Buffing the summon druid

These are a suggestions for quality of life and buff changes to the summoner. Hope to hear from you all.

Hi everyone. I wanted to re-iterate my hopes for the druid getting aditionnal bufs. I really hope Blizzard team reads this.

My hopes revolve mainly around the summoning tree but also with werbear.

IDEAS FOR BUFFS TO THE SUMMONER DRUID :

Passive : SPIRIT WOLVES AWAKENING

  • Immunity to curses.
  • Allies can phase through them. This Allows more allies to engage ennemies simultaneously and prevents the spirit wolves from getting in the way of their allies.
  • Spirit wolves deal physical damage and convert it to cold. This allows auras and other modifiers to benefit spirit wolves the same way they do Dire wolves and Grizzly.
  • When ennemies hit spirit wolves they take cold damage, getting frozen for a short moment.

This passive activates after investing 80 hard points into the summoning tree.

Passive : DIRE WOLVES UNLEASHED

  • Cannot be slowed or frozen
  • Maxed resistances( no immunities)
  • Chance of open wounds on strike
  • Two additionnal Dire wolves can be summoned
  • While all 5 Dire wolves are alive their attack speed as well as that of the other summons is increased.

This passive activates after investing 80 hard points into the summoning tree.

PASSIVE : KODIAK GUARDIANSHIP ( applies to both grizzly and werbear) :

  • Cannot be stunned or frozen
  • Attacks cannot be interrupted
  • 15% Chance the ennemy stuns himself when striking you
  • 15% chance twice the damage recieved given back to striking ennemy
  • 15% chance of crushing blow (exclusive to grizzly)

Second PASSIVE for Grizzly and Werbear :

PASSIVE : KODIAKā€™S WRATH (charge up ability and automatic trigger )

After being struck a certain amount of times The werbear has the ability to lash out in a roar, sending out a cleaving attack dealing double the damage. This attack goes out in a 180Ā° arc and goes through many ennemies at once, reaching the ones in the back (pierces). This attack is used manually by the player once the werbearā€™s ā€œwrath meterā€ is full and his ability becomes available. This ability is an answer to melee druidā€™s lack of AOE compared to casters.
I believe another ability should be created for the werewolf but Iā€™m not sure what it could look like

If the player or his grizzly are hit too often in a very short period of time ( for instance if surrounded and hit from all sides) the bear or druid in Werbear form use this ability automatically without having to spend the meter or needing it to be full for the Werebear. This ability helps the grizzly summon especially when it gets surrounded.

Both KODIAK passives apply either after investing 80 hard points into the summoning tree or 60 hard points into Werbear, grizzly and lycanthropy.

PASSIVE : Nature unleashed

After 70 hard points into the summoning tree, all wolves , the bear and all 3 vines can be summoned at the same time.

PASSIVE : GAIAā€™S ORDER

POISON VINE:

Poison vine`s damage stacks with rabies and reduces poison duration without lowering overall damage. Stacks with other sources of poison dmg as well.

Poison Vine`s special toxin reduces ennemy attack and movement speed.

CARRION VINE :

Infestation ability :

The infested ennemy has twice his usual HP. Any damage dealt to the infested ennemy simultaneously heals the druid for the same amount. In addition to this the druid also slowly regenerates life while the infested monster is alive. When the monster reaches 20% HP the Vineā€™s infestation causes his body to mutate gruesomely. He enters into a panicked frenzy and runs towards his closest allies only to explode. The explosion causes severe AOE damage to his allies and heals the druid for a percentage of his maximum HP. The vine slithers away in search of another monster to infest. The vine can only be killed while outside of a monster or during the infestation process which takes a few seconds to complete.

SOLAR CREEPER :

Blight spores :

The vine plants into the ground and grows into a tree. Said tree launches spores which attach to the ennemies. Those spores significantly reduce enemy defense making it easier for your summons and yourself to hit them. It also reduces their chances of hitting you ( this includes ranged enemies)

Mana synthesis :
As long as the tree is alive and the enemies are affected by the spores, the druid recieves mana regen.

GAIAā€™S ORDER works as a passive buff to the Vines and activates once 80 hard points are invested into summoning OR 60 hard points are distributed either between spirits (oak sage, HOW, Barbs ) and vines or just vines.

Passive : SPIRIT WORLDā€™S BLESSING

Available once 80 hard points have been invested in the summoning tree, or a minimum of two spirits (oak sage, HOW, Barbs ) are given 20 hard points each.
All three spirits can be summoned at once.

Last point I would improve upon would be the summonā€™s AI. They should work better. Be more aggressive. Also the enemy shouldnā€™t target the vines specifically the way he does it sometimes in the game. Some enemies seem to be laser focused on the vines even with 8 wolves a bear a merc and myself wailing on it. makes no sense. Either fix the priority given to the vines or significantly increase their survivability. The AI for spirits is also very frustrating at times with them literally running into enemy mobs to be killed quickly. Should also be addressed as they are not offensive summons they should naturally try to stay back.

I wanted to add that, the hard point limitations I put in were a way to prevent hybrid builds where a druid could be strong in elemental or shapeshifting and take advantage of the summoning buffs I proposed with the use of skillers. It seemed important to me that these buffs be limited to committed summoners willing to accept a tradeoff in the other trees in exchange for a stronger summoning build.

Iā€™m not a diablo 2 expert and there are many things I may not have consideredā€¦rune words off the top of my head might make these suggestions too strong but I seriously doubt it. Since patch 2.4 the summoner has become more viable yes, but he remains weak and slow going compared to many other characters and builds and a majority of popular and respected content creators for diablo have said as much.

I want this tree to be more than just playable. I want it to be powerful. Like many of you Iā€™m tired of the same cold or lightning sorcs or hammerdin builds running around and having all the fun. Now to be clear I donā€™t need my summon druid to be as powerful as them. I just need him to be powerful in his own right and feel like it. Right now heā€™s viable. Not powerful.

To be clear I love playing the summoner druid. I had one back in the day and when resurrected came out heā€™s the first build I re-made. I had a summoner druid back in the days of lord of destruction ( yes I played with only 5 spirit wolves lol before all the recent buffs and I still managed to have fun ) but itā€™s just frustrating at times when I see all the untapped potential this tree still has while other meta builds literally destroy everything effortlessly. Iā€™m not asking to be OP like a palladin or a fully decked out sorc or amazon but I do think there is a lot of space for improvement for the summoner. Enough that he could get much more powerful while not being OP like some meta S-tier builds.

Hope to hear from everyone ! I also hope the critics remain respectful and positive.

PS : Regarding Hunger and spirit of barbs I believe both of these skills need to be re-worked entirely but Iā€™m not quite sure how. Maybe some here have ideas.

Also I believe that if such a build is possible then the druid should lose the ability to teleport once he has invested 80 hard points into the summoning tree.
I dont think it should be allowed given all those improvements.

2 Likes

If allies can pass through, and physical is converted to cold, I think that is plentyā€¦ Not sure they need immunity to curses or to be returning damage if given the other buffsā€¦ I mean, Iā€™d be nice, but, I think itā€™s too much.

I like this as well, but, again, I feel cannot be frozen/slowed is too much.

I think cannot be interrupted and crushing blow are more than enough hereā€¦ I actually believe crushing blow alone would be enough.

Hmmmā€¦ Iā€™m thinking this could be lowered to 70-75 so itā€™s available when/shortly-after you enter Hellā€¦ :shrug:

Iā€™d like to simply see wolves get synergies from WereWolf skills, and bear get synergies from WereBear skills.

For the rest, I think it gets too OPā€¦ all 3 vines and all 3 spirits out alone would be OP, much less boosting their effects and having them all up and running.
Possibly boost their effects, or, allow 2 out at a time, but if 2 are out at once, they get reduced effectiveness to 75-80%.
That way you have to make choices, and, not simply load up and roll out.
I would agree they could all use more durability.

I really appreciate your creativity, time, and sharing.

1 Like

thnxs for taking that time to read it all man . You are right I did put some thought into it. Itā€™s my favorite build in the game and I currently have a lvl 95 summon druid so I see all the things heā€™s lacking and in spite of all the buffs heā€™s received heā€™s still a C+ to B- tier . I think thatā€™s why I propose so many buff because of all the potential he still has. I forgot to add I would probably also remove the ability to teleport with all those buffs because it would be too much at that point lol. Again thnxs for reading and giving your 2 cents!

1 Like

I also have a lvl95 Summon Druid, so, hopefully, you knowing thatā€¦ provides you better insight to my commentsā€¦ or gives them some weight.
My Druid runs with a Bow! and an Act1 cold merc.
Lots of fun.

Take care.

1 Like

Nice ! And yeah your input def is valuable having leveled a summoner to that extent.

Mine runs with the Brand runeword , with an act 2 might merc with pride weapon. I morph into a werebear run into mobs , let them proc amp dmg and enjoy the scene of utter massacre my summons leave behind lol .

anyways all the best to you sir !

1 Like

Sounds fun. I like the Amp damage angle.
I run a Faith bow (HOTO and Spirit on swap for summoning)ā€¦ my Merc runs a Mist bow.
Merc and I just chill - plinking away while the Zoo (cast them at lvl42) go about their search and destroy mission.
They can do Baal and DClone, but itā€™s painful, so 1 have 1 point into WereWolf skills, and will Shape into WW for those 2 Bossā€™sā€¦ otherwise the Zoo has it handled.

Correction, he is at lvl94 (Wolf is lvl95), and, once I get my Zealot to lvl99 (heā€™s 98.7 now) the Zoo is next on my list to level up.
I play 99% of the time solo, so, heā€™s gotten to lvl94 honestly.

1 Like

Haha great minds play alike i also play solo. I have spirit & hoto as secondary to cast my summons at lvl 45 and morph into bear then I swap to primary brand runeword.

Your strategy of staying back and shoot everything down is one I tried as well and I was having a blast. Never tried to play with an act 1 but im sure its even better. I might try that eventually.

What are the beat choices of weapon for an act 1 merc knowing Iā€™m a summoner druid ?

Do you use wolverine or oak for your build ?

PS : I never understood why people say summon druid is passive and boring.

If i stand there and just cast shockwave or worse do nothing yeah its boring.

But you and I participate quite a bit in the fights with our zoo

1 Like

Not sure.
I have an Ice for her, and 15-cold Ormus/Faceted and a 15-cold NightWings/Faceted that i should tryā€¦ (Iā€™ve played with the set, just not with the Summons Druid) she freezes the screenā€¦ the screen goes blueā€¦ all game longā€¦ ya, I bet the Zoo would like blue.
I have a Wrath that I have yet to play withā€¦ for your Amp damage.
Iā€™ve ran her with Mist for Concentration, and me with Faith for Fanataā€¦ the Zoo works well like thatā€¦ well enough Iā€™ve not played with the others I guess.
I have read the Zoo works well with Thornsā€¦ so maybe an Edgeā€¦ as cheap as it is you would think I would have tried it, but I have notā€¦ or maybe I should try wearing a bramble, but, Enigma is so key in the build Iā€™m not sure I would/could give it up.
I honestly donā€™t know.

Both have 1 point, for 20 after + skillsā€¦ probably more like 18 during game, 'cause I have a +3 summons ammy I throw on in town, but not during game (vs highlords playing)
Wolverine most of the timeā€¦ Oak for Baal and DClone (and some other tough areas, River of Flame rings a bell), otherwise they get wipeā€™d off the map almost instantly.

100% agree.

Appreciate and enjoy the dialogue.

1 Like

I had forgotten about that set-up until you asked just recently.
Cows was TZā€™d just now, and I was running with my Zealotā€¦ lightbulb momentā€¦ went and gathered her Ice/Cold gearā€¦ and oh my goodness that is entertaining.
I was wrong, her Ormus is 14-cold, facetedā€¦
So;
She is lvl98 Cold Rouge and has;
lvl18 Holy Freeze aura
+65 cold skills
-30 to enemy cold resistance
25% chance to cast lvl22 Nova on striking
and if she ever dies, sheā€™ll cast a lvl74 Blizzard.
This gives her;
470ish cold damage.
1600ish damage from freezing arrow (when it procā€™s).
-1915 enemy defense from inner sight (when it procā€™s).

After I hit lvl99 with my Zealot, I must try this gear with the Summoner.

I did a little more reading on Thorns, and, it seems Thorns might be worthless in Hellā€¦ well, maybe if that is all you have, but most sources are saying Might and/or Concentration and/or Fanaticism are better options.
:Dunno:

My merc has might aura and concentration aura from Pride.

I researched Thorn - Iron maiden and Spirit of barbs and you are correct theyā€™re next to useless in hell. I still gave my merc a Bramble in the feint hope that eventually Blizzard buffs these abilities to be viable.

Weā€™ll see.

1 Like

Been trying to figure how 45.
I could swapRrazorTail; for arachnidsā€¦ for 43ā€¦ and RavenFrost for BK or SoJā€¦ for 44ā€¦
But where is the extra skills point coming from?

Found a nice Crusader Bow with 3osā€¦ before I then got saddened by the searching on Thorns.

1 Like

Hmm jallalā€™s is +2, maras +2 , 2 soj , my chains of honor gives me +2 , hoto +3 , Spirit +2 , torch +3 , anihilus charm +1, 8 trainerā€™s charms ( so +8 to summoning skills )

I think that reaches to 45. If you add an arachnidā€™s mesh you get 46 but I need another belt for my build.
I think you can go even higher than 46 but not quite sure how

1 Like

ah, ā€˜8ā€™ trainersā€¦ forgot I run with 7 and a bone break for physically immuneā€¦

1 Like

I use amp damage so I need the bone breaker less. I still encouter phy immunes I canā€™t break if theyā€™re also stone skinned though so killing them takes longer than it would for you.

I thinkā€¦wearing barb shout items allows you to go over lvl 46 summons?

Not sure.

I tried CTA for a bitā€¦ hated the clunkinessā€¦ it now sits on a muleā€¦
If I swapped RavenFrost for BK, BoneBreak for skiller, and RazorTail for Arachā€¦ I would be at 47ā€¦ hmmmā€¦
Do you have cannot be frozen?

1 Like

I do not. Although I could have socketed the jalalls to get it.

I just prefer to put something else in there because me being frozen isnt an issue.

Main dmg comes from summons and the amp dmg proc comes from the ennemy hitting me not the other way around. So they can freeze me all they want as long as they keep hitting me lol.
If the procing came from my attacks then It would be bad for me.

I wish there was a way to protect my summons against decrepify and other slowing effects because itā€™s ridiculous to me that a single spell/aura or whatever can essentially cripple a whole build.

Fortunately the ravens help you counter this to an extent but still ā€¦for 1 spell to counter spirit wolf, dire wolf, grizzlyā€¦ summons you invested over 60 hard points into sounds unreasonnable to me.

Fortunately those ennemies dont come all the time.

Unless you just activated an experience shrine, then you are guaranteed to be cursed within secondsā€¦ LOL!
You know, you are right, 60points crippledā€¦ so now I better understand your cannot be frozen/cursed suggestionsā€¦ re-thinking my original commentsā€¦ hmm.

And I want to go back to this;

Dudeā€¦ (and I rarely use ā€œDudeā€) this blew my mind and I have been trying to figure a way to respondā€¦ butā€¦ I think I just sumā€™d it upā€¦ mindā€¦ blownā€¦ ker-powā€¦ thatā€™s all Iā€™ve got on that - and Iā€™ve been thinking on it for 4 days now.
As soon as i read that, outside of blown mind, I instantly consideredā€¦ maybe it synergies with wind skillsā€¦ pollen season is upon usā€¦ let the winds blowā€¦ yay allergiesā€¦ happy watery-eyes, sneezing disoriented days monstersā€¦
LOL!

D2R needs a Hall of Fame Suggestions listā€¦ this one will be at the topā€¦ probably forever.

1 Like

Ahah appreciate it sir ! I donā€™t use sir often lol

1 Like

Rather than ravens I recommend poison creeper + rabies. Rather than dumping points into barbs, I go with heart of the wolverine, maxing out bear and rest of the points into dire wolf. For the weapon I run plague which is 2 to skills and -psn resist, which also gives a high level cleansing aura which makes curses fall off super quick. No need for work arounds to deal with curses this way. You can also throw on bramble (thorns aura on all minions and further increases poison damage). This allows you to also go into a rabies/summoner/creeper hybrid.

2 Likes