[BUG] A long-known Summon Spirit wolf tooltip error; it's +AR not +AR%

Please fix the tooltip of Summon Spirit Wolf, as this has been wrong since the beginning. Amazon Basin wiki and Diablo Wiki, together with other sites, cites this experiment about AR of SSW

https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/#comment-1472187

which states that Summon Spirit Wolf actually only adds AR, not +AR%.

Also, the Druid pet calculator is also agreeing with this. The formula used in the code in Javascript of the page shows that.

In my experience, if it’s adding by percent, all summons will not miss so many attacks against, for example, ubers.

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Hopefully this gets fixed. Some more info on top of what you’ve already posted:

The ingame tooltips for Dire Wolf and Grizzly say that Spirit Wolf gives a +25% Attack Rating synergy per level, but it’s actually +25 Attack Rating (flat AR) per level.

This can be seen in skills.txt under the “passivestat2” column for Summon Fenris (Dire Wolf) and Summon Grizzly, the affected stat is “tohit” which is for flat attack rating while the stat for attack rating% is actually “item_tohit_percent”.

This also applies to the Spirit Wolf itself, its tooltip states that it receives +25% AR per level but it’s just +25 flat AR.

Whether this is a tooltip bug or a skill bug is unknown, but I think it’d be fine to change it to Attack Rating%. Assuming that’s the case then it would be an easy fix, just change “tohit” to “item_tohit_percent”.

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See a master here, my respect. Yes I agree to change it to +AR% percent; now SW just lacks damage; but if only for +AR% it is worth.