Right when I kill a Stygian doll causing corpse explosion if I have a blade with knock back effect can the knock back effect also happen right when they die/explode causing them to get knock back right when this happens or does the knock back effect from a weapon only happen while they are alive? Cause if the knock back effect can happen even right upon death then that’ll really save me from their corpse explosions when I kill them. I have a feeling it does since it takes a hit to make the kill and the knock back effect can happen in any hit but I was just double checking. I’m thinking of socketing a lightsabre for my fury Druid with a nef rune to both provide support against glooms and dolls like in Baal throne room when there’s glooms and dolls at the same time so the lightsabre will protect against glooms while the nef rune socketed into it will provide the knock back against the dolls. I’ll have a storm shield too of course but I figured the nef rune will give that extra peace of mind because I don’t have max block because I want to spend more points into vitality since I’m a fury Druid.
I’m not entirely sure but I would assume that KB doesn’t apply upon a monster’s death. Meaning Dolls exploding will still hurt you even with KB on your weapon. Yet a tip when it comes to dolls: Kill them from afar with a ranged attack(spell ideally) OR have your Mercenary engage and kill them. Mercenaries are immune to Doll explosion damage while our main characters are not. That’s why you’ll see a Sorceress die when Teleporting around Durance or Worldstone because their Mercenary will kill a Doll and the Sorceress dies because she was in the vincinity.
So how does a fury Druid like my self kill them at a distance so I’m not waiting for merc to kill them and making my runs slower?
When playing HC like I do, going fast can result in permanent death so going slow(and safe) is name of the game. I realize that people have lives and can’t spend eons online but if you want to kill Dolls without getting hurt, you either kill them from afar yourself(which as a Fury Druid is difficult) and stomach w/e damage you take or have your Merc kill them and wait for them to do it.
Guys just to make,a note here…
I generally don’t know how it was in d2lod nor if it works with knockback from weapons, however couple of months ago i did some testing on charge palladin. Wanted to check how will it fare aginst dolls for a potential playthrough.
And the knockback from charge does apply before the doll explodes, the doll has about 0,5s delay before the on death explosion applies. The knockback from charge applies instantly and differs,from weapon knockback since it can knockback size 3 monsters,as well.
However regarding the damage:
Charge knockback prevents taking damage from a doll in a case where a plain doll is succesfully knocked back and no wall behind it.
Elite dolls with fire enchant do damage the player on death when knocked back but only with the enchant explosion as it has greater radius than native to dolls on death explosion.
Theese two differ both in range and damage type… dolls native explosion is pure physical and fire enchant damage is like corpse explosion 50%phys +50%fire. Charge paladin took no damage from dolls explosions as long as he killed them in open space. Dealing the finishing blow next to a wall means taking damage.
As a fury druid i just maxed out lycanthropy for the life boost. Angelic jewlery helps with the lycanthropy bonus,as well, i ditched shield and dexterity alltogether, because wereforms have terrible block frames. Maxed wolf form ,fury, lycanthropy, fireclaws, and am currently pumping fireclaws synergies, will max boulder, and leftovers,go to fissure. Anyways i run with dracul’s grasp and a two hander (currently ik maul with 2x -15req jools with some res bonuses far from perfect, still grinding for that edeath decap)
Thinking of putting skillsticks hoto and spirit shield for bonus to lycantrophy, as the lycantropy buff is snapshotted on transformation, as cta skills don’t work neither in wereform, nor with methamorphosis buffs (checked this on singleplayer, i don’t own metamorph on battlenet)
And oak sage is a weaksauce that does not stand a second when pressured, so constant recasting it has no point. Hoto + spirit guarantee +25% life bonus. This would be a welcome addition if i had 7x shapeshift 7frw skillers.
You have 75% physical DR or you kill dolls at a distance. In HC, always kill dolls at a distance. If you’re teleporting with a beefy merc, make sure that they don’t detonate a grenade right next to you upon landing.
DR% caps out 50%, so no chance for 75% DR.
On a side note recent patches heavily nerfed the dolls damage on nm and hell difficulties where hell doll does like 10% of it’s max life according to the game files. And in theory knockback should prevent from doll explosion at least pally charge skill says so tested myself, you only have to watch out not to charge into the explosion after the doll is killed.
I just tried testing it just now with like a random sword with a nef rune socketed into it it seems to work too.
well acktshually overcapping DR% is beneficial in some instances as some attacks reduce it’s effectiveness. Diablo for one.
There is also the fact that overcapping always helps reduce damage from decrepify.
The set up back in the day was shaftstop + stormshield + dungos for DR. I’m not sure if we all thought incorrectly that the cap was 75% 20 or so years ago, or if it was changed later.
The cap was 75% in 1.09 and decreased to 50% in 1.10. As Bravata said overstacking does have its (inefficient IMO) use against Decrep/Amp and also DR% isn’t capped against crushing blow so 100% would negate it fully, but that’s a niche application in both PvM (only urdars) and PvP.
Physical Resistance cap is currently 50%, but was 75% like Elemental Resistances prior to 1.10. Having over 50% Physical Resistance isn’t bad per se, but it only really factors in when you get cursed(Decrepify or Amplify Damage). Only then does the surplus Resistance actually help. As for Charge Knockback, yeah that can help avoid Dolls since there is a short delay but that only applies to Paladins, not Druids. Knockback on the weapon itself, as I’ve said prior, I have no idea if it’ll have much impact. Also have to factor in the range of the melee weapon since some 2-H weapon setups can hit from farther away. Whether that also has an impact on Doll Explosion damage, I don’t know.