Can We Please?!

– reduce the repair costs for high-defense armor and items with charges? Nobody ever uses charges unless a) they’re new and don’t know better, or b) because they planned on tossing it when it’s empty.

There are some really cool things that people might actually start using if it becomes viable to do so.

I’m almost always an anti-changer, but I think if the original devs were in charge here, they’d have reduced repair costs on charges long ago due to their lack of ever being used.

Whatever other purists say, I will support this idea.

Sometimes I just need to pick up trash to sell 35000 to fund the repair of my runeword armor.

Just pick up some rals along the way.

Ral repairs armor

Ral + chipped Gem repairs and recharges

To me it makes sense to have high costs for charges. A lot of the time (the way I see it) you gain access to a skill that you otherwise wouldn’t have, hence you “crossplay” another class to a degree. It’s sensible to me that you have to pay a nice sum in order to access that.
Lower resist wands, Life tap, TP amulets/staffs etc. make the life much, much easier in many cases and it makes sense to charge a hefty price for reducing what you otherwise lack in gear or the skill tree.

I honestly couldn’t care less if they did reduce the cost a lot, but the logic behind it makes sense imo. Once you’re in late game it doesn’t matter anyway as you never run out of cash unless you keep gambling

Dude I dont think they appreciate your facts here… :joy:

You mean like Teleport?

The thing is that nobody uses them. That was my justification. They basically don’t exist except for a short time when charms couldn’t be traded in the trade window and telekinesis could pick up items. You’d have a barb trying to trade for a torch via the drop-and-run method, except he has a telekinesis item and just picks it up and leaves.

I know I’m picking on a sensitive case, but let’s look at the case of punishment for kids. You punish a kid so that the kid will be a better person, correct? Theoretically, that should mean if you just never stop punishing the kid, you end up with some Einstein/Arnold Schwarzenegger hybrid, right? – except it doesn’t work that way. At some point, it just ends up being a negative reflection of the value of your parenting skills.

If nobody uses them because they’re too expensive, they’re too expensive. They might as well not exist.

Maybe, but I don’t intend to frequent areas that drop chipped gems and, as others also don’t use them to repair charges for normal use, I believe pretty much everybody agrees that it’s a waste of a Ral to recharge an item when you could just never use an item with charges.

Don’t use superior armor/weapons.

Did you know that Heart of the Oak has Oak Sage charges? Even hammerdin bots don’t use them and they’re usually so stocked with gold that it drops when they vendor things.

I guarantee that teleport charge items will be in higher demand because everyone won’t have Enigma. This is of course as long as Blizzard keeps the pressure on bots and keeps a lid on duping methods for D2:R.

Nope. When you don’t have gear, you start with a sorceress. Unless you’re in for some kind of personal challenge, this is the fastest approach to gearing.

Loads of people use them as far as I know so the rest of your argument doesn’t hold much in my eyes. I’m also completely lost about the kids and Arnold, but that’s beside the point. The items stops being used when they are no longer needed as one has gotten closer to their full build and it becomes unnecessary. And also once you’ve reached that stage, getting gold takes 1-2 min and you can repair whatever you want so it’s not an issue anymore.

The items with charges are especially usefull early on so that’s when their value is the highest I’d argue. The fact that they are very valuable at that point in the game makes it fair to give it a high price to match this.

Again, I really don’t care if the cost is high or not, just trying to argue for the logic behind having high costs for it

Loads of people use what, exactly? The Nature’s Peace ring? – you know, the one that grants you 50% bonus health when you cast its Oak Sage?

Items with tele/low res/lifetap. It’s very common, especially early on for budget smiters.

Oak Sage is incredibly popular. I don’t know of anyone who DOESN’T use it. I thought you were talking about more niché items, but when we get to skills like Oak Sage it’s almost mandatory, especially in PvP

Something else most cost more to balance. For example change Enigma from “+1 to Teleport” to “100 charges of lvl 1 Teleport”. :slight_smile:

The auto gold pickup will save you a lot of time and you will end up with more gold than before D2R.

Auto gold is less useful than you think. You need to intentionally walk to gold to auto pick it up. It has a very small pick up radius.

Maybe, but now you have nobody except Javazons using Enigma again (run/walk) and instead, making Chains of Honor, or something else.

Nobody plays necro, hammerdin, or windy druid again except as a pet project way down the line below sorceress, which becomes the only magicfind character.

– and guess which class dominates PvP.

In PvP, you drop gold and also take armor damage. A few deaths and you can no longer repair your Enigma.

As a very longtime veteran of D2, I can confidently say this is absolutely nonsense. I can count maybe on half of a hand the number of times I’ve ever seen a non-Druid ever use that in PvP.

When you die, you drop a lot of gold. After a few deaths, even if you started at max gold, you stop being able to repair things. People don’t bring gold to PvP because people just run away with it. Then they lose it and it just gets spread around until someone decides “nice I can just leave with this,” or they park it in some random place in the game so nobody can find it.

It is actualy bug.

Price of charges is added to the item price twice, it gets added among the stats addition and in a separate routine for charges, this is probably why they’re always so expensive.

Sorry but by saying that I can’t take you seriously. There is absolutely no one even in mid-tier PvP who doesn’t take advantage of Oak Sage. I don’t believe you have much experience in the area.
Also repairs cost in PvP which is true, but it takes you 2 min to get the gold you need in order to repair again, so what’s the issue? I’ve never had trouble with it and don’t see why anyone else should as there is plenty of gold in each game

Sorry but by saying that I can’t take you seriously. Nobody uses Oak Sage charges in PvP.

Also PvP doesn’t have tiers. You join a duel game and you go nuts until you’re done. That’s it.

You don’t bring gold into duel games because you expect to lose it all to some disynch hammerdin with invisible hammers, or maybe to a farcast cs zon, back when those existed.

Even when you do bring it into PvP, you get a secondary benefit of having a secondary target that people can mis-click on. Great! That also means you run through charges way faster than simply die/recast.

Are you talking about like some kind of official PvP metric/organization that I can guarantee nobody else here knows about? – because that’s some edge case nonsense that doesn’t help your case in the slightest. I agree that it’s an amazing benefit, alongside CTA to a person’s ability to PvP one-on-one, but that’s not going to be anybody else’s experience in what anybody else will experience from PvP.

On top of all of this, I can guarantee that every single one of those people who do “official” PvP wouldn’t shed a single tear for the overpriced charge costs if they were removed… which was the point of this thread.