong stat to include in a build.

to put it simply
crushing blow damage is the same in p1-p8, but the mob heath obviously increases per player. So in a p8 game you would literally do the same damage to the mob as if it were p1. Crushing blow is calculated off of base hitpoints.

people get confused because when it come to percentage heath damaged, it’s less the more players, but the total damage number remains the same.

not the original intention, and its redundant because PMH has one job.

PMH isn’t a guaranteed stat. A build can use OW or PMH, and that alone is more than enough power. OW has never been a bad or avoided stat, it’s a strange angle to argue for buffs or changes.

Open wound is one thing PoE took from diablo 2 and made it better

Being based on the hit’s phys damage just makes sense

Otherwise there would be

All melee attacks have 10-15% base open wound odds

Open wound affixes on items are replaced with “Open wound severity”

Which is an open wound damage modifier

Then you can give some melee skills open wound odds and open wound severity bonuses

Ie: axe mastery

Ie: assassin claw mastery

Ie: sacrifice

If there was such a thing as making an entire build around it in D2, but there isn’t. Crushing Blow does the heavy lifting for boss damage, deadly strike does the heavy lifting for normal enemies, and OW shuts off monster regen.

PMH isn’t an common affix, and it is very valuable, which necessarily means that OW is very valuable as well and easier to add into a build. OW doesn’t need to deal a huge amount of DoT damage, and even if it did, D2’s pace isn’t such that it would matter. Putting a heavy DoT on normal enemies doesn’t matter because they’ll get melted by burst damage. Putting a DoT on bosses doesn’t matter because crushing blow is already erasing their health. There’s no point to OW doing more than it currently does, it doesn’t really even help melee.

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IOW: It works like any other damage source except for SF which scales and non-stacking DoT. Right?

and how would that be? how does CB stack? It does its damage in an instant and that’s that.

so you take the percentage crushing blow damage possible to the mob on that attack, and insert that into the new OW total damage, and deliver it equally over 199 frames. A new application would add the second total to the remaining total of the first OW, and deliver the new total equally over the next 199 frames. repeat stacking.

Oh that’s what you meant.
facepalm Guess it’s time for the weekend.

Your original post wasn’t misleading, just blame my mushy brain for the detour …